Soulsborne Games (Ranked w DLC)
Nothing here!
14 Games
best boss battles due to one play style
low replayability due to one play style
refreshing change of style
limited yet satisfying combat that becomes increasingly more interesting
beautifully paced in all regards
decent narrative, with great world building
low replayability due to one play style
refreshing change of style
limited yet satisfying combat that becomes increasingly more interesting
beautifully paced in all regards
decent narrative, with great world building
1
best hub area
forward thinking ideas of a "boss"
laconic & effective combat
questionable mechanics (half health upon death, world tendency, item weight load)
fun & satisfyingly paced world progression
wonderfully opaque
immediately engrossing
forward thinking ideas of a "boss"
laconic & effective combat
questionable mechanics (half health upon death, world tendency, item weight load)
fun & satisfyingly paced world progression
wonderfully opaque
immediately engrossing
2
best combat & weaponry overall
best art direction & design
beautifully paced both in regards to narrative playing out & area progression
best healing system (singular type, finite amount)
chalice dungeons, while optional, are not great
compellingly morbid narrative
gothic horror half > cosmic horror
best art direction & design
beautifully paced both in regards to narrative playing out & area progression
best healing system (singular type, finite amount)
chalice dungeons, while optional, are not great
compellingly morbid narrative
gothic horror half > cosmic horror
3
impeccable level design & art direction
varied challenges throughout
some of thee best boss fights in all of Souls
best dlc
varied challenges throughout
some of thee best boss fights in all of Souls
best dlc
4
fantastic narrative
has artorias
has sif
adds to thee original game's story & worldbuilding
has artorias
has sif
adds to thee original game's story & worldbuilding
5
varied level designs
great bosses
adds to thee "dream world" narrative
great bosses
adds to thee "dream world" narrative
6
best "souls" combat
looming "meta" feel to thee narrative & world. haven't I been here before?
wonderfully designed levels
despite thee meta aspect, lacks in identity
some later areas are woefully thin
decent narrative (great if meta aspect taken into account)
looming "meta" feel to thee narrative & world. haven't I been here before?
wonderfully designed levels
despite thee meta aspect, lacks in identity
some later areas are woefully thin
decent narrative (great if meta aspect taken into account)
7
breathtaking sights & art direction
first playthrough is simply gorgeous
amazing world building
legacy dungeons are brilliant
terribly unbalanced
not compact enough for subsequent playthroughs to be satisfying
too many reused ideas & fights
compelling narrative
first playthrough is simply gorgeous
amazing world building
legacy dungeons are brilliant
terribly unbalanced
not compact enough for subsequent playthroughs to be satisfying
too many reused ideas & fights
compelling narrative
8
wonderful level design
welcomed gimmicks & progression
heavy verticality
welcomed gimmicks & progression
heavy verticality
9
textbook perfect first half
miserable second half
wonderfully mysterious to this day
memorable NPCs
great interconnecting level design
artificially "open" at times
solid narrative, dawn of a new era
miserable second half
wonderfully mysterious to this day
memorable NPCs
great interconnecting level design
artificially "open" at times
solid narrative, dawn of a new era
10
looks amazing
awe inspiring final fight
woefully underdeveloped
awe inspiring final fight
woefully underdeveloped
11
great world to explore
more fun gimmicks
stupidly cool final boss
confusing level design
more fun gimmicks
stupidly cool final boss
confusing level design
12
game-feel is terrible
great ideas (NG+ bonfires, nonsensical world progression)
arguably more open ended exploration than DS1
too many healing options
great co-op & pvp
THAT terrible stat
decent narrative
great ideas (NG+ bonfires, nonsensical world progression)
arguably more open ended exploration than DS1
too many healing options
great co-op & pvp
THAT terrible stat
decent narrative
13
seemingly out-of-place gimmicks
good dragon boss
ugly world/level design
worst DLC
good dragon boss
ugly world/level design
worst DLC
14