SamWise
2020
3 hours of chasing around a monster with boring encounters, and ending it with that teaser really reminds me that paid dlc like this sucks. The teaser itself was neat, and the added Alan Wake lore was cool too but why wasn't this just included at launch as a side quest in the game for players to find I'll never understand.
2012
2022
"All things end, all things burn to ash. But you, my friend, burn bright."
A genuinely fun stealth action adventure with some immersive sim elements in Arkane's gothic city assassin sandbox of crooked politicians, rotten rich folk, dirty police, thugs and one plague rapturing the streets of Dunwell still makes for some thoughtful level design, beautiful art direction and one wronged man's mission of revenge still a joy to surf through even if it wasn't as difficult (even on the highest setting) that I was hoping for.
Edit: yet another game I started on PC recently that corrupted my save and thus I had to settle for a inferior version thanks to PC versions just never letting me enjoy games in peace without some technical hitch.
A genuinely fun stealth action adventure with some immersive sim elements in Arkane's gothic city assassin sandbox of crooked politicians, rotten rich folk, dirty police, thugs and one plague rapturing the streets of Dunwell still makes for some thoughtful level design, beautiful art direction and one wronged man's mission of revenge still a joy to surf through even if it wasn't as difficult (even on the highest setting) that I was hoping for.
Edit: yet another game I started on PC recently that corrupted my save and thus I had to settle for a inferior version thanks to PC versions just never letting me enjoy games in peace without some technical hitch.
2016
"I'll come back for you"
I still greatly admire and respect Sam Lake & Remedy's ambitious multi media experiment, race against time, 12 monkeys/primer inspired blockbuster adventure. Even if it falls short of those ambitions with the cheaply made CW live action episodes that feel more like homework and a chore to work through then substantial. A story that almost try's too hard to be convoluted but feels too stuffed with countless files, emails and collectibles that tie into the web series that amount to really nothing and almost wished I got just a couple of shorter cutscenes in there place just to learn more about important character motivations and goals and not hit the brakes between each act to watch a subpar web series. Despite in all of its story woes and weirdly placed moments where interactivity is taken away the gameplay is a blast even if it borders on surface level with stagnant AI that even on the hardest difficulty didn't make for much of a challenge. The narrative hits a couple of fun satisfying payoffs and concepts that make up for a lot of its paper thin characters, and boring worldbuilding. In the end Quantum Break mostly is a mixed bag of fun campy action thrills, middling cheaply written sci-fi melodrama, a weird web series, and beautifully impressive visuals that never really amount to any of Remedy's highest points or into an expierence I love or hate but find rather puzzling and inconclusive.
Sidenote: PC Gamepass/MS store version has a broken graphical glitch you should avoid this version as theres no fix.
I still greatly admire and respect Sam Lake & Remedy's ambitious multi media experiment, race against time, 12 monkeys/primer inspired blockbuster adventure. Even if it falls short of those ambitions with the cheaply made CW live action episodes that feel more like homework and a chore to work through then substantial. A story that almost try's too hard to be convoluted but feels too stuffed with countless files, emails and collectibles that tie into the web series that amount to really nothing and almost wished I got just a couple of shorter cutscenes in there place just to learn more about important character motivations and goals and not hit the brakes between each act to watch a subpar web series. Despite in all of its story woes and weirdly placed moments where interactivity is taken away the gameplay is a blast even if it borders on surface level with stagnant AI that even on the hardest difficulty didn't make for much of a challenge. The narrative hits a couple of fun satisfying payoffs and concepts that make up for a lot of its paper thin characters, and boring worldbuilding. In the end Quantum Break mostly is a mixed bag of fun campy action thrills, middling cheaply written sci-fi melodrama, a weird web series, and beautifully impressive visuals that never really amount to any of Remedy's highest points or into an expierence I love or hate but find rather puzzling and inconclusive.
Sidenote: PC Gamepass/MS store version has a broken graphical glitch you should avoid this version as theres no fix.
2004
1998
2001
"He was trying to buy sand for his hourglass... I wasn't selling any"
"I walked straight in, playing it Bogart, like I's done a hundred times before."
Remedy's hard boiled neo noir Gun-fu debut about a sigma cop out for blood reaches levels of peak fiction I didn't know were ever possible. Bonafide Kino.
"I walked straight in, playing it Bogart, like I's done a hundred times before."
Remedy's hard boiled neo noir Gun-fu debut about a sigma cop out for blood reaches levels of peak fiction I didn't know were ever possible. Bonafide Kino.
2023
"Harder, Better, Faster, Stronger"
While more of the same GR2 is an all thrills, no frills sequel and improved on pretty much most of the complaints I had with the predecessor to which were few but nothing detrimental to the core expierence. GR2 fuckin rules, once it starts it doesn't stop with few moments to breathe and a sequel that delivers on some of the best momentum traversal parkour, fast paced combat, and just a enough new additions to culminate into pure adrenaline action kino ecstasy. One of the years best.
While more of the same GR2 is an all thrills, no frills sequel and improved on pretty much most of the complaints I had with the predecessor to which were few but nothing detrimental to the core expierence. GR2 fuckin rules, once it starts it doesn't stop with few moments to breathe and a sequel that delivers on some of the best momentum traversal parkour, fast paced combat, and just a enough new additions to culminate into pure adrenaline action kino ecstasy. One of the years best.
2018
2017
Difficult not to compare to the works of Playdead but find its own grooves with a unique style with a dripping gross rot of Tim Burton, Henry Sellick and Phil Tippett mix of art and ghoulish atmosphere to soak up in its short runtime of 2ish hours it took breeze through. Decent October recommendation.