absolutely fuck this piece of shit

the invisible war of the franchise

うそつき!悪魔!よくも…あなたは不滅の夜ではありません、日本の夜の生活の真の王は明らかに SATOSHI SAN ❗❗❗

パーフェクト・チェリー・ブロッサム....を思い出します Satoshi-San....彼はいつも私たちに、男性的な身体を祝うために春の京都を裸になって走り回ろう、と言いました

I shit you not when i say that i have seen police cam footage of SWAT members with less coordination and accuracy than whatever the fuck the AI of those final monolith dudes had going on in the final push for the true ending, ive played this like 2 or 3 times and i still absolutely despise that final part

最高のノックアウトター サトシ サン 彼 SATOSHI SAN ❗❗❗ンであるため、現代の外国人ゲームでのプレイを拒否しています SATOSHI SAN ❗❗❗❗❗❗

Yes, i need more games with time limits tied to their main questlines that add urgency and weight to your actions, with zero markers as to where i need to go while rewarding player exploration and curiosity and i am not kidding.
After you're past the initial filtering of the combat you're in for something truly special, a really solid RPG with great dialogue and atmosphere, also a fantastic soundtrack.
JOIN! 𝑫𝑰𝑬! JOIN! 𝑫𝑰𝑬!

Sitting in my chair at 5:38AM aghast over the fact that they actually decided to go for slideshows of real life footage of africa as jensen narrates about how maintaining world peace is important and call that an ending cutscene for all the four final choices , man its a good game but its a major downgrade compared to the first one.
Eliza deserved better

DO NOT PLAY MEGA SERVAL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
DO NOT PLAY IT!!!!!!!!!!!!!!!!!!
DO NOT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

unintentionally one of the funniest games ever, i thought people overhyped this but holy shit its so good

best crpg ever, one day ill be arsed to write a full review on it, there's just too much i want to say

I tried, i really tried, but i genuinely wouldnt wish a playthrough of this on my worst enemy. I got to ending A and its staying that way at least for a long time, its a shame how much i hate playing the game but find the characters in it very interesting its too bad that there's so much "game" to drakengard that i feel everytime the game wants to reward me with a gorgeously animated cutscene im instantly cockblocked by that short term pleasure that is the story and immediately thrown back into the musou hell gameplay loop, there's alot of games that use the clunkiness of its controls as a way to elevate the story and even use it as a tool to make you feel a certain type of way, clunkiness can be deliberate, however drakengard's problems go way beyond this because you can genuinely see they were trying to do something unique and unlike any other rpg at the time but absolutely lacked the experience to even achieve that goal, so many weapons but you will be sticking yourself to 2 or 3 because you take 10 years to swing your weapon, every enemy no matter how big or small is always ten times faster than you, constant stunlocks, running around a huge map just looking for health pick ups because you cant use your dragon or else archers will shoot you down, the HORRIBLE camera, the completely useless dodge and guard button, restarting the whole stage once you die because there's no checkpoint system hence losing all your exp on both your character and weapons, it all adds up to a very frustrating and tiring experience, there's so many options and things to use but everything in the game works so actively against you that you NEED to purposefully break its own rules in order to win, the game itself is a victim of inexperience and over ambitiousness. It really could have been something phenomenal but there's just too many problems with it that distract me from enjoying the truly good stuff that it has to offer.
And with all of that said, fuck the game lol.

The tiktok writting room did ruin alot of the dialogue in this game, that much is true, all i know is that i just stopped giving a fuck halfway through the story and skipped everything.
Its a fun game when characters arent talking nonetheless, great level design coupled with intuitive, fast and brain scratching gameplay that rewards quick thinking, a very interesting concept for a game. The soundtrack by Machine Girl is another strong aspect of it too, its surprisingly varied and i dont think there was a single song i thought was trash, the soundtrack album for this game by itself is probably one of the artist's best works.
Just dont give so much of a shit about the story and you will be fine, you will notice what's exactly wrong with the dialogue in this game after playing it for an hour anyway lol