8 reviews liked by Prio


indie devs working at mcdonalds if this and rogue never came out

I wonder what sort of whacky rhymes fall out boy can find for metroid

John Halo shoots aliens and doesn't afraid of anything

so i feel like i have to justify my rating to this game because everyone always questions it.

so breath of the wild. "the definitive open world experience."

so some positives before i shit all over this game. the art style is nice, looking at the large empty fields of this game is made more tolerable by the nice artstyle. you have a lot of choices in how you approach situations, which is always great. anyway,

the fact that you have this option means nothing when the most viable option is almost ALWAYS to do it normally. sure, there's a lot of imagination you can have but the problem with not building scenarios out of imagination itself rather than leaving them open, is that you really don't encourage people to take the time to do something interesting when it's always a blank slate with the most convenient option is to do the same exact shit every time. i see people compare this game to mgs V all the time and i dont really think thats fair, because in mgs V the worst option is almost always the most convenient and easy to think of one, actively making you think "ok how could i creatively do this faster."

the open world is extremely empty, with the only real things filling it being meaningless side quests, stupid korok puzzles and boring shrines. lets talk about side quests first.

so the thing about the side quests is that minus the one where you build a town they're all boring fetch quests where you get extremely subpar rewards. you aren't encouraged to do them because there aren't any real upgrades you can get from them. often time the reward is just ruppees or something else stupid. so you never really feel encouraged to do any of them.

the korok seeds basically all boil down to "oooooo out of place rock?!??!!??!" i dont feel like i need to explain myself here because i feel like this is something most people already know.

the shrines are probably the most defendable parts of the game. there are plenty of interesting ones, like the twin shrines, or the ones with really elaborate, out of the box puzzles. however most of the shrines aren't like this, and are either "duplicate shrine of another shrine but HARDER" or "puzzles where you use one of your abilities twice." rarely do you actually have to use your brain for these puzzles because they're all so obvious on how to solve them.

so if the world is empty, the engagements are uncreative, what about the main story?

well, the main story is probably one of the worst parts about the game. actually doing the quests before the divine beast you're currently going for can be interesting. however, the divine beasts themselves are literally the same dungeon repeated 4 times with the same art style as every other shrine in the game. the story itself is bland and forgettable, especially compared to the wild creativity of other Zelda games. actually beating the game gives you nothing. the ending is weak and pathetic.

i hope ive given a somewhat decent summary on why i despise this game. anyway if you disagree with me you're wrong and fuuuck you.

A buggy, clearly unfinished mess of a game that completely falls apart near the end thanks to some atrocious combat and level design - And that's all after one installs the quite frankly necessary community patch that make the game actually playable.

10/10 - One of the best games I've ever played.

Seriously, despite all of the very real issues with this game, it still manages to be one of the most immersive and well crafted RPGs I've ever played, with a plethora of well written and memorable characters, some of the best quests I've ever experienced in a video game, (special mention to Calling Dr. Grout, one of my favorite levels in any game ever) and an incredible dark and sleazy atmosphere that just perfectly encapsulates the feeling of being a vampire in early 2000s LA.

You know a game is gonna be CRAZY good when the villain looks both gay and homophobic.

This game is unimaginably horrible and it's baffling it's the hill so many are willing to die on. There is no enemy variety, which is for sure a good idea for a modern open world game. There is no spell variety either (26), which again certainly was a great idea for a modern rpg based solely around it's magic set at a magic school, but hey Harry Potter has always had a terrible magic system so ¯\(ツ)/¯. For reference Final Fantasy (1987 NES) has triple as many spells (60), and Skyrim a more modern open world game for comparison has over 100 AND both those games have multiple combat classes besides magic. The game will let you use the "unforgivable curses" but it has no morality system to give any meaningful consequences to your actions because according to the devs it would be "too judgmental on the game maker's part". The world is empty, which is always a problem with open world games (not remotely a fan of the genre tbh) and every door is a loading screen. The game is also a buggy mess and anyone saying otherwise is just lying, the game literally has Denuvo lmao. But none of this is surprising, ignoring the original author for a moment, every trailer made it look lackluster and it's made by the developers infamous for Disney tie-in shovelware.

And now for the elephant in the room... The game doubles down on all the racism and antisemitism of its source material, anyone saying Terfling had nothing to do with this game is bending the truth. The official Q&A for the game on their site says they worked closely with her team so it perfectly fits her world, and that it does a little too perfectly. The main premise is squashing a goblin rebellion riddled with antisemitism. The goblin rebellions are not new to the franchise, they are a thing mentioned in the books and expanded material as something the students learn in history class. And what were all the rebellions about? The lack or basic rights like using wands, and checks notes wizards attempting to enslave them "as house elves" but we’re supposed to believe they’re still the villains throughout the franchise?
Which brings us to the next topic, the house elves... As in the source material Hogwarts is run by slave labor and the franchise doesn't want us to look deeper into what that means, waving it off with "well they like it". But if wizards can attempt to enslave goblins as “house elves” what does that actually mean, what exactly is a “house elf” and why doesn’t the series creator want us to examine it? The head house elf at Hogwarts becomes a companion, so you don't actually get to own a slave but you still get one by proxy. The game also lets you decorate the Room of Requirement with mounted house elf heads, with how controversial this aspect of the books has always been idk who on the dev team didn’t think “maybe we shouldn’t keep the mounted head of a sapient creature decoration item”. Again none of this is surprising given the source material where they decorate houses with elf heads and the kids put little hats on during christmas, oh isn’t it so cute and whimsical? And the fact that one of the lead devs was a gamer gate youtuber (them stepping down was never going to divorce the game from these elements). The game is also a prequel set in the 1800s so it can't actually effectively deconstruct the issues with the source material, the goblins are still the anti-semetic bankers, the house elves are still slaves, and the ("good") wizards are still the good guys that have every right to oppress them. Just like Terflings own politics and the politics of the source material the game's message is about preserving the status quo, nothing meaningful can change and it shouldn’t cause we have a continuity to uphold damnit!
The game also throws in the series "first trans character" who they named "Sirona Ryan", this is a name of a Celtic goddess (as many people will point out in an attempt to ignore criticism, despite the origin not being the issue with the name) but just like "Cho Chang", "Anthony Goldstein" and "Kingsley Shacklebolt" it's certainly a choice out of all the Irish names to deliberately use that one for your first trans women. Sirona was also very obviously thrown in last minute in an attempt to save face and say the game was divorced from Terflings and her raging transphobia, but as you can see the game is quite the opposite.
But you know despite all that 9/10 IGN-ostalgia am I right!

In conclusion this game is truly the “Legacy” of this franchise and I can see why fans say “this is everything I ever wanted in a Harry Potter game” because this is all the franchise really truly is. I certainly hope everyone who bought the deluxe edition for the sole reason to spite a minority the author is actively harming daily love their overpriced shovelware and fuck off. Remember yall were the same people in the 90s who hated and wanted to boycott the books for being “satanic” and "progressive". (spoiler alert they never were)

And for anyone who can’t let go of the franchise because of “childhood” and cause “it’s so magical”, let me recommend “Earthsea” by Ursula K. Le Guin, “Discworld” by Terry Pratchett, and “Percy Jackson” by Rick Riordian. None of those series are perfect and have their fair share of problems, but they were written by authors who actually cared, who actually took criticism and grew from it. You can let go and grow too.

This is my game. I love my game. I love it a lot and continue to work hard on it.

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by Durandana |

25 Games