Schafsinn
244 Reviews liked by Schafsinn
Finished CP, game had a horrible launch with issues, but thank fully most of quality of life issue are resolve and its not as bad as it was before.
Good game, atmosphere, Sound design and mission design are highlights, also I do have to say the motion capture is great too, story is serviceable.
Combat and level design is mix bag can be improved a lot.
Boss fights are mid.
7/10 had good time, hopefully franchise get a 2nd chance and they improved on things in sequel
Good game, atmosphere, Sound design and mission design are highlights, also I do have to say the motion capture is great too, story is serviceable.
Combat and level design is mix bag can be improved a lot.
Boss fights are mid.
7/10 had good time, hopefully franchise get a 2nd chance and they improved on things in sequel
Bears In Space
2024
Bears In Space is good but rough around the edges. It is made by 3 people so problems are to be expected. However comparing this to another comedy action shooter "high on life", I cant help but feel like "Bears In Space" is the better game and for half the price. It feels like a Saturday morning cartoon where each secret is a random episode where you find yourself is crazy situations. Defiantly a memorable experience and one I will definitely be replaying again in the future to 100%.
Fallout: New Vegas
2010
Pepper Grinder
2024
Finished pepper grinder
Let me get this out of the way, i ain't no 2d platformer dude, these Mario/Celeste of the worlds never appeal to me, I just found the concept of jumping on platforms boring.
But holy shit PG is freaking awesome. finished it in 1 sitting, this game throws the pressing A to jump out of the window, instead incorporating a unique mechanic, u are grinding throw walls, water, snow etc etc, gameplay LOOP freaking slaps, and among these things, there are setpieces moments where u equipe different kind of weapons not gonna spoil.
Visuals are also good pixelated stuff, Story is basic, levels are also pretty basic looks-wise wish they were as unique as the gameplay.
Bosses are also good.
8/10
Let me get this out of the way, i ain't no 2d platformer dude, these Mario/Celeste of the worlds never appeal to me, I just found the concept of jumping on platforms boring.
But holy shit PG is freaking awesome. finished it in 1 sitting, this game throws the pressing A to jump out of the window, instead incorporating a unique mechanic, u are grinding throw walls, water, snow etc etc, gameplay LOOP freaking slaps, and among these things, there are setpieces moments where u equipe different kind of weapons not gonna spoil.
Visuals are also good pixelated stuff, Story is basic, levels are also pretty basic looks-wise wish they were as unique as the gameplay.
Bosses are also good.
8/10
Amnesia: Rebirth
2020
Full of really fantastic stuff despite its flaws. I was interested to play through this after seeing the mixed reception it had (Frictional even wrote a post-mortem on their site going over how surprised they were by some of the push-back) and, minus a few significant caveats, I ended up mostly loving it.
When it comes to the good stuff, the story here is absolutely the star. It's a bit overstuffed in places - the expedition cast definitely needed trimming - but Frictional managed to find a solid balance between the dual plotlines of what happened to the crew and exploring the world of the Gate-Builders. I was afraid that the game would reveal too much about that second piece and rob the franchise of its opacity, but I think they mostly nailed it in terms of explaining elements of the bigger picture without robbing the setting of too much mystery. I also love the alien world aesthetically - that first image of the crumbled statue holding the orb next to an ever-eclipsed emerald sun is gonna stick with me for a while, I think.
Gameplay-wise, the results are mixed. Tasi's fear mechanic isn't a bad idea per se, but the lack of a death mechanic defuses the tension too often, especially in some of the later levels. The level design also feels like a misguided compromise between TDD and AMFP - I prefer the hub-based vibe of TDD's world, but beyond a handful of excellent sections, it feels like Frictional followed the example of AMFP and went with a more linear design. It does work for a few levels, but the back half of the game definitely could have used a better balance between the two styles.
With that in mind, as a horror game, I'm not sure it totally works. There's plenty of wonderful atmosphere and tension in its best moments, but I actually found a few of the later sequences to be more frustrating than scary. The stealth sequences aren't all bad - I especially liked the Hunting Grounds setpiece - but every time I think about the end-game sections with Ghosts I can feel my jaw clench in remembered rage. The Ghouls work for me just fine, even if they aren't too interesting visually, but the Ghosts have an infuriating teleportation mechanic that borks the player's ability to navigate those sequences safely. If those segments had been redesigned/reconfigured, I wouldn't have as much of an issue, but they ultimately took the experience down a notch or two for me.
Now, on to the greatest point of contention for this game: Tasi Trianon. The general direction of someone's feelings toward Rebirth seem dependent on whether they found her and her plight empathetic. Personally, I think she's fantastic - I teared up a few times learning about the backstory of her family, and seeing how that informed her decisions in the main plot helped to make her one of the best written horror protagonists I've seen in a while. She's clever, driven, and I never felt like her dialogue became so frequent as to be annoying like some other folks have stated. I admit that the "rub your pregnant belly to not be scared" mechanic was goofy, but at the same time, I felt like it did ground me much more fully in her physical experience as the game progressed. Not to be too galaxy-brained, but I get a lot of casual misogyny vibes from the reviews that virulently despise Tasi. Part of it is probably because playing as her requires a willingness to engage with a game that doesn't shy away from what being a pregnant woman in these circumstances would feel like. Other women protagonists in horror games can feel interchangeable with male characters sometimes - i.e. Ripley in Alien: Isolation or Jill Valentine in Resident Evil - and Frictional seems much more committed to fully embracing the interiority and physicality of Tasi's pregnancy in ways that other developers would shy away from. Has there been another game that includes a breastfeeding scene that's as tasteful as the one here? Have any other games had you play as a woman desperate for help after her water breaks? Maybe it's just me, but I wouldn't be surprised if the gaming sphere's inherent sexism is part of what led to this game's reputation being as contentious as it is.
In short: it's not perfect, but this deserves a hell of a lot more credit than it gets in the Amnesia discourse. I'd love to see Frictional take the more hands-on storytelling here and mix it with The Bunker's gameplay evolutions whenever they get back to this series. They've built up the foundations for a truly special experience down the road, and I can't wait to see it.
When it comes to the good stuff, the story here is absolutely the star. It's a bit overstuffed in places - the expedition cast definitely needed trimming - but Frictional managed to find a solid balance between the dual plotlines of what happened to the crew and exploring the world of the Gate-Builders. I was afraid that the game would reveal too much about that second piece and rob the franchise of its opacity, but I think they mostly nailed it in terms of explaining elements of the bigger picture without robbing the setting of too much mystery. I also love the alien world aesthetically - that first image of the crumbled statue holding the orb next to an ever-eclipsed emerald sun is gonna stick with me for a while, I think.
Gameplay-wise, the results are mixed. Tasi's fear mechanic isn't a bad idea per se, but the lack of a death mechanic defuses the tension too often, especially in some of the later levels. The level design also feels like a misguided compromise between TDD and AMFP - I prefer the hub-based vibe of TDD's world, but beyond a handful of excellent sections, it feels like Frictional followed the example of AMFP and went with a more linear design. It does work for a few levels, but the back half of the game definitely could have used a better balance between the two styles.
With that in mind, as a horror game, I'm not sure it totally works. There's plenty of wonderful atmosphere and tension in its best moments, but I actually found a few of the later sequences to be more frustrating than scary. The stealth sequences aren't all bad - I especially liked the Hunting Grounds setpiece - but every time I think about the end-game sections with Ghosts I can feel my jaw clench in remembered rage. The Ghouls work for me just fine, even if they aren't too interesting visually, but the Ghosts have an infuriating teleportation mechanic that borks the player's ability to navigate those sequences safely. If those segments had been redesigned/reconfigured, I wouldn't have as much of an issue, but they ultimately took the experience down a notch or two for me.
Now, on to the greatest point of contention for this game: Tasi Trianon. The general direction of someone's feelings toward Rebirth seem dependent on whether they found her and her plight empathetic. Personally, I think she's fantastic - I teared up a few times learning about the backstory of her family, and seeing how that informed her decisions in the main plot helped to make her one of the best written horror protagonists I've seen in a while. She's clever, driven, and I never felt like her dialogue became so frequent as to be annoying like some other folks have stated. I admit that the "rub your pregnant belly to not be scared" mechanic was goofy, but at the same time, I felt like it did ground me much more fully in her physical experience as the game progressed. Not to be too galaxy-brained, but I get a lot of casual misogyny vibes from the reviews that virulently despise Tasi. Part of it is probably because playing as her requires a willingness to engage with a game that doesn't shy away from what being a pregnant woman in these circumstances would feel like. Other women protagonists in horror games can feel interchangeable with male characters sometimes - i.e. Ripley in Alien: Isolation or Jill Valentine in Resident Evil - and Frictional seems much more committed to fully embracing the interiority and physicality of Tasi's pregnancy in ways that other developers would shy away from. Has there been another game that includes a breastfeeding scene that's as tasteful as the one here? Have any other games had you play as a woman desperate for help after her water breaks? Maybe it's just me, but I wouldn't be surprised if the gaming sphere's inherent sexism is part of what led to this game's reputation being as contentious as it is.
In short: it's not perfect, but this deserves a hell of a lot more credit than it gets in the Amnesia discourse. I'd love to see Frictional take the more hands-on storytelling here and mix it with The Bunker's gameplay evolutions whenever they get back to this series. They've built up the foundations for a truly special experience down the road, and I can't wait to see it.
Little Nightmares II
2021
Borderlands 3
2019
Dragon's Dogma II
2024
70€ single player game + denuvo + mtx + atrocious perfomance + crashes
I've waited 12 years for this. I'm tired, boss. I'm tired of people defending all this shit.
Also, if you don't see how these mtx and the performance issues are two facets of the same issues, you're hopeless. They are both born of the same greed. They cut corners in optimisation and testing, resulting in the crap performance issues, due to the same greed that makes them milk idiots for mtx.
I've waited 12 years for this. I'm tired, boss. I'm tired of people defending all this shit.
Also, if you don't see how these mtx and the performance issues are two facets of the same issues, you're hopeless. They are both born of the same greed. They cut corners in optimisation and testing, resulting in the crap performance issues, due to the same greed that makes them milk idiots for mtx.
Metal: Hellsinger
2022
An undeniably intense rhythm shooter where players fight back hordes of enemies to the beat of an all-original metal soundtrack. Its gameplay is some of the most fun I’ve had in a shooter in ages, but its repetitive boss encounters are a bummer and the game remains mechanically stagnant throughout the game.
Full Review: https://neoncloudff.wordpress.com/2022/12/31/now-playing-december-2022-edition/
Full Review: https://neoncloudff.wordpress.com/2022/12/31/now-playing-december-2022-edition/
Need for Speed: Heat
2019
A step into the right direction following Payback, with the new Day-Night System and the emphasis on money making and high stakes rep earning respectively. Besides the mediocre story, very aggressive police AI early game, and weaker car combat, this is the best note Ghost Games could've ended on before being shuttered and thrown to the EA support studio chambers