214 reviews liked by Schafsinn


Fun game for co-op, engaging combat and boss encounters, ridiculous story and banger soundtrack, my only complaints are the controls sometimes ruining tight encounters, the annoying cutscenes with out of nowhere QTEs, and the final boss fight being ass

Resident Evil (2002) for the Gamecube is a fantastic remake that breathes new life into the survival horror classic. The pre-rendered backgrounds and tank controls create a tense atmosphere, while the puzzles, item management, and limited ammo keep the gameplay thrilling. New content like extra areas and a deeper dive into the narrative add replay value for fans, while the survival horror elements remain effective even today.

Yeah man this is my "The Last of Us", in the way people adore it to death. Following the development of this game so closely up to release, experiencing said release moment, and beating the game is one of those experiences I still hold dearly, and this replay reminded me of that; This game is quite literally the reason why I pursued game design, and it put me on the path I'm in now

I finished Ghostwire tokyo really good game, addictive gameplay, unique lore and enemy design of , mythology are the highlights of the game, the visuals are not cutting edge but the Tokyo rendition is very detailed, the open world itself is very ubisofty like and sadly void of life, i wish it had that yakuza type crowd density to make it feel more lived in cuz once you do side objective kill all the enemies in a certain district it become empty.
Main story is serviceable the main character and KK relationship is quite good and it progress as the story goes on and ending is the most memorable part of the story imo, side missions are not the best and not the worst pretty okaish but the boss fight and unique enemies are really fun to fight in side missions.
the performance on PC is a mix bag it had some pretty heavy shader compilation stuttering at some instances. but 70% of the time game runs fine
7/10.

Lots of conflicting feelings when I think of the essence of Dragon's Dogma 2, but one thing for certain is that this game, just like the first one, is the definition of "It's about the journey and not the destination" and while that didn't click for me in Dark Arisen, I completely fell in love with the second game

Prince of Persia: Warrior Within is a dark and gritty action-adventure game that continues the Prince's desperate journey to change his fate. The combat is deeper and more visceral than its predecessor, featuring dual-wielding, environmental kills, and brutal finishers. The expanded focus on freeform platforming and time-bending puzzles provides exhilarating challenges. However, Warrior Within's edgy tone and increased difficulty might alienate those who loved the charming, swashbuckling atmosphere of the original Sands of Time.

Props to this game for trying out new ideas and concepts that I haven't seen other 2d games tackle before. Fun, entertaining and doesn't overstay its welcome

This was a really special meal no doubt. Just needed a bit more salt......and some sauce........and French Fries on the side would've been nice too !

Starting out I wasn’t feeling this more open direction/ more light hearted journey but the more I played, the more I enjoyed being on this more campy ride and these “side tasks” felt kinda fun. Costa de sol and cruise ship is still very memorable to me. I don’t love the open world activities, but I still loved a lot of the mini games and queens blood. Although the ending was kinda losing my interest, I did love Clouds journey and the way him and tifa dealed with their past. It isn’t my fav game or even one I love fondly but it was an enjoyable ride even if the plot kinda lost the point for me. Especially when they decided to answer 0 mysteries and questions and only give you more, but it was more about the ride than the plot for me

An epic tale about Game Director and writer who sadly, can't write for shit.