Razalhague
Bio
My reviews are generally focused on the gameplay and game design, and more on the stuff I didn't like than on the stuff I did. I make no attempt at being comprehensive, just mentioning the stuff I find most relevant or interesting.
Things that generally get higher scores from me:
- consistent worldbuilding
- feels
- great controls
- moody atmosphere
- a good difficulty curve
- a sense of:
— discovery
— freedom
— choice
— control
5 - 4 = loved it
3.5 - 2 = mixed feelings
1.5 - 0.5 = various degrees of suck
no stars = not in a position to rate (have forgotten too much or didn't play very far etc.)
My reviews are generally focused on the gameplay and game design, and more on the stuff I didn't like than on the stuff I did. I make no attempt at being comprehensive, just mentioning the stuff I find most relevant or interesting.
Things that generally get higher scores from me:
- consistent worldbuilding
- feels
- great controls
- moody atmosphere
- a good difficulty curve
- a sense of:
— discovery
— freedom
— choice
— control
5 - 4 = loved it
3.5 - 2 = mixed feelings
1.5 - 0.5 = various degrees of suck
no stars = not in a position to rate (have forgotten too much or didn't play very far etc.)
Badges
N00b
Played 100+ games
Roadtrip
Voted for at least 3 features on the roadmap
GOTY '23
Participated in the 2023 Game of the Year Event
Favorite Games
157
Total Games Played
016
Played in 2024
017
Games Backloggd
Recently Played See More
Recently Reviewed See More
The gun crafting is absolutely the best part of this game. The rest is somewhat mediocre and repetitive, so I wouldn't recommend this if the crafting (and fighting with your crafted guns) doesn't interest you.
Once you figure out what works for you, I'd advice against rebuilding the same two guns over and over for every single mission, as that is just going to bring the mediocrity and repetitiveness into focus.
Once you figure out what works for you, I'd advice against rebuilding the same two guns over and over for every single mission, as that is just going to bring the mediocrity and repetitiveness into focus.
Trying to look back at this objectively, it's not particularly good as a game. Of the three win-conditions for a race (drive until finish line, wreck all opponents, kill all pedestrians), it's wrecking all your opponents that is almost always the best strategy since they don't really have a defense against that. AFAIK only you can fix your car, so it's not even that hard and victory through destruction is pretty much just a question of time.
And yet, I had a ton of fun playing this as a kid. The value of this game isn't in the challenge, it's more in the aesthetics, the fun of a physics simulation, and the freedom of a sandbox.
Also, the soundtrack rocks.
And yet, I had a ton of fun playing this as a kid. The value of this game isn't in the challenge, it's more in the aesthetics, the fun of a physics simulation, and the freedom of a sandbox.
Also, the soundtrack rocks.
A very good game with excellent worldbuilding and exploration. While there is argument over whether this counts as a metroidvania or not, I have to say that it still scratches the same itch for me, and in fact does it better than many "proper metroidvanias".
My main complaints are the insta-kill spikes and pits, and how a part of the (free) DLC is only accessible in NG+.
My main complaints are the insta-kill spikes and pits, and how a part of the (free) DLC is only accessible in NG+.