Nowhere
1994
2009
1990
2019
1994
2007
Big baby ain't got shit on Solid beefcake.
Turn based stealth game where you find yourself frequently pausing the game to put on band-aids, play dress up, and eat weeaboo rations. Unimaginative boss designs that lack the depth of one's previous, having been watered down to the complexity of later Mega Man titles. Bee Man was inspired but by the time I made it to Space Man I was beginning to achieve a much deeper understanding of Cribbage Man's tragic demise. Kojima would not master putting the player to sleep until 2010's Peace Walker... however that game had a half decent mecha. And Doritos.
Turn based stealth game where you find yourself frequently pausing the game to put on band-aids, play dress up, and eat weeaboo rations. Unimaginative boss designs that lack the depth of one's previous, having been watered down to the complexity of later Mega Man titles. Bee Man was inspired but by the time I made it to Space Man I was beginning to achieve a much deeper understanding of Cribbage Man's tragic demise. Kojima would not master putting the player to sleep until 2010's Peace Walker... however that game had a half decent mecha. And Doritos.