5 reviews liked by Pizza_Time


Sitting down at the computer like this, desperately suppressing the urge to go on a multi-paragraph tirade about Lego Star Wars: The Complete Saga’s role as an ur-text of modern consumerism; an artless and godless capitalist confluence point that embodies all that is unholy and unhealthy about video games, children’s toys and Hollywood licensing - and then serenely closing sixteen tabs of free-market philosophy and commercial hauntology to write, simply:

fall down hole yoda make funny noise 🙂

I'm wondering if this game can still be saved in current day. The new og map has returned but still is limited by additions from later seasons that remain. For example, sprinting and mantling. They feel out of place and awkward for the nostalgia binge everybody is smoking on. But you cannot remove these things because otherwise no build would be impossible to play. And you cannot remove no build because that's what encourages loads of players to re-download in the first place. Build mode has too high of a skill ceiling for many to compete, and don't bring up the argument of skill-based matchmaking because I'm convinced it isn't even real at this point. So the solution, hear me out...

LOW build mode. I don't know about today but back in 2017 or so there were many different presets under settings to choose from. One of these settings was called Combat Pro. Now this was basically the same as regular, but when building, each structure is assigned to the same button, and you had to scroll between each structure to place what you wanted. It operated practically the same way as shooting, but with builds. Turbo building was impossible, and there was building but it was extremely limited and bare boned. This could be the perfect mix. A way to encourage creativity without restricting it to the meta. A way to bring back players unhappy and cynical with the return of the og map.

EPIC. Remove all your bullshit. All your grapples gloves, mantling sprinting whatever. And slap that in there. Watch the player base, hypothetically, rise. That is just my theory. Not on some matpat type shit but it could work.

At this point just hire me. I can fix this game. I am incredible and wise and can make quick spur-of-the-moment decisions that will always secure a profit.

Okay, Ghoul Trooper, you go left. Skull Trooper, you go right. And Nog Ops, well... just be Nog Ops! Okay let's go WE ARE FORTNITE!

Wars of the future won't be fought on land or at sea. They'll be fought in space, or possibly on top of a large mountain. In any case, much of the actual fighting will be done by robots.

Kind of the platonic ideal Call of Duty has been striving for after all these years: endless, apolitical, pure nationalist warfare. Stripped of real world ideology. It's just endless war as far as the eye can see. It's what the US Navy dreams of when they hear the words Star Wars. Men and women alike, from all over the Earth, fighting robots in order to stop some space Jon Snow guy.

And it works. It's utterly shameless about much it just loves war. And Michael Bay esque explosions, which in this game are happening constantly all around you. The whole game is a 5 hour walking tour of explosion city. It's great. It dazzles.

The most human character in this is a robot (styled personality wise after the one from Interstellar).

pretty solid reskin of simpsons hit and run. i like all the birds a lot

put this one off for a while because i heard mixed things on release and was worried about how it could possibly follow up the first game. safe to say that this completely exceeded my expectations. story is incredible and i love how cinematic this game feels. it looks amazing and feels great to play.