It's aight. I like how chaotic it gets but it's fairly tedious and each series of levels is just the same level but longer. Do NOT play this without an auto-clicker unless you want to get carpal tunnel.

It's essentially elevated shovelware, taking a dumb concept with a low budget but making it a very fun experience. The voice acting is funny and kept me consistently entertained, and the scale and absurdity of what's happening on screen was great. It's certainly too long, with a fair share of fluff missions. It can feel like the game is spinning it's wheels at a certain point, but it's worth pushing through to see just how far the game can push it's nonsense (especially with friends.)

Realistically EDF5's a 7. But I wanna give it an 8 so it gets an 8.

2018

A short, creative co-op puzzle game. It uses it's mechanics well in a variety of puzzles. Easy recommendation if you've got a buddy to play it with.

Easily my favorite game in this franchise yet. Aside from a few snags, it's fantastic.

The combat is a massive improvement from the previous installment. It has probably the best use of "regular" attacks out of any rpg. It can be used for fun knockback damage, restores MP, and can be used to trigger different effects and weapon attacks. It's always useful. Combine this with skills that have a higher MP cost and a much greater variety of uses, and combat feels way more fun than it did previously.

It's easily the best side-content I've seen in this series yet. There's a ton of fleshed out minigames that are bursting with stupid charm and variety.

The story is great too, although it runs into some of the same issues the previous installment did. It can get very talky and lose itself in odd distractions, but it rarely gets uninteresting.

I really have only one major complaint. The japan portions of the game have side content that leans very heavily into combat encounters that don't have much variety. There's plenty of great sidequests to find, but that's between running around between a bunch of samey combat and not much minigame variety. These combat encounters are also pretty much mandatory to get a half-decent level for some later combat encounters. Granted, those combat encounters are sick, but still.

Yea, this game's cool as hell. I look forwards to seeing this formula get refined even further, and hopefully with a direction that feels a touch more focused.

A solid fishing game that has a great atmosphere. There's a constant feeling of progression and a good pace, and the lovecraft elements are good. However, I felt the whole game could have been pushed a bit further. The threats are easy to deal with, and lack presence after their first encounters. There's not much evolution to the mechanics and systems throughout the game, either. It's consistently fun, but it didn't throw many curveballs my way.

Pretty solid co-op escape game. It's a bit easy at points, where the puzzle solution seems somewhat inevitable. It's held together by some really creative escape room scenarios and some really great standout puzzles. It's not mind-blowing, but a good time with a friend.

This game brought a constant smile to my face. The gameplay is simple and satisfying and the music is dumb and catchy. But what will really make this game stick in my head forever is the dumbass story and voice acting. It's so nonsensical and absurd that it constantly got a laugh out of me. ESPECIALLY Jody and Richard. Richard is just so fun to watch, I don't think I've seen a character as cartoonishly evil as him in a long time. He's so fun. Uhh I guess it can get kind of annoying and repetitive sometimes but who cares, game's cool

Solid little co-op puzzle game, but it can get a bit annoying at points.

It's a cute, simple platformer that doesn't do a whole lot, but is fun enough for it's brief runtime. It's nicely animated with a neat 2.5D style, the levels are fun, and the music is good. There is weirdly a bit too much story, and a lives system that gets annoying at points. Other than that though, pretty fun.

I don't understand why this exists. Persona 3 is a deeply flawed game that could benefit a lot from a remake to overhaul many of its weaker elements. But from what I played (granted that wasn't a whole lot, so take some of the following with a grain of salt) it's just Persona 3 again.

P3 is a hard game to come back to, especially after P4 and P5. P3's dungeon is dull and tedious from a visual and gameplay design perspective. The story is often unfocused and takes a long-ass time for anything interesting to happen, and even then these plot moments rarely have much of an impact thanks to how dull the entire cast of characters is.

As someone who's already played portable, it feels like a waste of time to play reload. It's probably the best version of the game, but is it really worth shelling out an additional 50 bucks over the portable remaster? Why spend so much time to just make a slightly better version of P3? They had all the opportunity to do something radically different, what with the portable version being readily available. But they decided to remake it in the safest, easiest way possible, never touching up on any of the fundamental problems.

This was a fun revisit. It's just as fun as I remembered, with stellar pacing and great dungeons with unique ideas. It looks great, feels great, all in all fantastic.

This play through was done in hero mode, which was dramatically harder than I expected. I died quite a lot, which gave much more value to the rental system than in normal mode, where you'd basically never die. Sometimes the difficulty is obnoxious, getting two shot by random bats that can fly in from offscreen and instantly take you out, or bosses with tricky patterns that really feel like they shouldn't take away 10 hearts. For the most part though, the higher difficulty feels very well thought out and fun.

Yea it's still the best 2d zelda game, although link's awakening remake is pretty sick too

These developers think they're sooo cool, making a whole-ass cool game in a week. I hate em

A charming little platformer. The controls feel nice and weighty, the spritework is charming, and the levels are varied and fairly fun. It's not remarkable, but hearing "Friend like Me" in the Megaman X soundfont made playing it worth it.

An improvement over base game world, but it still has a fair number of issues. There's some really fun new monsters, with more variety than base game. just about every issue with the original is still here if a bit more tolerable. It's better mostly through the fights being more fun.

I had a great time with Judgment. It's certainly not perfect (in fact there are a few BIG problems) but the good is more than enough to outweigh the bad.

Let's get the issues out of the way first. Mortal Wounds are a lame system. Certain attacks causing permanent damage that takes some work to remove is a good idea on paper. It could limit the infinite spam of healing items these games can fall prey to. However, it just becomes really annoying considering that removing wounds is needlessly time-consuming and not exactly fun at all. The second are the trailing missions. They are all extremely boring, and they make any chapter or sidequest they're in worse.

Now for everything else. Combat is about as good as you'd expect from RGG. It's fun, but not the most refined thing out there. It gets heavily carried by the weighty animation. Side content is great as usual. I spent a lot of time on the baseball minigame, befriended a lot of people in town, and put a fair bit of time into a bunch of other sidegames. I didn't care much for the drone races, but they were still fine.

Where this game really shines is in the narrative. The quests are stupid and fun, but the main story is just fantastic. Yagami is an excellent protagonist and is so fun to watch at every turn. Kaito is a great foil, and is generally a sick character. Pretty much everyone else is really good as well, with standout villains and side characters. There's a constant intrigue that is kept up masterfully, and many moments I was glued to my seat.

In short, fun-ass game with a superb narrative. Go play it