526 Reviews liked by NessyBoy64


cant believe the mega drive was capable of all this chaos. Further proves my opinion of this console beating the shit out of the SNES (despite it being the first game I beat on the genesis). I played this for quite sometime due to general fumbling but now that I had gotten around to properly beating it comfortably, hell yeah this game is fucking rad

Una de las IPs más frescas y creativas de Nintendo. El primero tuvo un encanto que a mi parecen sus 2 secuelas representaron bien, pero no pudieron repetir a la perfección.

Mi único PERO con este y los otros Splatoons, es que no hay multiplayer en vivo. Que sería genial tener un 4v4.

Just wrapped up my final match on Splatoon 1, This was one of my personal favorites from the Wii U era and I have a lot of memories attached to it. I love the game’s energy and vibes and it’s depressing that most of that will now be gone after the server shutdown (Although Pretendo will come in clutch). I never really got into the sequels but the original Splatoon will always have a special place in my heart.

I don't get, WHY PEOPLE SAYS THIS GAME IS AWFUL? THIS GAME IS INCREDIBLE.
I think people compare this game with more recent games or with their homonimus Metroidvania games, when in reality, this is a 3D take ON CLASSIC CASTLEVANIAS.
The game is segmented in stages, LIKE CLASSIC CASTLEVANIAS, it's more methodical LIKE CLASSIC CASTLEVANIAS and it's levels are more focused on plataforming and it's secrets on power ups LIKE CLASSIC CASTLEVANIAS.

Strong points:

1) Excellent level design
2) Superd controls, yes, don't pay attention to anyone who says otherwise, you have to rate the controls based on the game age, and it has better control and enemy lock on than Occarina of Time and Majora's Mask. It fixes the problems that Castlevania 64 gameplay had.
3) This is not a precuel of Castlevania 64, it's a REMAKE. Cornell's story is the precuel, once you beated the game you unlock a second character, Henry, and if you play through Henry's campaing completing his objectives you unlock Reinhard and Carrie, the protagonist of Castlevania 64 and with them THE ACTUAL CASTLEVANIA 64.
4) Picking up with what I said, 4 playable characters, each of them has some unique bosses, different gameplays and secrets.
5) A good bunch of secrets in various areas including secret bosses.

Weak points:

1) The camera, like almost all the games of the N64 and PS1 era.
2) The story is somewhat cliché-

Overall, an EXCELLENT and injustified hated Castlevania game.
PLAY IT IF YOU LOVE THE FRANCHISE.

A surprisingly nice turn-based RPG. And it's a tie-in based on one of the most overrated franchises of all times.
...the first GBC games felt really like a fever dream, but yeah, they did happened and do exist. Absurd.

Minigames (especially Quidditch) and some bosses (the giant spider of the forest can burn to hell) were slightly frustrating iirc.

Too bad you can't control Gilderoy, I was so curious to check his magics.

Oh what’s that you wanna get the sonic hat set for your birds FUCK YOU, you have to go to that fucking tower of fortune and cross your fingers that you don’t get a pig card which by the way if you end up getting the pig card you can either use your gems to keep going or watch ONE random ass Ad OOOORRRRRR pay us all your hard earn money for MORE GEMS.

What’s that you lost at a level well HOW ABOUT YOU GIVE US YOUR FUCKING MONEY SO YOU CAN BEAT THE LEVEL COME ON NOW WE REALLY NEED THAT CASH CASH CASH!

rovio is the worst gaming company, prove me wrong

Probably should have bought the PS2 version, but hey the PS1 version is still a rock solid port. The game itself is perfect, they just polished the gameplay and presentation from the first 2 to a shiny gloss.

It's an impressive port even if it runs like a slideshow

My buddy Greg might've moved states away and gotten married but I still have his copy of Pro Skater on the N64 so who's the real winner here?

I got it for Christmas a few years ago to add to my sonic collection and I really like it. I love how they added more characters to the park to make it feel more alive and the final boss is really cool I can see why people prefer this over the console version

after so many mixed quality dimps games on gba and ds, i honestly didnt expect anything special out of sonic colors for ds. i was kind of worried about playing it because, well.. its a handheld version of a console game, and i was worried dimps would just make something cheap and rushed, no pun intended. what i got, might just be one of the best 2d sonic games, hell maybe even one of the best sonic games, period. i love the wii version, its a great game, but colors ds knocks it out of the park. this is the rush formula refined to its peak. no more style system, which felt weird at first and fucked me up a couple times but i got used to it. replacing it is an air-dash/homing attack tied to the jump button. now, air dash was in other dimps games, but it feels so much more natural just tied to the boost button. to compensate, you can get boost wisps throughout the level, and they're pretty common, and also enemies were made more common, but to the point that theyre everywhere. the level design is usually pretty well thought out. its very layered, with multiple paths, and in typical sonic fashion, higher = more skill and faster, lower = easier and slower, but with all the wisps, theres a new layer of depth on top of it all, levels feel like a linear maze where you know exactly where you are and where to go, if that makes sense, and the levels are big, but with a couple of exceptions, they aren't padded. an average level will take almost 5 minutes to complete, but most the time they just feel perfectly paced, and when there's a blink-and-you'll-miss-it jump to an upper path, its like you can anticipate where it is and when it'll happen. the wisps themselves are used rather sparingly outside of a couple levels (aside from boost), and when they are used, its usually in a pretty okay spot, and most of em play fine. first one you get is basically a charge jump you can keep doing till the time runs out, theres rocket which just gets you higher then stops, then you got drill, which... okay that sucks, the controls are ass and you keep bumping into things, it just doesnt feel right, and the last wisp is one that just eats everything as you move across the screen. its weird to control, but neat. most of them dont really break the flow of gameplay. the exceptions being void and drill. void is slow but seeing everything get wrecked is at least cool, and they try to do stuff with the level design so youre not just eating things in a straight line (though there could be less insta-kill pits), the only real stinker is drill, and sadly planet wisp, the planet that introduces the wisp, is full of drill zones, which makes getting through the levels a pain, its easily the worst planet in the game. the bosses in this game are pretty good though. they're nowhere near as grindy as they were in the boost games, and they can get pretty creative, particularly the first final boss. the true final boss however is pretty lame and doesnt pose much of a challenge, but how often are super sonic final bosses fun, especially in dimps games. the optional missions of rush adventure are back too, and this time they're actually good oh my god. they have cutscenes for them with returning characters, they provide actually new objectives, there arent a fucking hundred of them, instead its just 3 per zone and they give you actual rewards, well kind of. also returning are special stages, but this time you just get the option to enter them automatically when you beat a level, and i think you have to be holding 50 rings too, idk. these special stages are okay, but they're kind of like an inbetween of rush's special stages and hero's, which is fine, but they're also just too easy, and the final emerald is a pain to get because of how cryptic it is. win a versus mode match against an ai while holding 50 or more rings in the game land. figuring that out was annoying. this game also adds red star rings, which i always did like in sonic games, it adds replayability to levels and allows you to learn the layouts just from the hunt. the optional missions also have their own red star rings. only 2 per mission, but i kinda don't like that they're in those stages at all.
overall, this game is some of dimps best work and they've really mastered the boost formula with this game. it may not be perfect but damn if it aint fun as fuck

Mid ass fucking game holy shit, I can’t believe I wasted 16 and a half hours playing this piece of shit. Replicant did not meet my expectations AT ALL, this is not peak story or peak fiction. Automata better not disappoint the way replicant did. Only good thing about this game is the music, and the decent combat. Everything else is shit and the story and characters bored me to death except for kaine, the only good character in this game and the only character giving this game the smallest bit of worth. Not gonna waste my time playing through the other endings, I dont care if they improve the story. I’ll search up some summaries of the other endings thats it. Never touching this shit again.

This game had the coolest concept ever and was my introduction to Epic Games, but too bad the combat was pretty middling