RKPrime
2019
2023
Dredge is bullet proof top to bottom. Music is incredible, sound design and vfx are perfect. The gameplay is a perfect marrying of exploring in a boat, fishing minigames, rpg trees and filling out a compendium. Vibes are immaculate, mysteries abundant, characters and world fun. Do not sleep on Dredge.
2022
2024
2021
Excellent game. Drips and oozes style, the fights are bombastic, the music kicks, it's playing in an anime in the best ways possible.
There are some annoying collision issues with wall spikes during precise platforming segments which bother but don't break the experience.
Fast travel should be mapped to trees, not statues. And Ubi shouldn't have locked a collectible tracker to a premium edition!
There are some annoying collision issues with wall spikes during precise platforming segments which bother but don't break the experience.
Fast travel should be mapped to trees, not statues. And Ubi shouldn't have locked a collectible tracker to a premium edition!
2023
Music absolutely bangs. Cannot say it enough. Had two original songs with vocals in my spotify repeat through the end of the year.
Characters are neat. I love companions having their own storylines, I didn't love progressing a single companion, getting loads of battle benefits then going back to square one to advance someone else. It really limited how much I was able to fuse or leverage high level mechanics. It's difficult to onboard party member options in RPGs like this. The ranger captains all rock, world aesthetic is wonderful. Loads of weird little guys that I really enjoyed seeing, collecting, battling with and as. Fusions rock, fusing everything rocks.
The type chart is informed and inventive, mechanics of buffs and debuffs rather than super or ineffective is great.
Progression stutters and feels very limited at times. I just had a lot of issues playing through the game at times. I love the attempt and want more things like Cassette Beasts (but it speaks for itself that I wasn't compelled to touch any DLC content after rolling credits)
Characters are neat. I love companions having their own storylines, I didn't love progressing a single companion, getting loads of battle benefits then going back to square one to advance someone else. It really limited how much I was able to fuse or leverage high level mechanics. It's difficult to onboard party member options in RPGs like this. The ranger captains all rock, world aesthetic is wonderful. Loads of weird little guys that I really enjoyed seeing, collecting, battling with and as. Fusions rock, fusing everything rocks.
The type chart is informed and inventive, mechanics of buffs and debuffs rather than super or ineffective is great.
Progression stutters and feels very limited at times. I just had a lot of issues playing through the game at times. I love the attempt and want more things like Cassette Beasts (but it speaks for itself that I wasn't compelled to touch any DLC content after rolling credits)
2021
Do not play Sable on the PS5. It runs too poorly!
I had been following the Shedworks team for year leading up to Sable's 1.0 release, and porting over to consoles. I previously played a couple hours through gamepass and fell out of it, before returning for a platinum run on the PS5. (See opening note).
Sable is a BOTW-like whose greatest strength is its writing quality, and that's not meant as a dig at any core mechanics. The exploration, climbing and overall intrigue of the world are intact and high quality.
Sable suffered for me as it ran abysmally on the PS5. I wanted to appreciate the color palette used to define each distinct region, and the options to turn on color blind modes and toggle line weights. I eventually gave up with any of it as it caused the game to run substantially worse.
I couldn't appreciate the intentional decisions by the devs to have Sable and other character models move at a lower frame rate than the world for an intentioned look, which never came off because the game never ran at a smooth frame rate of any kind.
Fishing compounded all of the game's issues. Inputs would be lost, it was a tremendous pain.
Sable commits the sin of having a day/night cycle in game with quests and other events occurring at times throughout the day, but no ability to advance time.
It bums me out to leave what could've been a genuinely profound and moving experience on such a sour note. There's a very quality game in here with better optimization and some quality of life improvements.
I had been following the Shedworks team for year leading up to Sable's 1.0 release, and porting over to consoles. I previously played a couple hours through gamepass and fell out of it, before returning for a platinum run on the PS5. (See opening note).
Sable is a BOTW-like whose greatest strength is its writing quality, and that's not meant as a dig at any core mechanics. The exploration, climbing and overall intrigue of the world are intact and high quality.
Sable suffered for me as it ran abysmally on the PS5. I wanted to appreciate the color palette used to define each distinct region, and the options to turn on color blind modes and toggle line weights. I eventually gave up with any of it as it caused the game to run substantially worse.
I couldn't appreciate the intentional decisions by the devs to have Sable and other character models move at a lower frame rate than the world for an intentioned look, which never came off because the game never ran at a smooth frame rate of any kind.
Fishing compounded all of the game's issues. Inputs would be lost, it was a tremendous pain.
Sable commits the sin of having a day/night cycle in game with quests and other events occurring at times throughout the day, but no ability to advance time.
It bums me out to leave what could've been a genuinely profound and moving experience on such a sour note. There's a very quality game in here with better optimization and some quality of life improvements.
2023
2023
Games don't get more complete than this. Tears of the Kingdom is an ante up in every possible way. I've never played anything like it. The abilities and world systems lend themselves to some of the most inventive and unique gameplay I've ever had the pleasure of tooling around with. I was captured in the world. The story melted my heart.
Several heavy shortcomings hold it back from being a perfect game!
Several heavy shortcomings hold it back from being a perfect game!
2023
Tchia's New Caledonia influence is more than a tagline for advertisement, it's something that's felt the whole way through. I haven't had a game experience quite like this one.
The loop and sheer number of collectibles can get a little exhausting, and it is a bit clunky to swap between the map for navigation. Though the experience remains very enjoyable throughout
The loop and sheer number of collectibles can get a little exhausting, and it is a bit clunky to swap between the map for navigation. Though the experience remains very enjoyable throughout
2016