Solid if slightly baffling little game. I'll be keeping my eye on Soliel.

Quantum Break isn't interesting enough for it's own gimmicks and it's gameplay is too weak to patch up the holes.

I think whoever made this could make something pretty cool.

Kind of sad that this game didn't find ways of being as unexpectedly stupid as the first game was, but the visuals are so expressive and interesting that I still enjoyed myself.

Gameplay be damned this is primo "horrible balding man" content

This game is kind of vapid and uninteresting, but on the bright side you aren't even allowed to interface with it in a way that requires any thinking.

This is that peak mid. You could carve 2 or 3 better games out of what's already in this one, you would just risk alienating a few people in the process.

I played this game at a glacial pace, but overall I think it's pretty charasmatic and had some interesting ideas about what a 3D platformer should be.

This is probably simultaneously the most functional and least charismatic game I've played in the niche it resides in. There are some interesting mechanics though.

This game would be great if it didn't penalize you for playing it

The sidequests and dungeons are a little bland from what I sampled of them, but this game's art direction and world are both immaculate.

One of the least enjoyable FPS experiences I've had to date, with a story to match.

There should have been more mazes in this one

Genuinely confused by how little I liked this game

This game is fine in the absolute sense but it's not what I want out of playing a _shock game and it brings stuff that was only a little annoying in the first bioshock into much sharper focus