22 reviews liked by Orizawa


I'M FREE. I'm vibing to THIS now. FINALLY. I didn't let the torture of 4/4.1/4.2 and this stop me. I know that the series is capable of something special, 03 showed me that.

I'M CRYING TEARS OF JOY, I'M IN THE GOOD GAME ZONE NOW

WOOOOOOOOOOOOOO

If you'd read my recent Rance reviews back to back, you may have noticed that over the course of playing 4, its sequels and this, I've started to make less and less sense. And that's because I've decided to binge all of those to get them out of the way as soon as possible, at the cost of my sanity. I've decided to get over with this one before playing Kichikuou and VI, since I hated the idea of having yet another (allegedly, at the time, because this really is unbearable) near-unbearable game right after the acclaimed Kichikuou, and so that I'd have only good (allegedly) remaining Rance games left, all of the ones from VI to X, as well as Kichikuou, are highly acclaimed, and I am excited to play them. Finally.

But yeah, this might genuinely, without any exaggeration, be the worst JRPG gameplay I've ever experienced. Why is everything a roulette and time based???? Holy shit. Huge respect for people who somehow survived until now without having played 03. I consider myself a patient person, but if I hadn't already experienced 03, which was a great game, I would've possibly given up on getting to the better Rance titles. I don't know how they thought this would function as a soft reboot to get new people into the series.

At least it's not as long as IV (though still longer than 4.1/4.2 and 02, ugh), and there are some decent funny moments, along with some decent tracks in the OST (i like All Your Power), but overall it was, once again, pure physical torture to play. At least now I have only good games to look forward to

This review contains spoilers

This is kind of a long review; I know everyone has already played this but I feel like this is a game that deserves to be praised endlessly, and something I pretty much have to talk about. As such, a lot of it is just me gushing or rambling over everything.

I understand the hype now. This is a game deserving of its status and all the praise it gets, and has single-handedly made me want to play every game in the series. I’m honestly kind of pissed that these games have garnered a reputation that’s somewhat along the lines of “most difficult games ever that are impossible, will make you rage and throw your controller against a wall”, because it really did put me off playing them for a long time, especially as I don’t consider myself that skilled of a player. But in fact, this game practically strikes a perfect difficulty, although this isn’t really apparent at the start - and is probably where a majority of players give up (and I did too when I first tried it). The game doesn’t really tell you a whole lot of how the mechanics work, so it is up to the player to figure it out, and once I did, it was impossible to stop.

At first I was expecting the combat to be primarily focused on dodging due to seeing some gameplay of later entries, but really it’s more about using your shield as effectively as possible. In the beginning I was completely floundering over the stamina-based system, I kept clicking the attack button without realising that it remembers all your inputs so I’d end up dead pretty quickly, or I’d get my shield broken which would lead to my stamina having to fully regenerate again resulting in a death. These two moments at the beginning kind of sum up my experience with the entire game, the gameplay is really just a case of trial and error at it’s most difficult - figuring out what works, what doesn’t and what is most effective is what I enjoyed a lot about the combat, and made trekking back through familiar areas never feel boring or tedious. It’s the moments that are unpredictable that fuel the gameplay of DS1, maybe getting ambushed by enemies that you breezed by a previous time, or falling off a cliff unexpectedly, that is humorous, but also contributes to the game's iconic status.

However, what rewires your brain are the boss fights which do require a lot of dodging, and understanding of how an enemy attacks, which either make for some absolutely brilliant and exhilarating fights, or some really wack and sometimes bullshit ones. I love how most of the fights reward aggressive play, and punish defensive strategies. Trying to block and heal for a boss like Sif is near impossible and will result in death quickly, which is the same with a majority of the fights, but it’s the unique fights like Artorias that flip your thinking, and where blocking is crucial to victory since his agility is insane. The DLC bosses are by far the best in the game and it’s mainly due to their speed and aggressiveness, unfortunately DS1’s mechanics aren’t refined enough to account for this, but really, who gives a shit. Fighting these bosses (especially Manus) and finally conquering them gave me an enormous amount of satisfaction and was the first time where I felt that feeling that so many players like to point out. Artorias is excellent obviously but I fucking despise Kalameet, still an incredible fight though solely based on the dragon hunting cutscene.

Honestly, this game’s difficulty cannot be compared to the likes of older video games that feel dreadfully unfair and incredibly infuriating at times, I love some older games like Contra 3 but the difficulty spikes are absolutely criminal and nearly made me put off finishing it, as for others like Ghouls n’ Ghosts, they can go fuck themselves. I really only got pissed off once, and that was due to Kalameet. While Dark Souls 1 undeniably is difficult, it is fair (mostly) and that is what kept me pushing through the game to the end because it felt like I was improving with each death. There are some skill checks like with O&S but I think it is a near perfect fight that is something I felt like all players would be willing to defeat because it is so iconic. Playing DS1 wasn’t even a case of “I must prove that I can beat it to show off to my friends, otherwise I suck ass” because I don’t have the patience for that and would abandon it whenever.

I think for the most part navigating the world is more difficult than the actual fights. But the world is absolutely worth exploring, it is so immaculately crafted and everything I could ever hope for. Every single time I booted up the game I would get immediately immersed in it, the sound design is unbelievably perfect and the atmosphere of each area is suffocating and so evocative and beautiful it’s almost ethereal at times. The oppressiveness of areas like Blighttown and Snake Fortress in contrast to the (illusory) beauty of Anor Londo, walking down an area as decrepit and hopeless as The Great Hollow suddenly being shocked by the beauty of Ash Lake is unforgettable. Each area has its own identity to it and it makes all of them so memorable, no matter if they were tedious or not. Making an interconnected world in 2D is almost a staple at this point due to metroidvanias but having it in a 3D space is astounding. The interconnectivity of the world had me speechless at times, so many different ways to return back to Firelink, and every time I heard the gorgeous theme and saw the warm hue of a safe place I just kept getting more and more impressed. If how connected Firelink was isn’t enough, practically every single area - even the most menial ones - loop around to create shortcuts and it is mindblowing at times, especially during the DLC. I love how open the game is as well, it’s really up to you where you want to go, even at the beginning. Obviously, you may get stumped by some enemies that you are not supposed to face early on but the freedom it gives is so refreshing, and allows for different routes for subsequent playthroughs. The second half as well lets the player take total control of where they want to go, which is kind of obtuse at first, but once you get going it’s quite obvious.

Being ensnared in a world that is actively hostile against you is amazing, everything wants to kill you and everything wants to make you quit, even the first character you meet immediately tells you to give up. But, it’s this opposing theme of persistence that permeates through DS1 - you never really want to fully give up and leave the game for good. Whether it’s through characters who you progressively get to know and help like Solaire and Siegmeyer, even though they have limited appearances their presence is so refreshing in a world that is vehemently against you progressing (Even other NPC’s like Lautrec actually being a traitor is obvious once you converse with him but his actions aren’t expected), and sitting down to talk to them was always worth it.

The iconic bonfires are a great alternative for checkpoints, they are a beacon of your progress through the game where you can sit with other ‘ghosts’ of players, but they also brighten the oppressive atmosphere that the game puts you through. They give you time to calm down and celebrate your passing through a previous tough area, but they also aren’t too lenient as they are few and far between. Areas like Snake Fortress are especially cruel as there is no bonfire at all while you are progressing through it until you get to the top, which also makes your gameplay much more tighter and precise, as you know if you die you’ll have to reset from the beginning. But once you do reach that bonfire, it is so damn satisfying. On the contrary, kindling bonfires gives extra Estus Flasks but this leads to more sloppy and laidback combat which may lead to a future death. Another example of risk vs reward that makes DS1’s gameplay consistently engaging, and thoughtful.

I would like to touch on the frequent statement of the “downfall” of the second half, because I don’t really agree with it. The first half is practically flawless and possibly my favourite experience ever in a video game, but the second half wasn’t enough to detract from that experience. There is a noticeable dip in overall quality and basically all the areas do feel rushed and have some horrendous gimmick - Tomb of the Giants being completely dark, the weird ass invisible platforms in Crystal Caverns, the entirety of Lost Izalith, the infuriating ghosts in New Londo - but I still think that it is very good, and retains pretty much everything that made me love the first half. The enemies are completely ruthless most of the time and will punish you for any mistake you make, but I found that the challenge was a lot more fun to overcome. Nito and Seath were a complete pushover, Four Kings was pretty difficult, and Bed of Chaos is notoriously a terrible gimmick, and yeah that’s certainly true, but I got insanely lucky and managed to beat her first try, so I didn’t have to endure that abysmal runback. These areas are still absolutely gorgeous though, for example being able to see Ash Lake from Tomb of the Giants is so incredibly cool it made me appreciate the layering of the world even more. I could gush about this game for hours, but I’ll stop now.

Dark Souls is absolutely a masterpiece, and perhaps the single greatest game ever made, a groundbreaking piece of media that has had a massive influence on the entire video game industry - but it still holds up today on its own. It is challenging but gratifying, oppressive yet hopeful; brutal, unfair (at times), unforgiving, ruthless, suffocating, crushing, I did want to give up multiple times - yet I persevered and pushed through to the end to save the dying land that I got so involved in and came to love.

Dark Souls 1 somehow managed to reach the expectations I had for it, shatter them, and land as my favourite of all time, and is a game that could only be rivalled by the best that the entire medium has to offer.

Guilty Gear Strive wishes it was this good

Well, now I definitely know that RGG isn't for me. It is a huge pity, because in concept it has a lot of things I would love.

Following my disappointment with 0 years ago and not enjoying the couple hours I put into both Kiwami 1 and the original Yakuza, I decided to give this series one last chance. While diehard Yakuza fans will protest, this game is often seen as another alternate entry point, just like 0, with Infinite Wealth being the one where you have to play everything from 0 to 6, as well as Judgement, which I would've done had I loved Y7.

So, anyway, the thing I usually like the least in media are usually generic, unambitious stories that just try to be "good" and not push themselves. In my opinion, both 0 and this game fall into this category despite being solid in most aspects. At the end of the day, despite all the silly side stuff (which 1) isn't my type of humor generally and 2) I was mostly doing to "experience what Yakuza is about" without sticking to just the serious main campaign, though the place it was most useful was getting money for gear) and the cool action sequences for some bosses, it's still just what I'd consider "a normal yakuza story", and crazy maneuvers and humorous side quests aside, I feel like everything in both this and 0 acts within the confines of that. Stuff about drugs, counterfeit bills, revenge, life after crime are cool ideas, but they're not that crazy to me. It's a very straightforward execution of what you'd expect from a yakuza-themed game. I would take a more flawed story that tries to be something more yet fails any day over this. I see both 0 and this as almost on the same level as just a normal fantasy JRPG which has a heroic hero defeat the big bad or a dragon with absolutely nothing else to add.

The gameplay is weird because it both has AoE and doesn't, which manifests itself as a pretty important factor since enemy positioning (and even your positioning), as well as positioning of some stuff like bikes or boxes that you can pick up to deal extra damage being completely out of your control. This leaves a bit too much to chance for my tastes. This game is also grindy as hell, which was pretty unexpected from a 2020 JRPG. I also like the idea of a turn-based yakuza-themed JRPG with an MC who images it as Dragon Quest, but unfortunately this gets old rather quickly due to the grind and other systems, especially encounters, which get really tedious compared to the action side of Yakuza when you're on your way to your next objective and are overlevelled.

The voice acting (especially Ichiban's) and music are generally good, some of the tracks are just random dubstep (?) but there's some really cool ones like ism, Triplet After Triplet, and this which I'm sure I'd find more impactful if I'd played the other games.

I like the setting but the story doesn't live up to it, in my opinion. I feel like it plays it very safe, and in chapter 15 especially it feels like shit just happens. The way the story ended before the credits kind of cheapened a pretty decent scene that was going on before that.

Overall, it's certainly not bad, but it's not for me, and I don't really see how this is one of the greatest JRPGs and/or video games of all time. If someone reading this thinks so, I am happy for you, I wish I could feel the same. At least now I know that Yakuza isn't for me since I didn't care for 0 nor 7, which are often considered top-tier games in the series rankings, so it was a good indicator.

I'm speechless. Words can't do it justice.

Absolutely phenomenal game that succeeds on almost all fronts. I expected very little coming into the Crossbell games given my disappointment with the Sky games, but Zero and especially Azure blew me away.

The game has great pacing, one of the best in any JRPG I've played actually which is surprising because pacing has always been the series' weakest part for me. The cast is fantastic and a lot of them are well fleshed out with only a few exceptions. I love Randy and Wazy especially, their arcs really moved me. KeA is so adorable and she must be protected at all costs.

Lloyd motherfucking Bannings is such a great protagonist man. The perfect one for crossbell. A guy willing to stare at the face of despair and struggle with all his might no matter how hopeless the situation is. He's the perfect representation of the indomitable human spirit. He's also a great representation of Crossbell as a state, always being the underdog with constant oppressors holding them back, yet they will never ever backdown no matter what.

The plot was surprisingly complex too, escalating tremendously from the straightforward but solid narrative of Zero, tackling incredibly ambitious ideas with it delivering never ending, nail-biting twists until the very last moments of the game. Yet somehow all these twists never serve to muddy the core message of the game which is to rely on the people around you in order to overcome the mistakes of the past instead of taking the easy way out with ones problems. The game never crumbles from the weight of its own ambitions which is something I greatly commend the game for.

The antagonists are hit or miss, but generally I don't have a problem with them very much and I think they're better handled than Sky SC's antags as their dynamics with the cast feel more relevant to what's actually going on in the story instead of it being fueled by some random past history that's irrelevant to the plot. There are a few exceptions to this in SC but generally this is the case. Imo at least.

As for other stuff about the game, the ost is absolutely fantastic, easily one of my favorites in any JRPG with many bangers such as Inevitable Struggle, Mystic Core, Get over the Barrier, To be continued! And much more. The gameplay is stellar too, taking the already great foundation of the series and making it even better with the addition of Master Quartz which adds a lot more decision making in the gameplay.

All in all, Trails to Azure is essentially a masterpiece with very little issues and fixed nearly every problem I had with the series up to this point. The last stretch and conclusion of the game left me in shock and awe. Not only is it such a satisfying conclusion to the game thematically, but it also made me incredibly excited for the series moving forward.

Though it took a long while, I suppose Trails won me over at this point.

This is the world with the people we cherish.

i cut the lights, i play during a thunderstorm, my whole internet goes out mid-session while the tension becomes truly terrifying, and what do i get in return? a sound clip of david szymanski going BLAAAARRGRRHGHRH

A great exploration of conflict and how prejudice towards a specific group can prevent understanding of one another. It has many glaring issues but the sheer passion and heart seeping out of every pore of it makes up for it tenfold. So many moments are executed with the utmost of sincerity that I can't help but just feel enamored by it.

The cast is also surprisingly well written with Deathpolca and Diana being the most standout. Deathpolca is an excellent protagonist that is perfect for the kind of story this is. Diana is one of my favorite JRPG party members ever with an incredibly strong character arc that had a cathartic conclusion. The rest of the cast are no slouches too with them being very endearing and having great dynamics. The weak link of the casts are sadly the antagonists but the Emperor and another one I shall not name are pretty good.

The way it functions as a prequel to King Exist is also unlike anything I've ever seen. This is a very uniquely executed prequel.

The one true flaw of the game that I can't ignore is definitely the gameplay and overall world design being boring. It is not very fun to play sadly, and when compared to other RPGM games such as Black Souls, it falls flat in this aspect for me.

I love Deathpolca so much.

King Exit translation when.

Black Souls 1 - 9/10
Black Souls 2 - 10/10

I'm at a loss for words. A perfect execution of ludonarrative harmony that's also a love letter to fairy tales and what they mean to people. It examines how people use fairy tales as an extreme way of escapism, refusing to face reality head on. It's also a story of love that knows no bounds, even when one is put through hell. In the end though, no matter how much you try to run away to a land filled with dreams, only a brutal reality awaits.

The gameplay is surprisingly very stellar too with a lot of options given to you, and the level of freedom on display is remarkable. It's perfectly interwoven with the narrative and adds to it.

This game was something very special.