Fun little game. Nice to get a good Dragonball game in a sea of DBZ games. Combat is a little simple and the sidescrolling parts can get pretty repetitive but with the minigames and fighting game segments they keep it fresh enough. Visuals are great and stay true to the artstyle and they do a good job of covering all the major parts of the show even if the dialogue is heavily truncated.

Very very fun throwback FPS in the same vain as DUSK. Great level design, satisfying shooting, entertaining main character. Very nice having a shotgun that isn't useless over a distance of 5 feet and a starting pistol that remains useful over the course of the entire game. The game is also longer than I expected which, while good, does present a problem where you get all your weapons early on so they do get kind of stale later on. They also nailed the visuals and soundtrack. Enemy variety is decent but he missile guys were pretty annoying. All in all great game and worth the wait, wish they kept the original name though.

Cute and fun game but my brain cannot figure out how to consistently do combos so the difficulty got too high for me.

Exactly what it says when you boot it up: a comfy time. Great atmosphere, music and visual design really set you in the mood. The writing is generally pretty good and it's fun learning about all of the customers and the world without the usual oppressive cyberpunk tone. I'm fine with some characters not really getting a "conclusion" since it feels more natural that way but it does feel like a lot of them didn't get enough development like the brain who only got like one scene. There's also a bit too many references with no subtlety at all and it does feel like the writer was thinking too hard about what they liked and how they could implement it in the worldbuilding. The YIIK stuff was way too awful though, patch that out for the love of god. Also while the music was great, having energetic music playing during some dramatic conversations was pretty awkward.

For my first Total War game it was a fun experience. Gradually conquering China and seeing your color take over the map is very satisfying and building up your cities and armies is comfy. I love the RotTK setting but the lack of an actual story in the game doesn't really do it much justice. The repetitive voice lines (both units and narrator) are also very grating after a while. The performance was also a big problem with the game constantly turning my laptop into a make-shift grill.

Biggest pleasant surprise of the year. This game looked terrible pre-launch but it really absorbed me and took up a ton of my time. I'd say it's easily the best in the series. Activities in the monastery became a very comfy routine due to everything feeling beneficial to my campaign. The characters are nearly all likable and feel more fleshed out than the ones in every prior Fire Emblem game. The plot won't blow your mind but it's well-written and localized by competent people who cared a lot about the game so the support conversations are mostly great and really motivate you to get closer to the characters. The political conflict is very well-realized and the conflicts post-time-skip are pretty kino. The gameplay is as solid as ever. Map design is good and encourages strategy without the annoying gimmicks from conquest. The removal of the weapon triangle is pretty inconsequential and relegating it to skills you unlock further on (lance/sword/axebreaker) achieves a similar result without turning every encounter into nuanced rock paper scissors. The class system is cool but master-tier variety is lacking and skills don't increase quickly enough to get a lot out of it like FF5 or FFT. The music is quite nice and the voice acting is very solid too. Graphics and performance are probably the game's biggest problems. Environments sadly look pretty underwhelming and movement in the monastery is very awkward and janky. The game is also very very long and while I thoroughly enjoyed my time with it, it left me too burnt out to consider going through the other routes for a long while.

Enjoyable mystery game. Sherlock's eccentricity makes for a jolly time and the connecting of clues to make conclusions felt very satisfying, especially since you can get them wrong. That being said there are some annoying leaps in logic you have to make but it's not usually a big deal. The voice acting was pretty good and writing was decent as well though the ending felt a little weak. Also the game was a little janky, particularly the movement, lip syncing and the glitch that forced me to skip the garden case by indicting the cult. Fun time overall.

This review contains spoilers

As expected of the master Ryukishi, Chapter 7 is as amazing as the rest. Rika's perspective is very interesting and while Hanyuu does tick me off, I acknowledge that she has an important role in the story. The intense emotional payoffs are rampant in this chapter with Satoko finally standing up to Teppei and the spiraling disaster at the end. Chapter 7 manages to tell a story that's both extremely hopeful and heavy at the same time and it felt good to ride the emotional rollercoaster. I am a bit sad that the mystery is all but gone now but the story continues to be enthralling nonetheless.

As a fan of the underappreciated and very much alive koihime musou franchise, I felt I had to try this out. The gameplay is actually surprisingly good. Controls are smooth and the sense of impact on hits feels very nice. Most of the girls are cute and play pretty differently from each other. I'm not a fan of the 3D models for the characters but it's not very noticeable during the actual fights. The stages and music are cool as well. Sadly single player content is extremely limited besides a typical arcade mode with terribly difficult A.I in the later stages.

Probably the weakest 2D zelda I've played. The dungeons are decent but more complicated than the ones in Seasons in an annoying way. The time travel gimmick, while interesting, is tedious and overused to the point where the novelty wears off and you are just frequently warping back and forth to try and figure out where to go in either time. The mermaid tail and jabu jabu's belly were a serious drag since they change the simple and perfectly fine swimming controls to requiring hectic tapping in whatever direction you want to go which was a real pain for my thumb. The story is more compelling than in seasons but is still nothing remarkable. The switch hook and solomon's cane were interesting items but the cane didn't get nearly enough use. A big complement I can give to this and Seasons is how different the two games are despite being released at the same time and that they're both decently long games without the padding of minish cap. They share the same assets and a chunk of the items but in terms of the dungeons and areas they're completely different. The way they link together so you get the true ending in the second game is also very cool.

This review contains spoilers

I would consider this the best in the BN/SF series. Great story with some genuine emotional moments, a real sense of urgency for the problems you have to solve, and plenty of compelling twists and turns. The gameplay is improved from SF1 and the changes to the card system along with the new noise change system help it to compete with the depth of the BN gameplay after it was simplified in the first game. I am also very grateful that they removed the touchscreen minigames and replaced them with decently fun normal ones. I was going to say they babied out by having mega and kelvin return home in the end but it was too sweet for me to dislike it. I liked all the new characters as well besides Jack who is a twerp. It was also fun skipping star force 2 and having edgemaster Solo thrown at me.

Dungeons were generally well-designed and the switching between the overworld and subrosia was interesting. I do think subrosia was pretty underused but it didn't impact the game's quality very much. The game also would have benefited from giving you more of a connection with Din but I guess they generally don't give you any more with zelda either and Din was cute at least. The rings and gasha seeds were a neat concept but the effects were negligible and it ended up being a very forgettable system.

This review contains spoilers

Had a great time with this one. The always-fun ATB battle system, extensive job system, likable characters, fun dialogue and fairly decent story all come together for a great classic JRPG. The visuals are alright, still not a big fan of classic FF sprite style. The music is solid as always. Gilgamesh and Galuf are great characters and Galuf's death is one of the most impactful in the series, but I do wish Exdeath was a more compelling villain besides the funny tree memes. I definitely prefer V to IV.

Great remake. Takes a little bit to get used to the controls and turbo boosting but once you do, it's a lot more satisfying than mario kart. The characters are lively and fun but the fact that they're tied to radically different stats is annoying since speed characters outclass all the others and I want to play Megumi. The boss challenges are also pretty annoying, ESPECIALLY Pinstripe. The stages are mostly great in both gameplay and design. The story mode is a bit short but they went through the extra effort of adding in some cutscenes as well as some tracks from other games so I can't fault them for the game being short. The new visuals look great too. It's a fun time.

I don't have any interest in making my own levels but I still get quite a bit of enjoyment from playing everyone else's, though for every decent one there's 9 or 10 bad ones to wade through. The 100 story mode levels are fun too.