3672 Reviews liked by ProudLittleSeal


An underrated series, Metroid always brings unmatched exploration through beautiful alien environments. Prime 2 reinforces that environmental storytelling is the best narrative form for gaming, and its groovy OST is some incredible focus music.

Certainly one of the most unique games of all time, if nothing else. Super addicting, and also super frustrating at times. Despite not loving it, would kill for a higher budget modern take on it.

This review was written before the game released

"I'LL CRUSH YOU"

~me to ANYONE who talks shit about jack garland in any fucking capacity. the protagonist to surpass caim has arrived

EDIT:

ok here's an actual review - this is the best action game to come out in well over a decade. play on hard with party disabled and you'll have a thoroughly challenging experience with some of the best boss design the genre's seen period. come for the stellar combat; stay for more of it plus a godlike narrative. jack garland IS the best protagonist in ff

and he did it HIS way

This review was written before the game released

The true litmus test to see if you have the refined palate for kino or if you will get filtered

Gonna be in the minority here. I don't like this game very much. The zombies are bullet spongey and really annoying to deal with. Their grabs are magnetic and basically latch onto you from a mile away. Mr X is not scary, he is tedious as hell. I get so fed up of his constant bullshit that it's just not fun and he's not even difficult to take down, he's just a chore. A bunch of enemies have been cut as well as the zapping system which made the game a lot more strategic in the originals. If you want zombies with uncertainty built in, why not include the body burning system from REmake 1?.

Why then is Rugrats, one of our favorites of this week, the proud recipient of two E's? To be sure, it's got to be one of the weirdest events in the history of our ratings. Overall, Rugrats is an A game, but the sloppy control gets an E as does the difficulty level, if there is one. We feel bad giving the E's, but they are deserved.

The control can be very uncooperative thanks to the poor analog control, which will give you an idea of what it's like to be walking a baby. Is this intentional? Maybe so. Is it annoying on occasion? Absolutely. Does it preclude you from enjoying the game? Absolutely not. Will you get sick of running into walls just because these kids can't walk right? Maybe, maybe not. You might get a kick out of it.

Again, it is a great game, you should definitely play it. Parents should definitely buy it for young ones. It is one of the most imaginative games we have ever played. It is also one of the best lincense based games we have ever played. THQ did an outstanding job utilizing the voice actors from the Emmy-winning TV show to set up each game scenario with an in-game, cinematic sequence.

Our appreciation of this incredibly unique title is so high we want to show you the entire game, but unfortunately we just don't have the time. Maybe we'll set aside some time in January or February to cover the game in greater detail.

To give you an idea of the outstanding level set-ups and strong characterization, sit back for a few minutes and enjoy some hilarious clips from the Rugrats PlayStation game. We'll be back with Gex.

In the very short time I binged through the Yakuza series towards the end of last year, I fell in love with how wacky, emotional, action-packed, and unique it was. And with the final chapter closing on main protagonist Kiryu's saga in Yakuza 6, it was time for a new star to shine.

Enter Yagami, a disgraced Kamurocho lawyer turned detective who finds himself, with the help of friends and unlikely allies, solves one of the biggest criminal cases the district has seen.

Overall Judgment manages to hit all of the beats that made the first 7 Yakuza games so good. The story was gripping and cinematic, the characters were all memorable and likable, with the villains being as menacing as ever. I think this story in particular has plenty of twists and turns that felt mostly unpredictable, not to mention feeling more realistic and possible.

Aside from the story, in typical Yakuza fashion, you have an insane amount of side content to find. You can side missions, referred to as "side cases" in the game, which range from heartfelt to downright absurd. I will say that these side cases don't quite reach the heights that the mainline series does though, aside from a few memorable ones. Also, even with the vast amount of mini-games you can engage in, there's shockingly no karaoke. Still, I'm not one to complain about a lack of content, Judgment still gives you hours upon hours of content to explore. And the edition of drone races were an absolute blast. Not to mention the fact that this series continues to utilize the same map while still giving us new and memorable stories and side content is honestly incredible.

Game-play is similar to Yakuza in the sense of the whole beat-em-up fighting style. This time, much like Yakuza 0, Yagami has two different fighting stances depending on the situation, as well as new moves to unlock in the skill unlocking section (amongst many other up-gradable things.) Yagami's combat took me awhile to get used to compared to the Kiryu styles I got so used to utilizing, but I also appreciate the way it separates itself from the other games.

It also separates itself in the game-play department in ways that didn't quite stick the landing, and those were the tailing and clue searching missions, of which there were many. Overall they felt clunky, uninteresting, and derailed the momentum of the rest of the game.

Derailing from my one minor negative thought on the game, I wanted to bring up the visuals of Judgment, which utilizes the Dragon engine from Yakuza 6 as well as Kiwami 2. Once again this game looks phenomenal due to this engine. The attention to detail throughout this map is stunning, as well as the facial models of the characters. Just walking through this city at night and seeing all the lights reflecting off of the surfaces and puddles never gets old.

Overall Judgment isn't without it's flaws, but that could also be said about the majority of the mainline Yakuza series, at least in my opinion. And just like those game, the bad doesn't even come close to outweighing the good. This is one fantastic game.

Rating: 8/10

Judgment is the game that Ryu Ga Gotoku Studio made at the perfect time in the studio's career. Hot off the heels of Yakuza 6 and the conclusion of Kiryu's story, the only links to the mainline series that Judgment contains are some of the most beloved: the richly fleshed-out city of Kamurocho, and the wickedly charming tonal shifts that have become selling points for the Yakuza games as a whole.

It's also pleasant that Judgment has arguably the best plot out of every game RGG Studio has made to date. A gripping, personal tale about the secrets of a past murder case that brought the protagonist, Takayuki Yagami, to his knees, and how they're linked to an even more harrowing murder case at the present. Judgment's characters are lovable, its plot gripping, its side content engrossing and engaging, and that which makes it stand out from its mainline sister series wholly unique.

Judgement is a great introduction to the Yakuza series. Entirely self-contained, with a great story, loveable(and hateable, in a good way) characters, and a kickass soundtrack. The ending that wraps things up wonderfully is bound to linger in your mind for a while, and leaves you wanting more.

while there is some stuff people really over bloated the issues with this game and also come off as unfair
the 3 times i finished it i left each time loving it more and more than i did the previous time
absolutely fantastic game cant recommend enough

i hope everyone that complained the game was too short while ignoring side content is happy. now deus ex is dead.

I feel so lucky to have discovered Dishonored. It was way back in the day, 2015 or 2016, when I had just gotten my first laptop. I distinctly remember searching for games similar to InFamous, because that was one of my favourite games growing up. I had no idea how different they would be, aside from superpowers. Together with a recommendation from Playstation Access & a GOTY award, I decided to give Dishonored a try.

I disliked the game on my first playthrough. And the second. And the third. It took me 4 playthroughs to properly appreciate this game. Crazy, in retrospect. I attribute my initial disapproval to the Chaos system, my lack of experience and interest in stealth, and my expectations of Dishonored to be an "action" game. Let me elaborate.

Halfway through my first playthrough as a murderous psychopath, I learned of the Chaos system. Way too late for me to understand that I'd be getting the bad ending if I continued on my rampage across Dunwall. And thus, I spent the second half of the game painfully restricting myself to non-lethal stealth, just to end up with everyone hating me anyway. Bad first impression, I'd say.

So I tried again. Full stealth now. I hate sneaking around, and I hate being spotted and not being able to kill. Second playthrough botched.

Third playthrough. Trying to be flexible. Mixing stealth & action, lethality with mercy. Still didn't do it for me.

Fourth playthrough. After a break from the game, came back with no expectations. Took my time. Explored the whole map from top to bottom. Read everything. I loved it. Taking in the beautiful world that Arkane crafted, hearing the stories that are buried in every nook & cranny. Absolutely masterful. That time, I learned that sometimes, there is a right & a wrong way to play. And I'm glad that I stuck with Dishonored long enough to love it.

This game was part of my childhood for great reason, a large improvement on the first game. The story was amazing and felt good to complete. But the new mechanics allowed the online levels to reach a point that made the game what it is. I cherish this game and honestly think that it was one of the best games of the 2010's

I used to come home from school every day and play this for hours. My notebooks were filled with level ideas. This game sparked my love of game design and I have only positive memories of it. Beyond being just a game creation platform, it also had a fantastic story mode.