A great premise that for years has been left unpolished in favor of more content (including paid dlc). The base game is hardly functional and very poorly optimized, yet the devs continue to add more broken elements instead of fixing the very core. Still, messing around with a friend or two can be captivating for a short time. Intimidating early game but fun midgame.
2014
1994
2016
2005
Came out on the perfect system at the perfect time (before the cell phone craze when every kid had a DS). 8 player multiplayer was still a novelty and only needing one cartridge to play was great. Both racing and battle modes were robust. Only hindrance is DPad steering made precise turning difficult.
Introduces cool mechanics such as drawing on maps or trailing boomerang lines. Despite the ocean being not as vast as WW, you can still get open world vibes from traversing the seas. Customizing the boat was fun. But frankly, what knocks it down a whole 1.5 is the darn dungeon you have to revisit constantly. Horrible mechanic that was clearly filler. Would've much preferred a smaller game and it's hard to pick up over Spirit Tracks.
2017
Platforming feels very solid and value of collectables is rewarding. There's lots of charm in the characters and world, although not all the worlds have great level design. Alpine heights is so good that it could have been the whole game and I'd be satisfied. Not the best optimization and interactivity with objects often feels jank. Several objectives had me stuck wondering what to do, but other than that difficulty was fun and not overbearing. First world's boss fight is dumb but the rest are super fun.
2009
2017
1997