This game was a pretty solid MVC clone but everyone I know uninstalled it when the devs abandoned it to work on an nft game, so yeah I'm never playing it again
Hard carried by gen 3's amazing battle mechanics and double battles being objectively awesome
Every other design choice in this game is just not good. It's just constant corridors with endless trainers and then a final boss about 15 levels above you and then it's over
There's some issues with blatant padding and filler, but when Twilight Princess becomes a Zelda game, it's immaculate. The combat and dungeon design is at its peak here.
MUCH shorter than I remember, but it's honestly a breath of fresh air after the last two 2D portable Zeldas overstayed their welcome. It's just a perfect little taste of the best of what 2D Zelda has to offer.