Decent game that satiated my musou thirst. The roster is impressive, of course, and the magic system is a nice addition to the musou formula. The story is uninteresting and the interactions between the characters are fairly weak aside from a few of the goofy side stories. The game is also lacking the fun guest characters like ryu hayabusa and ayane. In the last chapter I had to turn the game down to easy, not because it was difficult but because the enemies become absurd damage sponges which defeats the entire purpose of musou. Another large problem was that every character joins at level 1 regardless of your progress in the story which means even around the halfway point of the game you can't use the characters you get without sticking them in training for a whole chapter or dumping the growth points you've saved up for several battles. This basically wastes a large portion of the cast for the sake of an uninteresting level system. While I did enjoy the game overall, it definitely feels like a rushed work to take the heat off of dynasty warriors 9 and is comparatively weaker than warriors orochi 2 and 3.

The girls in this one are better and there's more locations and thus less repetition. However the VR focus kind of makes the gameplay less fun just in the way that you have to teleport everywhere so you don't get the little running animations between shooting. I also constantly encountered a problem in which the cursor would freak out and throw my aim off which was annoying. There's also only one boss fight now compared to like 5 from the first game which was disappointing. I did like being able to decorate my room even if it is a really insignificant thing. Also I'm TICKED because I completed Nanako and Chiru's routes and they stuck me with Chiru instead of letting me pick just because I did her's second even though I DID NANAKO'S FIRST BECAUSE I LIKE HER MORE.

Very fun and intense action game. It's pushed me harder than any action game I've played before, mostly in a good way. Killing is very satisfying and the parry mechanic is cool. Really feels like it recaptures some of that feeling of playing Demon's Souls for the first time with how rewarding it is to explore and beat areas while being clearly distinct from the souls series which was getting pretty tired out. The game has lots of great moments despite the story itself not being spectacular. Nearly every boss fight is good but a fair bit of them can get unnecessarily frustrating at times. Highlights include Owl, Genichiro, Lady Butterfly, the Divine Dragon, and Isshin being one of the best final bosses of all time. While the mechanics are mostly solid, hitboxes (particularly grabs) can get too wonky which is a big problem in a game where you often die in a few hits to most bosses. Other faults would be the generally lackluster soundtrack, nearly every prosthetic besides firecrackers being useless outside of 1 or 2 specific situations, dragonrot not actually mattering, and enemies that require rare consumable items to defeat. It's certainly not a perfect game, but the ambition and step away from the souls formula combined with the style and intensity of the combat make it great.

Very short but sweet puzzle adventure. In terms of presentation, puzzles and writing it is entirely weaker than hotel dusk but it's still nice in all aspects. Exploring with D is pretty cozy and Ashley is cute. The music is pretty good too but the sound effects for completing puzzles and stuff are not very satisfying which is kind of a let down. The ending can also be pretty unsatisfying if you happen to not restore all of D's memories which is a pain because there's no indication of what will and won't restore them.

Just as charming and humorous as the first game. The puzzle solutions are still pretty out-there and I spent half my playthrough looking at a walkthrough but it was still a very enjoyable experience so I don't really feel bad about it. That ending twist was truly one of the greatest revelations in video games.

A game truly filled with soul. Much like ALTTP the world is fun to explore, dungeons are satisfying to complete, bosses are enjoyable and unique compared to other 2D zeldas (albeit a tad easy). Much of the game's charm stems from it being isolated from the usual zelda elements and the story manages to be delightfully odd and somber at the same time. The dialogue in this game in particular felt a lot more lively and creative than other zeldas, I just wish there was more of it so the ending would have more of an impact. That being said, the little moments you can spend with Marin are a joy and every interaction with the owl felt fittingly dreamlike. I don't really have any complaints except the drums sound bad, turtle rock is annoying to explore, and I hate that you need to read about the "new feature" of the compass every time you pick one up.

The absolute peak of the action game genre. 3 distinct and incredibly fun characters, a compelling story with lots of great moments, a rockin' soundtrack, tons of enemies, and fun (if somewhat forgettable) bosses. The few minor complaints I have would be that playing V hurts my fingers, Vergil and Trish didn't make the jump to the RE engine very well, and the co-op system is pretty underutilized. I also would've liked more wacky cutscenes like in DMC 3 but I appreciated the more serious tone since it was done rather well and it made the few crazier scenes stand out more. It certainly met my expectations.

Difficult and rewarding and a big ol time investment. Top tier aesthetic and atmosphere, great narration, and tense dungeon crawling. The characters are cool and there's plenty of customization to enjoy. I also enjoyed the moddable anime skins a fair bit. Problems being that it goes on a tad too long, a lot of the bosses are reskins, and a lot of the RNG is just frustrating. I wish I had played on Radiant. Also leper is based.

Okay it's pretty bad. Maneuvering around people to succ their blood is tedious and the constant analog stick spinning is taxing on my thumbs. The visuals aren't great and it's only an hour long. That being said, it was a goofy and interesting game so I don't regret playing it. The cutscenes were funny and the voice acting was wonderfully atrocious. When the middle-aged man started shooting ki blasts at me, I knew I was playing the best game of 2001.

Cool game. Aesthetic out the ears and a smooth soundtrack. Strong sense of speed, satisfying to dive into the SLIPSTREAM and dash ahead of your opponents. There's a sufficient amount of good-looking tracks to race on though they don't vary much gameplay-wise. There's also a good amount of different modes to play on, though I preferred just doing the grand prixs. One problem with the game is the rival characters which were very clearly submitted by kickstarter backers considering their utter lack of charisma in every possible way. I physically cringed when the neckbeard character popped up and said "teleports behind you" like i had jumped back to 2015. I also dislike how every race is 5 laps because my fingers always hurt by the end of them and the first 2 laps are generally rigged so that you always fall behind and only catch up by lap 3 which is just annoying. Also while it's not really a flaw, I would've liked for each stage to have music specific to it to make them stand apart from eachother more but the music is good enough that it's not so bad.

The core mechanics are good and I appreciate the sound and light systems but for every good mission (stealing the sword, looting the mansion and getting the talisman from the opera) there's 3 overly convoluted and tedious maze-like missions. The Thief's Guild in particular is one of the worst video game levels I've had to endure up there with the lair of the blind ones from Turok 2. Too many of the missions are filled with same-y looking hallways and rooms so it's too easy to just get stuck wandering around hoping to find an area you haven't visited yet. Alongside the tedious missions, the mechanics are often inconsistent. Sometimes a guard will instantly detect me across a hallway or anywhere within a 10 meter radius, other times I can chase after a guard and miss a couple times before knocking him out somehow in total silence. The music sucks and can get obnoxiously loud at times and the story is average. Garret has good voice acting and his quips can be fun but they are few and far between. The ending was also very weak with having to wait for Constantine to finish his very slow ritual after swapping the eye in after the first statue thing is activated.

Surprisingly fun action platformer. Good jumping and sliding sections. I'm glad they got most of the voice actors from the show except for mr.krabs and mermaid man although the writing was weak compared to that of early spongebob. The boss selections were also kinda lame. King Jellyfish is good but the prawn and a bunch of robots based on the playable characters? They could have taken more from the show.

One of the weaker yakuzas but it's sort of forgivable considering they were trying to stay true to the original. I will not forgive the terrible bosses abundant with unnecessary super armor and ESPECIALLY JINGU. The side stories were also not really up to par with those of the rest of the series and the amount of fights you have to deal with around town between majima and the random thugs got very grating over time. Aside from those flaws, it is still an enjoyable game with a fine story, fun enough combat, sub stories, and just generally cool action all over the place. Pocket circuit is rigged.

This review contains spoilers

Weaker than Asylum and City. Batmobile sections get repetitive and overused quickly, the villains are weak, too much running between the GCPD and movie studio, and the true endings are locked behind a lot of busywork. That being said, it still has the semi-addicting gameplay loop, it's still cool to be batman, the puzzles generally stay creative enough to not get boring, and the conclusion to the story is pretty cool. The arkham knight had a cool design but his identity became way too predictable the moment jason todd was brought up and it never really feels like he's a real match for batman. I would've completed more of the side content if half of it didn't require mindlessly flying around the city hoping for stuff to pop up.

The epitome of "fine". Shooting is decent and the powers are cool but the story is lame, combat encounters in the later half are weak, and they limit your usage of the powers too much for you to really have fun with them. I think I had more fun using the speed and cloaking to skip encounters than actually fighting. There were also plenty of annoying bits like anytime you're chased by a helicopter and didn't keep a missile launcher just in case and most of the alien fights seriously overstay their welcome. The game usually keeps a good pace though and the human fights can be enjoyable when you're not needlessly overwhelmed.