This game feels phoned-in. If the developers didn't care about it, I won't either.

I could probably get into this game if I didn't play it the way I did.

2001

This game has the worst controls I've ever encountered. It's mind-boggling to me that this game was made by Bungie at the same time they were working on Halo 1, which has pretty good controls. Also this game's voice acting is kinda grating and the combat feels bad.

I actually played the Special Edition re-release, but it's built on the DOS version, so close enough. This game is pretty much the platonic ideal of point-and-click adventure games as far as I'm concerned. The writing, the visuals, the music, the puzzle design, they're all great. There's one puzzle I dislike, but that's purely because the way I played made it difficult to actually get the UI to do what I needed. If I was playing it the way it was designed for, I wouldn't have that problem. But the version I played had Armato voice acting, so I think that makes up for it.

I disliked some of the puzzles, the music wasn't really as great as I'd wanted, and the story was a bit weird-in-a-bad-way, but it's still a Monkey Island game. It's quality.

This game is neat, but I didn't enjoy it much after the first play session. Siruby is cute, at least.

This collection includes every Darkstalkers game. I hope it's a sign Darkstalkers 4 is in the works.

This game feels like it could have come out in current year, aside from how hard it is. For a game that pioneered player-friendly design for first-person shooters, it's pretty unforgiving outside of easy mode.

It's fun, but I feel like you see all there is to see pretty quickly.

This game feels a bit obtuse at times, and the controls are kind of odd-feeling. The story is interesting, but it didn't interest me enough to like the game.

The vibes are outstanding, but the platforming is about what you'd expect for an early 3D game. Fortunately you don't have to do very much platforming.

This game taught me that I do not like Pokemon games.