2022

The best execution of an explorable (or at least bumble-through-able) Giger world I've seen in a game, but let down by reliance on sequence puzzles that are barely more involved the switches in Quake and a total lack of any reward for using resources well.

I didn't find this game particularly scary and the resource management was pretty lax from about when you get the shotgun onwards, but it's mechanically solid enough to hold engagement, and I didn't experience any major glitches like I so often do in games.

I think the only change that actually improved anything was the Nihilanth, otherwise this remake does very little to adress what I consider to be the flaws of half-life and made me do like 3 times as much shitty platforming when Xen rolled around.

Nothing about this game is nearly as annoying as the worst parts of Far Cry 1, but it also lack the highs that game managed to reach when it wasn't too busy smashing its own balls with a mallet.

Best Duke Nukem game since Manhattan Project

A game about apathy that makes you love the world

Sometimes the scattershot approach doesn't work out too well

This game has one of the worst bosses I've ever fought in it.

This game is buckling slightly under its own weight and has telltale signs that a heavier load may have been planned at some point. Overall enjoyable, but it runs kinda weird and feels a little squeaky around the joints of many major mechanics.

Farcry is a game that hates itself nearly as much as it hates the player.

Less annoying than the later parts episode 6 of the basegame, but still busted my balls pretty hard in the end

Raven's tendency to build a solid core and decorate it with half-finished bullshit is in full effect here.

Cute little mod, a little heavy on the ambushes

A tightly paced campaign which does it's own thing as much as it emulates that game that lead to the development of the mod it sprung from being shifted from the Quake 2 engine to GoldSRC.