5 reviews liked by MoonageDaydream


genuinely scary horror game
amazig đź‘Ť

NieR

2010

Back in 2017, I bought this game alongside the Digital Devil Saga duology and Vagrant Story. I happened to find it at a convention and knowing I had just played Automata that year and loved that, I figured I'd pick it up. I honestly didn't even know there was a NieR game before Automata at the time, so I was pretty surprised. I started playing it, got up to seafront and had no idea how to fish and then promptly dropped it. Fast-forward to 2021, I see that a remake of the version with Brother NieR was releasing soon and I decided to go back and actually beat this game. I play through the entirety of it (besides ending D) and thought it was great, though I did have some issues with it that held it back from me loving it more than Automata. Fast-forward again to this year, I had planned to replay Automata for a while now and decided that November would be the month to do so. Before that though, I decided I wanted to replay Gestalt and see if I ended up liking it more now. Well seeing my updated rating, I'm sure you can see how I felt. This game is honestly not objectively perfect but it does certain things so well and I love it so much, that I can't give it anything less than a 10/10.

So the thing people like about NieR the most is the story. When I played it in 2021, I thought the story was good but overrated. I also somehow missed the gestalt documents at the end of the game, so that plus appreciating the story as a whole a lot more, made me realize it really is peak. A big part of the story being amazing too, are the different endings you can get. Ending A is great but the game really comes together when you go through route B. Some things get revealed to you at the end of Route A, and so there's a bunch of little changes in Route B that flip your perspective on what was going on and I just love it. You're basically replaying the 2nd half of the game all over again but because of all those little changes, I had no issue with it. There's also ending C and D and the route for those is basically the exact same as B, only the ending changes. The endings for those are great (especially ending D, holy shit does that ending feel impactful) however I can see how it would get tedious for someone playing considering it's pretty much all of the same content as route B. Either way, the story is just fantastic I think and definitely better than I once thought.

Though, the story is not actually my favorite aspect of the game. My favorite aspect is the main cast. Honestly may be my favorite cast in any game ever tbh, I love all of the main 4 so much and think they complement each other perfectly.
Weiss and Kaine are always throwing insults at each other, Weiss is always complaining about NieR's tendency to just help someone no matter what, Emil has a great affection towards NieR as seen later in the game, Emil and Kaine get along well because they both see themselves as outcasts...there's a lot of different character dynamics going on and when it's all 4 of them together they just make the perfect JRPG team imo.

The other big thing I absolutely loved was the OST. When I initially beat the game, I realized that the OST was really good but as time passed, I kept coming back to certain songs. I was listening to Gestalt's soundtrack more than Automata's and now that I've beaten it again, I can confidently say I 100% like it more than Automata. It's honestly just perfect and probably in my like top 3 Game OST's ever now. Stand out songs for me are Grandma, Emil Karma and it's other variant, Song of the Ancients, Shadowlord and more. The music is just top tier.

Another thing I really love is the gameplay changes that happen throughout the game. Besides your normal combat, there's also little sections that change things up. There's several 2D sections throughout, there's a forest area that plays out like a Visual Novel, the first visit to Emil's Mansion is basically Resident Evil with its semi-spookiness and fixed camera angles, Emil's Mansion's basement gives you this top down view that plays like Diablo, not to mention most of the bosses area bullet hells. There's just a lot of variety in the gameplay and really makes the game feel fresh.

Speaking of the core gameplay though, let's talk about the combat and the other "flaws" I see this game having. The combat...compared to more flashier, fast paced action games is lackluster. I remember it was a big issue to me when I initially played the game, but honestly it grew on me a bunch and I learned to enjoy it now. I don't think the game ever really needed super flashy complex combat and so I think it gets the job done. Plus there's something I enjoy about how chunky the combat can feel, idk I said the same thing about Yakuza 1 and the same thing applies here too.

My other biggest issue back then, and this was purely just a me thing, was I didn't like the world and it's aesthetic nearly as much as Automata's. The post-apocalyptic world in that game was my absolute favorite aspect when I played, and so to go from that to this was disappointing back then. I still much prefer Automata's world but I honestly do enjoy Gestalt's now. It's far from my favorite gaming world, though I also don't play it for that so it also gets the job done I think.

A couple small issues I did actually have with the game this time around were the bloom effects in some areas and the Exp system. I think the bloom in seafront and the fog effect in the northern plains can look kinda ugly at times, I'm sure that's probably fixed in the remake so that's really only a Gestalt issue. I also disliked how if Kaine or Emil got the finishing blow on a normal enemy, you missed out on any Exp. I hope that got changed in the remake because it can kind stink when playing here. I can also see why people would dislike all the backtracking, hell I was getting a bit burnt out myself going for ending C and D lol. But overall, I think the backtracking to old areas isn't as bad as people say. The area you go back through the most is the junk heap and even then, that area isn't too long and has banger music so I had no problem going through it several times.

Last time I played, I only did a few of the side quests that were needed to get every weapon for the latter endings. This time around, I did every single one...and while they could get very fetch-questy, I enjoyed them overall. A lot of the time there's some voiced Weiss/NieR dialogue that makes the entire quest worth it imo. The best quests overall were I Facade I thought. Most of those were very memorable, alongside the lighthouse lady ones of course.

I did also get a chunk of the trophies I was missing before, the big one being the Lunar Tear one. That definitely took a bit of effort on my part but once I finally got it, it was pretty satisfying. I still have the speedrun trophy and the weapon upgrade trophies to get so maybe I'll do those on my next replay who knows.

So yeah, is the game perfect? As I pointed out, there are some issues I can see others having and there are even some things I still wasn't a fan of in this game. But the absolutely peak story and especially peak cast and OST, just makes me want to give it a 10 and that's what I'll do for the time being. The game has a lot of heart and I think it's worth playing if you haven't already.

Anyways, next is Automata and it's been even longer since I last played that so I'm hyped to see if I'll still love it as much as I did six years ago!


Also sorry if this review is incoherent at all, writing this at 3 AM randomly lole.

kiryu's last outing is such a sweet finale - while it definitely has some story flaws that can't be overlooked, the final result of a 6 month game that was initially meant to be DLC is very impressive, and i'll admit it left a much better taste than Yakuza 6 did.

i'll start with the gameplay, since dragon engine kiryu was a literal middle finger to the combat systems of the games that came before it. it's definitely an improvement for starters, the devs took the solid foundation of lost judgment and put kiryu's k2 moveset over it. obviously that means it's not going to be as fun as LJ's but i wasn't expecting that anyway. no slippery ragdoll physics also allows for some cool tech like juggling to make a return, along with some very cool combo potential that im sure the community will take full advantage of eventually. Even though i played on professionaI mode, the difficulty was stupidly easy - i know yakuza games aren't known for being hard, but there was never much of a challenge at all. yakuza style does crazy damage to normal enemies, and bosses can be cheesed through with extreme heat and mortal reversals (such a weird thing to keep from LJ). since you use money to purchase skills instead of XP, it was a given that skills would be easy to max out, especially with how easy it is to make money thanks to the akame missions and coliseum. speaking of those things, i'm so glad they brought back the giant castle from y2 and did something with it - felt so out of place in that game considering how it just pops in outta nowhere. akame's a nice addition too.

the story felt kinda pointless at first, but the many twists that happened throughout were funny enough to keep me interested. the story really started picking up in the last 2 chapters, when the game starts to merge with 7's story. also im so fucking mad that we never really see an emotional side of kiryu until now, apart from yakuza 3 (and i guess 5?), he never really had any heart-to-heart moments that made his character stand out, which is why the last cutscene, along with its references to y3 and 5 just hit so hard.

apart from me wishing the story was a bit more fleshed out, i'm definitely satisfied with this ending for kiryu, hopefully 8 is just as good, or even better.

yoo this is like that family guy star wars film but with kiryu and samurai

(very comfy and nice yakuza time that is the only thing i've played for the past month but i felt like the Japanese history and Yakuza parts of this kind of push against each other. this is like if that family guy film was trying to re-tell a huge political tale completely seriously in between the funny moments™️)

Intricate, complex spaces where you are the only God. Mario's continued path of slaughter is now in conflict with his privileged "moment of conscience" he was allowed in the last game. Mario's perspective contrasts deeply with a rehearsal of his first mission, but instead of approaching it from a different angle, he chooses culling yet again. Once more, he destroys ecosystems for simply being in his way. Once more, he commits the colonial atrocities that he condemns the koopas for.
What's most disturbing about all of this, though, is that he is no longer seen as the brutal and grotesque machine of the state as he was before. His actions are framed as powerful and vindicating, as if he's carving a path for the better of everyone in spite of his clinging to his ideology of totalitarian violence. This violence is no longer critiqued, but exonerated. The fascist King Koopa versus the fascist koopas once more, this time in a manner considered satisfying.
The entertainment Super Mario Bros brings through its cycles of torture are disappointing after the direction Mario Bros took. Mario is now a monster in disguise, playing "hero" for puppeteers greater than him.