I consider it a fun game, with parts where I enjoyed it more than DMC5. It's interesting to see a DMC game that finally leaves the roots of Resident Evil franchise to do something on its own.

Unforgettable experience that still holds up to this day. This is the prime example of a carefully designed game in which each piece falls perfectly into its place. It's hard to believe how much content was cut a few weeks before the release date (and how much better the final product was).

2018

The only thing this game got right was its cel-shaded artstyle and figuring out how to tell a story using the rouge-lite medium. Everything else is just awful. The whole game comes down to grinding purple gemstones, so you can unlock abilities that trivialize the game (extra lives, more damage, etc.). The idea of difficulty in this game is to make enemies have more health, be invincible for the first few hits (which takes the fun out of some weapons), deal more damage, etc. This makes the game even less fun to play. What makes it even worse is the awful balance of weapons, some of which are rarely fun, and the fact that boons have a bare minimum influence on the gameplay.

I remember showing this to my friend and after 5 minutes he immediately bought the game and finished it within a day. I'm usually not big fan of story-driven video games, but Killer7 is an one of the few exceptions. The whole game reeks with style and the writing itself is unparalleled. The gameplay itself is serviceable on-rail shooter, which doesn't get that much in the way of story. Still, it's an outstanding game that is worth checking out.

I consider this a very enjoyable game that is always fun to go back to. My main problem both with Dead Space 1 and 2 is fundamental flaw of how easy it is to break the game so early. This trivializes combat of the game and punishes creativity, which is even more bitter because most of the weapons in this game are very fun to use.

Neat foundation of bare-bones +100 hour game.