Omegas82128
2016
Now that's a game, even Switch's limiting hardware can't malign the breathtaking experience that is sifu.
The gameplay is versatile enough to accommodate a few different playstyles, which disregards the lack of enemy variety. The gameplay loop is extremely rewarding for what it is. I like how small scaled and well packaged it is. Perfectly bite-sized.
Let the flames of aggression burn with wude!
The gameplay is versatile enough to accommodate a few different playstyles, which disregards the lack of enemy variety. The gameplay loop is extremely rewarding for what it is. I like how small scaled and well packaged it is. Perfectly bite-sized.
Let the flames of aggression burn with wude!
2015
2022
I love Norse Mythology and I love God of War, so God of War Ragnarok and 2018 should be match made in Valhalla for me.
And yet, they're not. I'll go over only my issues with Ragnarok here.
GOW Ragnarok, knocks it out of the park with its narrative, character development, graphics, combats and refines mechanics from the prequel. In comparison, GOW 2018 looks like a demo, a trailer or a prelude.
It's a wonderful game with a lot of passion put into it. I can discount the puzzles being hard to figure out sometimes, because everything just blends in due to the quality of the graphics.
But NPCs constantly ruining puzzles and back seating combat was much more frustrating than being hard stuck on puzzles could ever be.
The need the game feels to hold your hand for the most basic shit is so condescending and ruins the overall experience. Without it, this could have easily been the best game in the franchise.
Come on man, how can you innovate so well in accessibility and not add the option to stop NPCs from bastardizing the whole experience.
ALSO JORMUNGANDR DESERVED MORE SCREENTIME
And yet, they're not. I'll go over only my issues with Ragnarok here.
GOW Ragnarok, knocks it out of the park with its narrative, character development, graphics, combats and refines mechanics from the prequel. In comparison, GOW 2018 looks like a demo, a trailer or a prelude.
It's a wonderful game with a lot of passion put into it. I can discount the puzzles being hard to figure out sometimes, because everything just blends in due to the quality of the graphics.
But NPCs constantly ruining puzzles and back seating combat was much more frustrating than being hard stuck on puzzles could ever be.
The need the game feels to hold your hand for the most basic shit is so condescending and ruins the overall experience. Without it, this could have easily been the best game in the franchise.
Come on man, how can you innovate so well in accessibility and not add the option to stop NPCs from bastardizing the whole experience.
ALSO JORMUNGANDR DESERVED MORE SCREENTIME
2021
2019
This review contains spoilers
It really gets repetitive fast. It's very story heavy, which I don't much but your choices have no impact on the story at all, which sucked quite a bit.
There are very few boss fights and there are way too many reuses of attack patterns.
Fight with Khan was not very challenging or fun. Shimura one, was great though. DLC had some fun ones too
While playing it, all I could think about was how cool it would be if it had more variety in combat and bosses. Guess it's time to check out From Soft's Dark Horse
I have been wanting to play Sekiro since I started Ghost of Tushima. Not looking forward to playing it now after the loss of my horse Shadow. Shadows shouldn't die once, let alone twice
There are very few boss fights and there are way too many reuses of attack patterns.
Fight with Khan was not very challenging or fun. Shimura one, was great though. DLC had some fun ones too
While playing it, all I could think about was how cool it would be if it had more variety in combat and bosses. Guess it's time to check out From Soft's Dark Horse
I have been wanting to play Sekiro since I started Ghost of Tushima. Not looking forward to playing it now after the loss of my horse Shadow. Shadows shouldn't die once, let alone twice
The world design in phenomenal, but not many fun boss fights. The difficulty of the game lies with navigating the game and trying to figure out where you have to go.
Which is a lot more streamlined in the soulsborne games I have played so far. I have never been as lost as I was playing it. I was surprised to see how many of the ideas that fascinated me in Elden Ring have been a part of souls series from the start (discounting demon souls for now as I haven't played it).
Which is a lot more streamlined in the soulsborne games I have played so far. I have never been as lost as I was playing it. I was surprised to see how many of the ideas that fascinated me in Elden Ring have been a part of souls series from the start (discounting demon souls for now as I haven't played it).
2015