An emotional masterpiece. The conclusion to one of the greatest series of all time. It will forever influence my dnd campaigns and I can only hope I can capture an ounce of the ocean of magic that is this game.

Cult of the Lamb is a charming game that is equal parts Roguelite and base building simulator.

You play as the last lamb in (presumably) the entire world, as four deities and their followers have been hunting your kind down to avoid the fulfillment of a prophesy of their defeat by a lambs hands. You are saved from certain death by an imprisoned elder god, and tasked with leading a cult in his name, and dismantling the other religions.

The way this translates to gameplay is by going on crusades through other gods territories, weakening their influence, while also leading and managing your own cult settlement, by constructing buildings and gathering resources for them. Your followers are heavily tied to your progression, as the way you level up your combat abilities is through your followers devotion.

The game has a very satisfying gameplay loop, with you going on crusades to progress and collect resources, and maintaining your cultists wellbeing, during a constant day and night cycle. One complaint I have though, is that the different ways you progress are so spread out, that it is easy to forget about some of them for large chunks of time. I was going through the usual gameplay cycle, when I realized that I had forgotten to hold a sermon each day, which is how you upgrade your combat abilities in crusades. There are just so many mechanics that it is hard to keep track of them all. This is not a dealbreaker, but the game requires much more mental power then it first seems. Cozy game this is not.

Overall though, this game is a fun hybrid of many genres, and also stands by itself as something completely unique.

This game is incredible. It somehow got me to enjoy a deckbuilding game. I have tried games like Slay the Spire in the past but they never clicked. This game however did. The first of the three acts of the game was phenomenal. The atmosphere, the gameplay, everything. I found myself frustrated by my lack of progress at points, but kept on through sheer rage at leshy. Once the first act was completed and I was introduced to the ARG, I was hooked. I don't want to spoil anything, but this game in my opinion blows Daniel Mullins other games out of the water. It is simply amazing.

The greatest Point-and-click I've ever played.

Hypnospace is a alternate history 90s internet simulator, that has you searching what is essentially people's geocity pages in order to find rule violations. I promise you that it is way more interesting then it sounds. A large part of the enjoyment of this game is just exploring the pages and learning about the users and their world. Only around 10% of the pages are actually required in order to beat the game, but the fun is searching for them while also enjoying the other 90%. It is so easy to go down rabbit holes, like when you discover that certain users have a long standing feud that goes as far as them making hate clubs about each other.

Hypnospace Outlaw is a charming and calming game that perfectly captures the essence of the now lost early internet. I love it so much and I really wish more people talked about it.

Found this from a youtube video showcasing indie games, and I'm glad I did. This game is pretty unusual, but the best way I would describe it is a roguelike where you surf on slopes and bhop around massive areas, while shooting bizarre creatures with zelda-like sword beams.

The roguelike aspect is pretty simplistic, which works pretty well for it. The only thing that carries over between runs is whatever currency you put in your safe.

One of the big draws to this game, at least for me was its artstyle. Objects have similar textures to N64 and PS1 era games, while the sprite modelling reminds me of Scott Cawthon's Chipper and Sons lumber co., or its spiritual successor, Tyke and sons Lumber co.

All in all, Dreamwild is a charming action roguelike that can be practiced and mastered just as easily as it can be a simple bhop session.

You have been hired at Sintra Corp for one specific job. Kill the witch that resides in these offices.

With that vague job description you are thrust into the world of Yuppie Psycho, traveling between different office floors and avoiding the witch's monstrous creations all in the effort to kill her, and free the office from her curse. This game reminds me heavily of old RPG maker horror games, with a touch of more 3d survival horror games such as the resident evil series. While a walkthrough was helpful at times to avoid hitting dead ends, that is nothing new for the genre of survival/puzzle horror. Overall, it was a very enjoyable game with comedic and horrific moments alike that made you really feel like you were exploring the different floors and slowly tracking down the witch.

I am such a sucker for SNES games, and Earthbound is no exception. My first exposure to the series was in Super Smash Bros., the same for a lot of people. I remember playing it on virtual console as a little kid, and it was such a good introduction to JRPGs. So much has already been said about this game, and it is all true. I love every second of every playthrough of this game. (except peaceful rest valley)

This game has earned it's reputation as one of the greatest RPGs of all time. With a captivating story, amazing music, and combat that never gets stale like some other RPGs, Chrono Trigger is a classic, and a must play for anyone interested in JRPGs.

It reminds me of Manifold Garden, except more confusing and less interesting to look at. Not bad, but there are similar games that do it better.

Extremely tight fps with lots of niche mechanics. Not really my cup of tea, but I can tell its objectively a good game.

I think this game made me a better person.

A cute, cozy game that's unfortunately still in early access. Can't wait to play the full game!

This game is so beautiful. One of the most fun and creative puzzle games I've played.

Now I am fully aware of this games legacy, but while I played it as a part of my backlog, it really didn't click. It just felt like an endless amount of enemies with barely enough health for each encounter, all in super generic environments. I played the game about halfway through, and I don't feel that the game had much else to offer me.

2016

A charming short puzzle game that reminded me a lot of Thomas was Alone. The bright colors can be harsh on the eyes after a while though.