I love this game. It takes Toree 3D, and just makes more of it, while improving on pretty much everything. The main difference between this and the first game is that you generally go faster. It is hella fun, quick, cute, with a bopping soundtrack to boot.

Absolutely fantastic experience. A game made with love, passion, schmovement and horror(?).
An absolute joy to play, a playthrough takes about half an hour, and is pure, beautiful fun.

A unique experience that takes you through the game developer's thoughts, anxieties, dreams and nightmares. It delves into philosophy, the meaning of life, depression, how death can so easily take everything away from you. "A game without meaning", a reflection of life perhaps?
Very similar vibes to "The beginner's guide", but maybe with a more nihilistic outlook.

The game that truly pioneered the "movie-game" genre. The game is essentially a movie where the player is tasked to make choices for the main character. This is quite enjoyable, and allows you to take some control over what the character does and says.

The writing in this story is quite emotionally driven, and is full of twists and surprises. You can't help but love the original crew, the adventures they go on, their wins, and losses. This game is sure to stick in your mind for a long time.

A fantastic game that has inspired so many great indie games. Everything from the music to writing and overall design is an instant hit. The game manages to be something anyone can play, but not many can truly beat. The game manages to really pull on some heartstrings near the end.

One of the first non-nintendo big "AAA" story games I played. Overall very entertaining, fun to play, I really enjoyed the stealth. While it is overall fun the story is not very memorable, through some action scenes later in the game are.
Guns could be more useful, but I supposed it makes sense they wanted to keep you to the bow as much as possible.

Wow. This game has lived rent-free in my mind ever since I played it in 2016. I do not have too much to say other than this being an incredibly heart twisting story. I still think to this day, many years later, I have not been moved by a game the same way this game hit my feelings. Recommend for everyone.

The last good Borderlands, in my opinion. It's full of charm, deep characters with their own personalities, doubts, dreams and nightmares. You really feel like you always get to know everything you need to know about everyone you meet.
They're charming, the soundtrack is catchy, jokes usually land, and you really want to name your first-born child Loader Bot, for some reason.

Deceive is one of those games that just suddenly showed up and hooked me and my friends for a couple of months. Hiding in a world like NPCs while everyone is sneakily trying to steal the same thing is a lot of fun, and there is a lot you can do to surprise or trick your opponents.

The game allows for a lot of silly and unique strategies which create lasting memories and good times. Getting first to an objective, then disguising as props until an unsuspecting player comes in, free for you to kill the second they start the hacking, or quickly killing someone, then disguising as an NPC before their teammates are able to come for back up. It's all a lot of fun.

The game also offers a lot of ways for you to express your skills, whether it is by choosing your battles wisely, using abilities and your aim to win battles where you have the disadvantage, or tricking your opponents into your traps. This creates for some tense games where you're always at the edge of your seat.

That said, the game has a bunch of problems. Doing the smaller objectives is not that important in the grand scheme of things, and defeating opponents can be a lot more powerful. This means that if you have the opportunity, it's more optimal for you to make sure that player you just kill doesn't get to play anymore.
You kill 2 out of the 3 players on a team. If you already have the gear you need, you might as well just camp. This becomes more prevalent the better your opponents are. I am also guilty of this. You sit there, do nothing for 5+ minutes. The last opponent can never win, and you want the game to time out, or you wait for them to do the main objective, at which point you can just kill them and win for free.
Killing NPCs had almost no penalty, meaning you can freely kill them to "check" if they are a player.

If camping isn't your style, you can often just ignore the main aspect of the game, the "deceive" part, and just go full rambo and hunt players down. You are not punished for this, in fact you are often rewarded as you get all the loot the more stealthy player stole.
Having multiple playstyles isn't wrong, but it sometimes can feel like the most efficient way to play is the most lame way to play.

I think the devs quickly learnt that "given the chance, a player will optimize the fun out of a game". They need to find a way to make the most fun way to play (disguising, trapping, being clever) the most efficient way to win.

While the devs have been on top of these issues and addressed a lot, the big elephant in the room is the lack of content updates. Game dev takes A LOT of time, and the patience of a playerbase is fleeting. If a live service game can't drop new maps or change up the game, players will get tired of playing. That's what happened to this game. Players just left, and the player numbers hit the ground.
While new players sometimes join through free weekend, humble choice, or whatever their next plan is, the issue is that these new players will be welcomed by players who already mastered the game. They will be destroyed, and they won't have fun.

I will rate this game 4 stars, because it was truly a lot of fun when it released. A unique concept, with a decent execution, unfortunately suffering the same fate as a lot of indie live service games. I hope this game can bounce back and be what it deserves to be. In a sea of mediocrity this game can truly stand out.

What an incredible game. A walking simulator full of references, ideas, witty dialogue and insanity.
The narrator really makes this game. It makes it into one of the most memorable games I have ever played. Highly recommend.

I had alpha access to this game, and most of my playtime was during these tests.
Spellgame was a fantastic battle royale that suffered the fate many games do these days. They over-update, try to cater to everyone, and falls flat on it face after they end up pleasing no one.
The game had a fantastic idea, and played super well during the tests. You weren't locked into classes, you could freely upgrade yourself. Want to put all your points into the ability that lets you ice skate? Sure, absolutely not viable, but allows you to move 10 times as quickly and shoot yourself across the map (and probably into your death). It was fun, unique, crazy, but never the optimal way to play.
This freedom would slowly get removed with updated, and unfortunately the game got less fun to play over time. Players quickly got locked into roles or the same two loadouts every match, the fun of experimenting with different crazy builds got taken away, and after that there was no reason for me to play.

I think this could have been it, but unfortunately the devs have now been absorbed by Activision Blizzard, and their unique ideas will now be silenced so they can work on World of Warcraft and Warzone. What a shame.

A speedrunning game with Mario Kart items. Overall a decently made game, but I did not like it too much. My friends have however had a lot of fun playing it on the TV couch co-op.
That said, to me this is a game of memory. If you "rhythm-game" yourself through the lvls you will win every time. It lacks depth. Fun for a little while, but not for me.

A short and sweet Sonic-like that does it better than the hedgehog himself. Movement feels extremely smooth, the level design is great, and you really feel like you just want to keep moving forward.

The combat sections feels very "meh", but luckily you can skip most of them by just running. Overall very enjoyable.

Sonic Forces me to have a bad time.

Out of my ~3 hours and 15 minutes played, where I completed the game and extra Shadow prologue, 1 hour and 17 minutes was spent watching cutscenes or in-menu dialogue. That means that counting only gameplay, completing every lvl only takes 2 hours.

Even with that in mind, the game still drags on. Physics and momentum feels "fake", two of the lvls can be beat without touching the controller at all, a lot of the lvls is just running in a straight line while holding the boost button, and it controls like a fish out of water.

You spend half your time playing in this weird isometric view that controls like you're on ice, or as Classic Sonic which has momentum so poor, he can't even walk up basic slopes. It is an absolute embarrassment that this made it out, and is somehow worse than Sonic 06. This is all without going into the story, which makes absolutely no sense.

I see no reason to play this unless you are very drunk.

The only reason this game is not half a star is because the soundtrack slaps.

This was one of the first games I ever played. As a child, I was probably 3 years old, I got a nintendo gamecube and sonic adventure 2. I played this game probably 20 times as a kid, and it has utterly ruined how I am as an adult. Everywhere I look is Sonic. The music I listen to is reminiscent of what you would find in Sonic games, everything is a reference to Sonic.

With that said, is this game any good? Ynoes. The game game is good more because of the idea of what could have been, instead of what necessarily is. Sonic fans yearn for sonic adventure 3, but they want it without half of what is in Sonic Adventure 2.
Playing as Sonic and Shadow? Great fun, banger soundtrack, high speed and fun abilities.
Knuckles and Rogue? Ehh, it's fun enough to move around but nobody likes aimlessly running around. I remember people endlessly talking about how this could be great with a more linear mode, maybe more puzzle oriented platforming, etc. This is where the problem lies, right? You don't want what is in the game, you want the idea of what could have been.

Playing as Tails and Eggman is a joke. Never give the player mobility, then remove it all. You're asking for it to feel bad. What if you could fly around? Maybe you can turn into a car at any time and drive? Maybe more interesting battles that isn't just a spam fest?

The Chao Garden is one of the highlights of this game. Taking care of a Chao, feeding it things you find in the world, and seeing it evolve as you go. Me and my brother would train our Chaos and have them battle each other constantly, it kept us coming back to this game year after year.

The battle mode is also great (the racing part anyhow). You get to race through a lvl, and it's shocking to me that no Sonic game has done this since. Racing as modes in platformers in general, it just makes sense. While I think the abilities could be tuned down drastically I overall think this is an incredible mode.

So yeah. That's it right? The idea of the game that never was. Today it holds up as a fun platformer where 2/3 of the game is filler, and the good stuff is great. Maybe one day we will get a new adventure for everybody.

I do wonder how many hours I spent on this game in total. It must be hundreds.