Like Metal Gear Solid Revengence, but from 2010. Don't believe me? The main character looks exactly like Jetstream Sam and also is named Sam.

Not as mind and soul crushingly difficult as Portal Stories: Mel, But it has some great puzzles, and good ideas that it utilizes well. Definitely play, it's free!

You go fast, and it feels good. Everything is on point to make this the best go fast simulator of the decade. Story wasn't half bad either, tbh, but the bosses --- The bosses and minibosses make the game go from an 7 to a 9. Good game. DLC is not super good, but the new boss is.

Very nice game with lots to do. Surprisingly hard as well! The game forces you to either strategize or grind, with the former being preferred. The story does what it can, but the real reason to play is systematically discovering and exploiting the systems it gives you.

Look, the game is... alright. If you really think you want to try it, go ahead and buy it. I beat the entire game plus bonuses on the hardest difficulty in 1.4 hours, so there's time to refund if you don't like it. The director of the game clearly had a vision going into this, and you can see it shine through in some levels, but overall the game just feels vaguely unprofessional. There are so many things that you can nitpick during a playthrough that it feels like the game was programmed, checked for bugs, then shipped once all were gone. No polishing here, no making it seem more fair. Maybe I'm just biased because I played the game in the only difficulty that doesn't have automatic slowdown for every obstacle. In that case, if the game was designed to be played that way, then it's belittling. Every single jump is slowed for you, so you have a full three seconds of moving through honey until you have to press one button. Ok then, maybe the reason it's so easy is because it wants you to focus on the story. Nope, the story is trash. Can be summed up as "guy runs away from people while carrying satchel" you never really get a motive or anything. The flips and stuff you do are kinda cool, but how cool can a game make you feel when there are a total of four buttons to push? I don't really know what the devs were going for here, and I'm even more confused if they achieved it.

What a damn fine game. I was prepared to give it a "great" rating, but after that cannon ending, this really is one of those once in a decade games. Everything is so polished, and it builds on its predecessors so fluidly, with references that don't feel forced, and acknowledge the mistakes of NieR. To get the last ending (Y) was a little ridiculous, so I skipped out on that, but even without 100%ing the game I felt satisfied exploring the deep world that was laid out for me. The world isn't massive, but its complex and evolves with time frequently. Which is to say, exactly what you want to see in an open world game. The attention to detail with what you are able to do is fun as well. Excellent game, I highly recommend. I would also recommend watching a quick recap of the end of Drakengard and the whole of NieR Replicant, though. Otherwise you may be a little lost when the word "Gestalt" starts getting thrown around.

2016

This review contains spoilers

Hehe demon core go BBBBSBSSBSHHHSSHHHHHHSHSH

I will never beat this game. Not legitimately anyway. As I set this down at 2:30 AM, content that I have exhausted the limits of my waking mind, I smile. This shit is ridiculous. The puzzles are so SO SO easy at the start that its cute. It hypes you up, puts some pep in your step. I found myself wagging my finger at the screen. "Oh dev, you sly dog :)", I would say, as I spotted the half hidden small dot that was the key to the puzzle. But my god. Chamber three feels hard? Chambers one through six are absolute fucking HELL. And they are so fun as well. I don't think you will ever experience as soul crushing a moment while playing video games as when you try to look up little additional hints online for a puzzle, and finally wring the last ounce of brain power out of your head and into the massively overcrowded paper in front of you; only for the solution of the puzzle to be a cheeky little pun. I refuse to gamer rage, so I broke down instead.

Setting both you and I's inevitable ineptitudes aside, it was always refreshing to step into a new topic of Cryptography and see that Mr. Brown had tidied up a little space for learning some new facts about my new passion that he had introduced me to. It's clear to see the dev loves all this with all his heart.

Now, one last thing. The challenge puzzles. I don't think a video game puzzle has ever smacked me in the face harder as when I looked up the solution to the first puzzle after a good 20 minutes of thinking. It all clicked in my head within a split second and I was left feeling guiltier than a dog that pissed on the rug. Please stay away from all guides online except for the ones that advertise exclusively hints. Those ones are good.

Oh yeah, I forgot to mention not to play this if you like Claire De Lune because after 10 min you will despise it.

Mmmph. That's kinda how I feel about this game. I recommend it only if you really like the genre. Give it the ol' two hour try and see if you really like it but otherwise its kinda buggy in all the worst spots, causing four BS deaths in my hour of play. The story is quite bad, but its teetering on so bad its good. For reference, both the main characters at the start have the gruffest voice possible, and the wilhelm scream is used in the opening cutscene. It's this weird blend of trying to take itself seriously but also dashing all of that randomly.

The moment to moment gameplay is ok, and uses some weird choices that I think could have done it some good, like no reloading and minimal ADS required. But when you put it all together it's just not quite worth it, and the main swinging gimmick is done way better elsewhere. Try CRUMBLE if you like that sort of thing, its a great game.

Fulfills the urge in hitman games to just go through the whole level massacring and hiding every body, but hiding bodies takes 2 seconds instead of 2 minutes. Depending on the upgrade points you find you really can go whatever playstyle you want, but I chose GENOCIDE. Slashing my way through enemies, LITERALLY sending them to the in universe shadow realm was great. The story was pretty generic but it was by no means terrible. Give it a go if you like stealth, it really puts its all into the genre and doesn't waste time with side tangent mechanics. Everything is there to make you have fun. Except the checkpoints, which function in absurd ways that I do not like. I'll leave it at that, and you can find out what I mean if you're sloppy enough to die 20 times in the same place like I am.

QB isn't without flaws. The entire game is very slow, from the story to the gameplay, and to the fact that to get the whole picture you need to watch videos with no speed playback options. There are quite a few moments where you might just want to jump into action but the game uses everything save for direct force to get you to slow down, which I felt was annoying. Difficulty wise, the game is a joke, but that's pretty intentional, I believe. You are a time-wielding demigod, and the game does its best to get that across with its sound design and visuals, similar to Control. However, the more bullet spongy enemies late game tend to take away that feeling once you know that three mags won't take them down.

In terms of story, I was surprised at how competently written it was. This being time travel we're dealing with, there was restraint and logic used accordingly to tie up threads as needed. The characters were more hit or miss. Some of the voice lines at times just felt off, but at other times they felt completely believable. Other times, it was up to you whether a character made a decision that made sense for them, but whatever choice you made, the consequences rippled down nonetheless.

Play it if you really like the idea of time powers, but don't expect anything ground shaking. Also, if you're having trouble with the final fight, don't be afraid to turn the difficulty down. That fight can be some real BS.

Wow wow wow. I got this game by recommendation through a bundle, and wasn't expecting much from it, but it's got sizable lore, an exploration aspect, and extensive freedom. I would really recommend going in blind, because Aground really fosters the spirit of exploration and choice with every bit of gameplay. Not much grind either, which I wasn't expecting but certainly appreciated.

Quite a nice little game. The bugs and glitches that did rear their head did so because of age, it seems, but they never hindered my progression. Mostly visual bugs and models failing to animate. A stark improvement on the original, SGW 2 seems to still hold up, and for the price I would say its worth the three hour story you get from it. I liked playing as a little sniper dude with my compadres, faithfully taking out whomever, whenever they told me to.

Hooo boy this is a true gem. I literally don't know where to start. The stroytelling, character development, writing, and music are all crazy good. Ending made me cry, like Makoto Shinkai movie level of cry. Playing through all the past Sigono games to prep for this one was such a trip, because in the span of a couple days of playing I saw this tiny mobile game dev studio put out this lore rich intensely polished experience that blew me away. Highly recommend, had a great time playing it (Side note, don't try achievement hunting, I was frequently given achievements for things I did not do and was not given them for things I did do)

A very short game that doesn't overstay its welcome, Rocket of Whispers feels like a nice addendum to the OPUS universe. The story lingers on the dead, the hardships that people go through in trauma, and the connections that make us human. The characters are well written and although there is no massive plot twist or anything, I don't think it needed one. RoW is adept at creating a haunting and lonely atmosphere and allowing you to explore the environment -- discovering, reliving, and eventually releasing the past into the cosmos.