Completionist's Nightmares

Obsessive amounts of grinding, buggy/annoying achievements, insane amount of minimum playthroughs required, incredibly difficult to do, Etc.
TL;DR - Games with achievements that are actively annoying to get to the point they can ruin (or enhance) the experience if you're going for them.

Purple Hat achievement.
The problem with it is the weird physics it has and that it rolls.
RetroAchievements - No death no quit-out achievement.
Game forces you to have a buzzing phone during your entire playthrough, buy another of the developer's games, not allowing you to reset when the game has janky physics
RetroAchievements - There's a secret minigame of a "15 Sliding Block Puzzle" (4x4) with 4 achievements based on beating it, each with less and less time for you to beat it. All the other versions of FFI don't have this achievement (or if they do, it's just beating it once) but the PSP version has one for beating it in less than 30 seconds, less than 1 minute or less than 2. Even when doing it with a solver and pausing and unpausing, I barely reached 26 seconds because the RNG of the puzzle was in my favor.

Genji Armor Achievement; Rare drop (1/20) from a rare monster (1/64 chance to appear). Multiple hours of grinding required if not lucky.
Genocide achievement requiring 50K kills.
The fastest way to grind this achievement takes around 2.5 hours~ by doing an exploit.
Custom levels do not count towards the achievement either.
An already hard game that requires you to handicap yourself to get all the achievements. Fun, but a miserable experience.
RetroAchievements - No death no save achievement on a 40h~ish hour game. Incredibly painful to do without speedrunning glitches.
RetroAchievements - No death no save achievement on a 40h~ish hour game. Incredibly painful to do without speedrunning glitches.
RetroAchievements - No death no save achievement on a 40h~ish hour game. Incredibly painful to do without speedrunning glitches.
RetroAchievements - No death no quit-out achievement.
(RetroAchievements) - Set requires you to straight up use incredibly tight speedrunning tricks to sequence break the game.
Achievements require to constantly reload big areas with big loading zones that have 1% chance to spawn. Others ask you to stay in the level for 8+ hours before you can even attempt to get them, and there's a chance for it too.
Requires 50 hours of grinding to get all achievements in the DLC.
RetroAchievements - Pacifist and no death achievements.
Scoring achievements that can sometimes be incredibly hard to do with underpowered classes.
Scoring achievements that can sometimes be incredibly hard to do with underpowered classes.
Scoring achievements that can sometimes be incredibly hard to do with underpowered classes.
Scoring achievements that can sometimes be incredibly hard to do with underpowered classes.
Scoring achievements that can sometimes be incredibly hard to do with underpowered classes.
Scoring achievements that can sometimes be incredibly hard to do with underpowered classes.
Scoring achievements that can sometimes be incredibly hard to do with underpowered classes.
Scoring achievements that can sometimes be incredibly hard to do with underpowered classes.

Comments




Last updated: