2018

My opinion on this game hasn't really shifted the last log, but with the release of sequel I got reminded about the presentation (for me, this is the best looking game ever made, as of now) of this game, so I decided to give it another try. Despite all the flaws and problems I have with this game, I missed getting addicted to a video game, and I'm glad Hades allowed me to do that. Finished the game on 32 heat, and I don't know if I will continue 100% it. It can be fun to jump back to it from time to time. It's a very versatile game, aspects of which can be appealing to practically everyone. Giving it 3 stars, because after all it's still a very fun game and above average video game that's coming out as of late.

This would be one of my favorite movies if it was one. I love the monumentality this game builds on, but those are the things I would rather see in a book or a movie. This was a great moment for the series to leave its Resident Evil roots to go into something original, but we were left with exploring a really monotonous tower that contributes nothing to the high octane action this game is identified with. Giving it 2,5 stars, because I only beat it once and my only motivation to play it again is for the cutscenes. I'm far from target audience for Itsuno's take on beat'em'ups being high-skill sandboxes, but ultimately there are things I like about this game, yet there are things that make me hard to enjoy it.

Finally, a game with writing that's on par with good books. As for the gameplay itself, it's another open-world game where you spend most of the time going from point A to point B and then doing some scripted missions, where the combat itself, because of how Arthur feels clumsy, isn't that fun. I keep hearing the story about how you, as a player, helped the guy who was bitten by a snake, and then he offered you to cover your chosen purchase from Gunsmith for free. The only thing that makes it interesting is how the game makes it look like it was a random event that's unique to your playthrough. If it was something that the game forced you to do, I don't think it would be that popular. And this game is full of situations like this. That's pretty much Red Dead Redemption 2 for me - a state-of-the-art game that used the wrong medium to tell its story. Two starts seems low, but ultimately I've beaten this game, and I barely have a reason or motivation to replay it.

This game strikes a nice balance between providing a nice sense of progress and variety with arcade fundamentals. I think the game would be much interesting if it resembled more of a shoot'em'up, because the dodge mechanic this game provides you with sure is fun, but ultimately trivializes a lot of encounters. Giving it four stars, because I've put into it a lot of hours, full of runs that were fun and satisfying to me.

This is how I would imagine an arcade game with AAA budget. If you play it like any other cover shooter, you get one of the most bland representations of this genre. However, if you play the way designers teach you through the whole game, it's one of the best shooters ever made. Mikami knew what works and what doesn't and the more I played the game the more it was apparent. For my taste, it's my dream game.

This game is a feast for the eye. This is by far the best cel-shading I've seen in a video game, and the way everything animates is wonderful to watch. The soundtrack to the game is just as good. But when you get to the gameplay itself, you realize that it is carried by the rhythm gimmick, and once you get used to it, the game practically plays itself. I'm giving it 3,5 stars, because it's still better than most games we are getting nowadays, and I always wanted to play an action game focused on music.

2016

I love the aesthetics of this game, and the soundtrack manages to be pump blood into the veins and be compelling. As cool as the bosses design are and well the story itself is written, Furi's ideas for bosses revolve more around waiting for certain attacks and dodging attacks. Which in itself is very fun, and as much as I can lament about how Furi doesn't really excel at anything in the gameplay department, I had an astonishing time with this game and I can safely recommend it for people who want to get into more challenging games.

Salvages the entire arcade gameplay of the original to make it more similar to games that have already come out, adding a Resident Evil 4 coat on top of it, and calls it a day. It's unrewarding to the point that I've felt absolutely no desire to play it after I've beaten it, which is total opposite of my stance on the original Resident Evil 4.

I think this dlc quite over-tuned the game against its favour. The void items are pretty overpowered, not only how they work itself, but also how often you can actually get them - you have 1/6 chance for Safer Spaces or Polylute compared to 1/30 chance for Tougher Times or Ukulele, which are practically worse items. Furthermore, the added classes are one of the most powerful in the game due to their high damage and easy item synergies. The enemies are also worth pointing out. Since the release of the dlc most of my deaths were due to the new effects like collapse, which have really high fucking chance to kill you if you accidentally have 5x stacks of these. Blind pests can be very annoying to fight with, and void jailers can end your run by just eliminating them. Despite how fun the new content itself is, as the time passed on I've started to wonder how the devs itself felt about the dlc, since they were burnt out after it so much, they felt no remorse selling the ip rights to new developers, which if you ask me is a good thing after all.

The campaign itself is alright, but besides some specific ideas, it's nothing special. The same thing can be said about multiplayer. Titanfall 2 has some cool ideas, but often fails to execute them properly. The losing team getting a fun goal at the end of the match is pretty fun, but it doesn't really add any depth to the game itself. If moving around the map isn't your cup of tea, then this game isn't for you. Titans themselves aren't nothing special either, the one who kites around better wins. If you appreciate your opponents being an actual threat, then you can pass on this. And I think that's what most people did. A lot of blame is put on EA that they released this game along with Battlefield 1 with zero marketing, but Titanfall stayed in the relevancy for a long time, getting enough time to earn an active player base, but I think a lot of people actually tried the game and dropped it, because of how boring the core gameplay is.

Top-of-its-class first person shooter held by duct tape and cardboard

I love how this game looks, and the soundtrack is excellent, but that's about it. You know how in games like Devil May Cry 1 or Vanquish getting around the levels pretty quickly is fun because it's part of the challenge? In Neon White, getting around the levels IS the challenge. I often got diamond medals on my first try, because shortcuts are often so easy that you can see them right after you get comfortable with game mechanics. I got so burned out after playing it for 10 hours that when I got an achievement for completing half of the levels, I felt turned off by this game. And after beating it, I've accumulated so much fatigue just to realize I'm not the target audience for the game. I'm not going to even mention the writing; I've skipped most of it.

I think this is one of the worst games ever made, mainly because it really isn't a video game but a movie. Really, watching a let's play on youtube is equivalent to playing it. But I still like it. The idea of knightly ethos and the existence of knights in Victorian England, along with steampunk aesthetics and the plague of werewolves, is amazing. The plot itself is also interesting, despite being a modified copy of the plot you can find in Deus Ex. Each character was opening up some themes (e.g., compassion, betrayal, freedom, etc.). I think that telling a valuable story is reserved for other types of media, like books and movies. The best stories in games are the ones created by the player.

It's a great balance between survival and action horror to create something on its own. I loved how interactable the enviroment was and how game was encouraging you to use it in combat. My only gripes with it are ceratin parts of levels and technical issues, but besides that it's an amazing game.

This feels like Castlevania's "best of". It doesn't have many frustrating parts while keeping the core of the series. Considering this was the last linear game before the series went full igavania, I'm really happy about how this one turned out. I would recommend it to someone who wants to get into the series.