𝐂𝐨𝐧𝐬𝐞𝐜𝐮𝐭𝐢𝐯𝐞 𝐏𝐫𝐚𝐲𝐞𝐫𝐬 𝐊𝐢𝐥𝐥

ᵀʰᵉ ˢᵘⁿ ˢʰⁱⁿᵉˢ ᵀʰʳᵒᵘᵍʰ

M̸̮̦͒̆͋̅̊̐͠͝ơ̶̲͕̭̯͆̍͛́͐̂̕s̵̼̹͓̞̒̀̈̑͜ẗ̵̨̛̜͙̝̠̺̤̲̗̓̅̂̐̑̂ ̵̬͕̲̾͌̿C̴̡̧̛͍̖͕̮̯̺͇̎̇̄͐̃͌͜͝͝a̵̩͈̗̦̪̯̭̬̩̒̈́̎̅n̶͍͚̈́ ̵̱̈́̊B̶̰̭͈͔͙̩͚̮̝̑͆̿̎̃́̕u̶̘̫̲͖̘̤̦̬̇̾͑̓͛̀͗̾͂r̴̼̍̐̐̒ņ̷̟͖͓͖̬͆̐̑͊,̴͓̺̺̗͑͑̑̉͠ ̸̢̛͔̠̹̬̼̱̘̞̈B̵̢̧̭̱̝͖͚̬̠̆͐̈́͒͜͠ú̵̮͎̉t̴̢͕̘̺̤̄͆̒̍̈́͆̽͝ ̸̖͂̀̒Ĭ̶̛͈̤͉͈́̾͝ñ̸̜̞̲͍̝̣̳̫͉s̶̳͑̽̅͗̿̋ï̸̧̺̪̱͉͈̲̊̍͗̿̋̍́̃̚d̷̳̰̬͚̙̯̜̣̾̋̀̈͊̌͆̏͝ȅ̵͎̗̙̼͖̠͉͔̈́͐͗̈́ͅ ̷͎̼̜̈́́̓̌͘̚̚͘͝T̵̯̖̙͎̭͈͖̮͔̔̓́̀̿͊̃̑͝h̵̺͓̫̹͊e̵̛̗̻̦̗̣ͅẙ̷̻̥ ̵̧̢͔̯̖̣̭̟͔̳̋́̑̈́̇͒͛C̶̫̰̦̫͍͔̮̲͖͆̀̽͋̉̿́͂͝â̴̫͉̤̠̻̜̭̙͇͗̀̅͑̅̏̎͜͠n̶̖̜̯̗̎̓'̵̡̩͖̹͓̺̳͓̬̠͗̐̚ţ̵͉̱̘̱̝̌͊̒̽̔̅̎͗̕͠ͅ


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Best new game debut I've probably played since Signalis and Tunic, a Metroidvania designed as a logic puzzle solver where the environment is the challenge. With some of the best foreboding yet ambient atmosphere to match its beautifully CRT scanlines pixel art. My GOTY at the moment, don't miss this.

A pretty fun retro throwback survival horror of blocky polygonal PSX models, a desolate tone, fun puzzles and atmosphere make up for an easy time for veterans of the genre like myself (maybe hard mode will fix that). Save room music was pretty perfect though, would like to see this studio develop this style further in future games.

Early Access Impressions:

"How disappointing... Even your own history rejects you"

Happy to report Moon Studios follow up to the fantastic Ori games makes a strong first impression in what might just end up being their most valiant and ambitious effort to date. An isometric ARPG Soulslike with elements of life sims like Stardew and Animal Crossing in the beautifully strikingly dark and oppressive world that is Isola Sacra. There's a long road ahead before 1.0 but I've already put in 37 hours of playtime and can't get enough of the world and gameplay loop after already finishing the main story content that's available at the moment. I rarely jump in and gamble on early access releases and even right now I'm not sure if I could recommend this in the state its in as its only really a foundation and the performance issues that have plagued it for me. But the team at Moon has done a great job with player feedback and a number of things I had issue with on the first day have been improved or fixed. I really can't wait to see what's next for the characters of Sacrament and challenges that await me. Rarely do you see a studio take this much of a swing into new territory and still retain a lot of their identity. I can only hope from here on out that Moon delivers on their promise as this could end up being one for the ages.

Crunchy and chunky gory aesthetics to match a somewhat derivative DOOM (2016) inspired metal OST and fun weapons to blast away with for about 6ish hours even if the finale is pretty underwhelming. Not my personal favourite in the boomer shooter revival I've played recently but still worthwhile for its Retro fitted visuals and some really fun level design and combat arenas.

A charming little fan project, nightmare kart looks like a blast. This is the closest we'll get to Bloodborne on PC for the meantime.

"If we can discover the meaning in the trilling of a frog, perhaps we may understand why it is for us not merely noise but a song of poetry and emotion."
- Adrian Forsyth

"Oblivion fades. This tales end has been unwritten"

Dragon's Dogma II is what Evil Dead II is to The Evil Dead. A fully realized reinterpretation of the original while offering up a new refreshing expierence within. A sequel 12 years later that still defiantly holds onto its principles and core design philosophy in never giving the player a streamlined expierence and one that you have to earn by your own trials and tribulations of expedition through countless wandering, brawls and battles with towering giants, monsters and dragons. Not without its caveats (I would have loved more traditional dungeons then the spree of caves in the world) but I can't help but respect Itsuno and the team at Capcom still holding onto the dream they had with Dragons Dogma in 2012 to deliver the definitive version of some of the best Action RPG gameplay the genre has seen to match its colossal sized monster fights while expanding the vast mythos of DD's world. Its as old school adventuring as it gets here.

"When I'm In Command, Every Mission Is A Suicide Mission." - Zapp Brannigan

I got nothing interesting that hasn't already been said about this game, its a wonderful rootin tootin, alien shootin, liberty bootin, ode to Starship Troopers and one of the best Multiplayer games I've played since the days of Left 4 Dead.

Much of this games barebones issues would be somewhat forgiven if it was just simply scary or had an ounce of tension. Games chasing multiplayer trends and not releasing till those trends are well worn out and something new and interesting comes along only makes your game look significantly worse by the time it releases. The final level and ending cutscene fucking suck and just make the expierence that much worse. Just get some friends together to play Lethal Company or Helldivers II instead.

A sequel that takes a totally new different approach in its design to the first games formula and it mostly pays off incredibly well. I think some of the levels feel padded out which leads to some annoying tedium, the boss fights aren't as dynamic and don't take as much risk as the first games. But the game makes up for it in much smoother gameplay in its platforming, combat, etc. Fantastic presentation and atmosphere in each level bring the world of Sly Cooper to even more life then the first games. Only issue is that the levels don't feel at all well designed for Bentley or Murray to run around in. Another noticeable step up from the first is the games narrative, the core gang each have even wittier and funnier written comradery, it also makes them all feel fleshed out as characters who learn and grow. Murray especially becomes an actual character this time and isn't just the fat one in the group looking for hot dogs like in the first game. Bentley having his moments to take the lead beyond the planning phase and face his fears. Overall a surprisingly great sequel full of surprises and fun even with its rough edges. Another 6th generation PS2 gem.

A game with 10/10 aesthetics and presentation. Absolutely adored the art style, music, and craft. Unfortunately can't say the same for the entire gameplay expierence as its (ahem) paper thin and too long with not enough ideas for the kind of game it is. If its length was cut in half this would have been a significantly more impactful gem of some of Media Molecules strongest flourishes in creativity that are vividly brought to life on its center stage. A shame Mm spent all this time after the fact on Dreams and never took a swing like this again.

(I hear the Vita version is better but not sure by how much)

Deserves much love and reverence as the genres contemporaries at the time of release and even after all these years. While it borrows from your Crash Bandicoot's, Spyros, Ratchet and the likes, Sly Cooper knowingly does so and still shapes out an exciting globe trotting crime caper oozing with style and personality. A great mix of stealthy platforming and rewarding collecting that incentivizes the player to complete the Theivius Raccoonus with new tricks and abilities. A soundtrack and atmosphere that hits nostalgic notes in my brain for a era of games that I still long for. All rounded out with a wonderful cast of characters and rogues gallery of cheeky villains. Sly flirting with the hot cop whos gunning after his ass, he's just like me for real. Easily one of the 6th generations best platformers.

Side note: I love the diegetic bass notes that play when Sly sleuths around. SOUL!!!!

Imagine a game made by someone who got trapped inside Garrys Mod for 20 years with nothing but acid tabs and RC cola as their only sustenance.

One of the stranger and unique collaborations in media released alongside a anthology anime film of the same name that includes a short by Katsuhiro Otomo (of Akira fame). Short Peace is a neat little action platformer albeit pretty simple given its short runtime of just over an hour long, but your mainly playing for the story written by Suda51 and the wildly blazing presentation where every cutscene is constantly changing styles.