Doesn't speak to me really, this type of game in general doesn't really appeal to me though

I love the aesthetic and everything they did to make this game visually distinct but there should have been way way more focus on modernising some of the really old fashioned gameplay. It feels like I'm playing through Zelda 1 at times with how some of the enemies and dungeons are designed. Look no further than the secret seashells which sometimes are just hidden in the most random places which you would only be able to find thanks to the tracker item later in the game. The story and theme of the game is one I like alot and wish they would go for more when creating some of their games, it allows for much more creative freedom and are not tied down to any lore from other games (which they have been finding problems with recently with TOTK).
The powerscaling is maybe a bit too tweaked in the direction of making the player feel powerful because by the end of the game you're almost untouchable.
Overall I would say this game is fine, it has its occasional really fun dungeon or puzzle only for you to be met with some excruciatingly boring dungeons like the infamous Eagles Tower. Though the gameplay is not the strength of the game, the aesthetic and story is. Play it if you like 2d Zelda

2007

Often the most simple games mechanically can allow for some of the most high ceiling competitive gameplay and I don't think any game exemplifies this idea more than Osu. At face value you have beats, sliders and spinners but from these 3 interactable elements give an endless expanse of options to experiment with. Mania, Catch and Taiko are cool too I guess but tbh there are better rhythm games out there for all 3 of those I'm pretty sure

This game just feels so sanitised compared to its predecessors, like it feels so much more polished in design and appearance but in doing so a lot of the fun is taken out of the gameplay. Definitely the most content rich of recent mario kart's though and the character roster is impressive although definitely quite bloated

Actually spent a decent amount of time on this but as you can expect from a snes sports game, it's not that great. I had a decent amount of fun with it ironically but it seems quite janky alot of the time

InstLife did NOT die for this

Very well thought out detective type party game. It is one of those games that does end up just getting more boring the better you become at it, figuring out cool ways to prove people are impostors or crewmates is cool until suddenly everyone becomes competent and plays the game super meta making the game sort of monotonous.
It does end up becoming one of those games where you have to enforce your own rules in your group to keep the game fresh for everyone

A great concept for a chill multiplayer party game. I could imagine myself loving this alot as a kid although this one is definitely not so easy for me to put time into now. The RNG elements kind of suck sometimes but I understand that they are a necessary evil.

This feels weird reviewing because it has become something of a multi media sensation in recent years, like SSBU but on a much greater scale and of course encapsulating more than just the fighting game genre. The game in its current state is decently fun but it will never have the pull it did in 2017/18 and I think the devs know that which is why they've taken such a big left turn with their management of the game. Its ability to adapt and never stay the same for too long has pretty much allowed itself to cement itself as a mainstay in the multiplayer online game sphere.
Going back to the game in its current state though I think it is decent fun like any game is with friends but lacks really any features that make it stand out now.

Vanilla Minecraft itself is not particularly crazy in this day an age but a common theme with games like this is that the community really gives such an unending plethora of content to explore it's as if it were a game engine in itself. Building and redstone aswell as its modding potential seems to be really impressive parts of the game whereas the survival and pvp aspects of the game seem to be really basic in comparison. On the other hand the soundtrack is in a league of its only rivalled by a few other games for me.

Lets start with the positives. Incredibly vast open world which has some of the best exploration -> reward gameplay loops I've seen from the genre. The lore is also pretty interesting to me and makes me want to keep playing along. The fighting and team comp gameplay is pretty nice too and makes you think on your feet and creates multiple options (it's pretty dissapointing at the start but once you learn how it all works I like it alot). The game looks great aesthetically and the character designs are all pretty unique and gives me some reason to pull for characters (not mentioning the actual characters themselves yet).

As for the downsides, I think this game is very grindy which is off putting in alot of ways and makes alot of the fun of the game locked behind logging into the game every day for occasional bursts of fun since you'll spend 95% of the time doing the same domains and same boss fights using the same team comps. I don't mind the pulling system too much and I was able to pull for the characters I wanted (being f2p even) but grinding for slightly better artefacts and weapons is so unrewarding especially since there's no pity involved whatsoever on artefacts. Now for my biggest gripe with the whole game, the god awful boring dialogue which takes decades to get through. My god, trying to get through the Liyue Archon questline when I have to hear about Zhongli talk about rocks for 3 straight hours is just not it, I play through those quests for the interesting lore but I get lectures on sedimentary rocks instead and the stock market. Going on from that the final complaint I have is with the character writing which is pretty atrocious in a lot of cases especially with the female cast which all seem to be carbon copies of each other who all have a crush on the mc, how predictable.

Anyway this game aint bad, but has some significant issues mostly due to being a Gacha game targeting Whales as their biggest profit earners

I played this when I was like 13 don't judge please

This isn't even worth playing even for the novelty of it being iconic or influential for its time

This game is actually fairly playable unlike alot of other games from this era but there's still some grievances I have. The slippiness of Mario is always something that kind of bugged me but it is especially noticeable here for me. The level design is effective I will say but it's a very basic platforming experience in the end with a lot of limitations

You can pretend that this game is fun in the modern era but it's just not, I spend 75% of the time looking at a guide which to me is just far too much. I should really just try to finish it since I'm so close to the end but there's so many better ways to spend my time