Enjoyed this way more upon replaying, maybe the next-gen sheen helped with the rough edges? Insane that the same people who came up with the very fun combat (the swinging is functional is dull compared to Spider-Man 2's momentum) thought that the MJ/Miles missions belonged in ANY game? Baffling. The story is pretty dull so I skipped 80% of cutscenes this time around and the bosses outside of the excellent villain team-up bouts are pretty bad. Good enough, hope the sequel is something special!

Started playing as a midnight launch game and finally beat the final boss today after cleaning all the shrines and a huge amount of side content. Unbelievable experience, the final boss alone was such an incredible thing, putting the linear set-piece nature of other AAA games to shame with 100% interactivity. After the godawful RDR2 this makes open-worlds feel truly open and full of possibility. The tragedy of waiting for the next installment is the only real downside (and some fiddly as hell building controls).

Was really impressed with this, especially as a skeptic of the first game. The only downside was the emphasis on Venom, a totally dogshit Spidey villain.

Finished this sometime last winter, forgot to log. Enjoyable enough though fails to really build off the first game in any meaningful way, far too long with too many dud sections (the boring as hell yak section being the worst). The story is quite good though, especially Odin. What a scamp!

A shame this was designed with the stupidest business practises in mind, it plays quite well but is held back by brutally boring level design and enemies that fail to capitalise on all of the comic-book wackiness that they could have used. A decent campaign regardless, especially for four quid.

Entertaining expansion with a much more morally complex story than the main game. Irritating how it locks your regular levelling up, there are lots of small things here I couldn't do as a result.