fiction is bad, actually

very spoilery!!!!

games where you're literally or figuratively fighting the writer, be it for the sick desire to see everything, characters not wanting their story to end or the simple fact that wanting a game to exist at all means eternal damnation to whomever inhabits that world. doesn't need to be -meta- in a sense where characters will address the player directly.

ideally these games don't have another layer of fiction in them (i.e. they're not sucked into a videogame world)

since i'm up to be spoiled i do accept suggestions

Undertale
Undertale
Final Fantasy XI Online
Final Fantasy XI Online
or so the internet says
Metal Gear Solid 2: Sons of Liberty
Metal Gear Solid 2: Sons of Liberty
Alan Wake
Alan Wake
Panzer Dragoon Saga
Panzer Dragoon Saga
Dragon's Dogma II
Dragon's Dogma II
The 25th Ward: The Silver Case
The 25th Ward: The Silver Case
No More Heroes III
No More Heroes III
Off
Off
Homestuck
Homestuck
Danganronpa V3: Killing Harmony
Danganronpa V3: Killing Harmony
Doki Doki Literature Club!
Doki Doki Literature Club!
Drakengard 3
Drakengard 3
Viewtiful Joe
Viewtiful Joe
Umineko no Naku Koro ni
Umineko no Naku Koro ni
Labyrinth of Refrain: Coven of Dusk
Labyrinth of Refrain: Coven of Dusk

7 Comments


2 months ago

I gotta be honest I'm not sure I'm following the theme here, but FWIW I felt like I was fighting the writers through my entire playthrough of Nier:Automata.

2 months ago

@cowboyjosh it's def maybe a bit too conceptual, but it's more games that touch on the theme of fiction being eternal strife and suffering because a story needs to be happening and be entertaining for us to engage with. usually these games end up with either the end of the world or total severance of player influence from it's characters (MGS2 spoilers: think Raiden discarding the dog tag with your name in it at the end)

in that regard I don't feel like Automata really fits, it's def meta but i think it uses it for other themes

2 months ago

drakengard 3 is probably the closest of taro's works to do this, but it uses metatextuality, contextualized as external timeline manipulation, to do the opposite (i.e. a personification of a writer -- down to having that personification be a straight up character later on -- trying their best to make sure the story ends the way it's supposed to). but like every ending is fucking terrible, so ultimately nothing really goes well for the characters outside of zero accomplishing her original goal, so maybe it counts? zero is also seemingly the only one aware of each time branch occurring and is actively frustrated by each result prior to the true ending, so maybeeee it does count tbh

2 months ago

PDS sweep!

2 months ago

@theia i never read Accord that way (and in hindsight i'm feeling very dumb) that's actually extremely interesting! i think it's an interesting twist on what i'm looking for so i think it does count

2 months ago

Labyrinth of Refrain and Labyrinth of Galleria has characters creating worlds (most of them end up indulging in the cycle of abuse), which is seen as creating works of art. They also revert bad ends, as well as have them refer (by the name) to the player who is a mascot given rein to decide whether they want to continue and give happy ending to actual characters. You also fight against cosmic level threats that is fated to destroy said these 'works of art'

Umineko is a challenge against fiction, covering the cruel reality that (in)directly and (un)wittingly hurts people it is supposed to shield, for both readers and writers alike and focuses on the relationship between authors (protagonist) and readers (deuteragonist)

2 months ago

In Disco Elysium there's a door impossible to open despite the game initially telling you it isn't.
When you fail to open it your partner remarks that "you'll have to accept you can't get in through every single door"


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