Soulsborne Games (Ranked w DLC)

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Sekiro: Shadows Die Twice
Sekiro: Shadows Die Twice
best boss battles due to one play style
low replayability due to one play style
refreshing change of style
limited yet satisfying combat that becomes increasingly more interesting
beautifully paced in all regards
decent narrative, with great world building

1

Demon's Souls
Demon's Souls
best hub area
forward thinking ideas of a "boss"
laconic & effective combat
questionable mechanics (half health upon death, world tendency, item weight load)
fun & satisfyingly paced world progression
wonderfully opaque
immediately engrossing

2

Bloodborne
Bloodborne
best combat & weaponry overall
best art direction & design
beautifully paced both in regards to narrative playing out & area progression
best healing system (singular type, finite amount)
chalice dungeons, while optional, are not great
compellingly morbid narrative
gothic horror half > cosmic horror

3

Dark Souls III: The Ringed City
Dark Souls III: The Ringed City
impeccable level design & art direction
varied challenges throughout
some of thee best boss fights in all of Souls
best dlc

4

Dark Souls: Artorias of the Abyss
Dark Souls: Artorias of the Abyss
fantastic narrative
has artorias
has sif
adds to thee original game's story & worldbuilding

5

Bloodborne: The Old Hunters
Bloodborne: The Old Hunters
varied level designs
great bosses
adds to thee "dream world" narrative

6

Dark Souls III
Dark Souls III
best "souls" combat
looming "meta" feel to thee narrative & world. haven't I been here before?
wonderfully designed levels
despite thee meta aspect, lacks in identity
some later areas are woefully thin
decent narrative (great if meta aspect taken into account)

7

Elden Ring
Elden Ring
breathtaking sights & art direction
first playthrough is simply gorgeous
amazing world building
legacy dungeons are brilliant
terribly unbalanced
not compact enough for subsequent playthroughs to be satisfying
too many reused ideas & fights
compelling narrative

8

Dark Souls II: Crown of the Old Iron King
Dark Souls II: Crown of the Old Iron King
wonderful level design
welcomed gimmicks & progression
heavy verticality

9

Dark Souls
Dark Souls
textbook perfect first half
miserable second half
wonderfully mysterious to this day
memorable NPCs
great interconnecting level design
artificially "open" at times
solid narrative, dawn of a new era

10

Dark Souls III: Ashes of Ariandel
Dark Souls III: Ashes of Ariandel
looks amazing
awe inspiring final fight
woefully underdeveloped

11

Dark Souls II: Crown of the Ivory King
Dark Souls II: Crown of the Ivory King
great world to explore
more fun gimmicks
stupidly cool final boss
confusing level design

12

Dark Souls II
Dark Souls II
game-feel is terrible
great ideas (NG+ bonfires, nonsensical world progression)
arguably more open ended exploration than DS1
too many healing options
great co-op & pvp
THAT terrible stat
decent narrative

13

Dark Souls II: Crown of the Sunken King
Dark Souls II: Crown of the Sunken King
seemingly out-of-place gimmicks
good dragon boss
ugly world/level design
worst DLC

14

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