Played it first time in 2019 from Halo:MCC and it became one of my favorite fps of all time and personally my favorite halo game despite its flaws.
What makes gameplay so special are AI enemies, environment, climate, perfect gunplay and this music OOOOOOOHHHHHHHHHHHHHHHHHH.
But yeah there are some elements that can make people go insane, even myself. This one mission with bridges, which never ends, some flood enemies cough, cough with rocket launchers are painful on every difficulty level.
I appreciate this game even more after replaying campaign alone on legend. Its one of those games that gets better when playing on the highest difficulty.
Split screen is nice. Multiplayer can be fun, but I think every other halo game is better in that aspect. Everyone use magnum and nothing else.
No matter what I will love this game forever.

This game helped me during my mental breakdown with its music, world atmosphere and great message that sometimes hits well.
Story has great beginning, but can't hold up with its pacing and slowly becomes dump shit insane. Characters like Deadman and Heartman are great, the rest only if they can preform a good acting.
Yeah, gameplay is walking or driving. Good parts are multiplayer concept, planning the journey. Battle segments sucks, only one good boss fight.

Its funny how one character carries the game. The rest is still fine, only the ending wasn't that good.

While making a sequel its important to look up what wasn't good enough in previous game and maybe take a different approach, without losing the magic. Banjo-Tooie does this job perfectly, however with a bit of sour.

What I love the most in Banjo-Kazooie is worlds' design. You can go to the center, look around and you already have a bit of understanding what to do to get jiggies. In Tooie with a pack of new mechanics like playable Mumbo, separate Banjo and Kazooie, discovering new moves in every new world and worlds that are much bigger and more connected to each other creates an experience that can be a hit or miss for a player. In later worlds a need to going back to same place with other character or trying to remember where the "doors" lead to can be very tiring. Running around the big world with a few fast-travel panels and constantly respawning enemies is not as fun as exploring more concentrated worlds in Banjo-Kazooie.

With that being said, Banjo-Tooie is still an amazing platform game that is still worth playing. Movement is smother, funnier humor, cooler ideas behind minigames, a lot of cool boss fights, worlds are more interesting and bigger. If you love 1st game, you will definitely love Tooie too, maybe even more for slower paced gameplay. Magic is still there.

Really well made survival horror game with great gameplay, locations design and good climate.
Things like HUD and menu should have more soul, cuz this simplistic style doesn't fit imo. Fighting monsters with big eye and dogs is very frustrating.

Playing this trilogy is like watching good old cartoon on TV.
I wish it was my childhood game.

This game is enough reason to invent time machine.

This game is so cool I wish friends were real.

If you like dystopian books and cRPGs, go play it.

This game surprises with its original world and engaging dialogues with different types of people, very unique stats which changes the way conversations go. BEAUTIFUL ARTSTYLE, maybe the best I've seen in gaming. RPG elements are implemented very well, you actually care what clothes to wear, what thoughts to have in mind or what stats to promote every level up. For a game that is all about talking to people and listening to them, its so well done. 1st day can be rough, but later on it becomes kinda easy, I mean you won't die easily with all the items and money.

Also the way creators showed the ultraliberalism and fascism is one of the most funniest shit ever.

So much soul and human heart was put into this game, it feels unreal.

So good star wars game it turned my xbox into a loud TIE fighter when I was playing on quality mode.

Flaws in controls, camera problems and Knuckles' long ass levels can't stop me from enjoying this charming and fun game.

When I saw first trailer I didn't liked what I saw. I thought this one would collapse and write itself as another ubi's live service failure. Also there is "XD" in the title, like why did they do this. Still I checked it out, because it's F2P with no P2W elements and I enjoy arena/movement shooters, so why not.

My first impression weren't good by looking at this game. I think this is one of the most generic looking game out there. Everything feels generic: artstyle, UI, HUD, OST, characters... , literally a fucking generic type game. It's like I'm playing a mobile game. Other good multi FPS games care about somehow care to feel authentic e.g. Team Fortress 2 has cool characters or Helldivers 2 this whole "FOR DEMOCRACY" thing. XDefiant has nothing like that.

Good enough, gameplay is really solid. Every character is equipped with primary gun, secondary gun, unique passive ability, tactical ability, grenade and ultimate. Basic stuff, but it works well. I found no ability or gun overpowered to the point everyone use it. Abilities feels rewarding if used properly and they aren't a dominant thing during fights, shooting is still what matters the most nad time-to-kill feels alright. For a launch, it's a very balanced game.

Similar thing goes for modes. There is team deathmatch, domination, push the payload, etc. And yeah, there could be something more original, but what we got is done well.

Still what matters the most is the further support. Content wise game offers enough for now, but what I'm looking for is not only same things added. This game needs more originality.

Main reason I enjoy this game is because I'm thirsty for new arena/ movement shooters for casual players that aren't COD or halo. XDefiant is just solid FPS, nothing more and it hurts.

And fuck Ubisoft Connect for not letting me play it on PC (app just doesn't work), add it to steam please.

I love when devs don't take their games too seriously, but they are still proud of what they made. NMH steals your heart with it's style, very fun combat and great story.

Travis is very likeable character. Despite being an arrogant loser, his every interaction with his enemies is really well done. Game both shows his aggressive nature and some kind of honor. So the story not only is deep like the wounds in enemies bodies, but keeps entertaining gamers who want to have fun.

Gameplay is very fun, but flawed. Combat is easy to learn and keeps getting better. Some bosses are great, others a bit less. Sometimes controls are clunky and can get on the nerves. Fighting weak enemies in long battles is the best I think.

Between missions Travis need to get cash so there are minigames and challenges to do. They are fun, but moving in town gets too repetitive.

One of the best aspects of the game is how stylish it is. I would say it is very videogame like. The HUD, a lot of different transitions between places, art style and animations - all of it has charm. And banger OST.