Settra
2021
it's a comfy game to be certain, but beyond that I think I've missed the appeal. it's less grindy and annoying than competing survival/craft games but it also feels like it has left to offer, and the combat isn't particularly good or interesting to me. I do like the adventuring aspect and the enemies and procedural world stuff is interesting, but it hasn't really wowed me or struck me as this game that everyone needs to play. if you want a game to just relax to this is definitely good for that, though.
2012
2019
Wildermyth is basically a more customizable and interactable take on the Banner Saga kind of game. the narrative changes over time and will evolve according to the choices you make, the combat is a pseudo-XCOM style kind of thing with a Paper Mario aesthetic. it's a pretty weird game but it's really cool. there are various different storylines to playthrough, or you can just do a multi-chapter generated story.
your ultimate goal is to complete the objective of whichever storyline you're doing and turn your characters into legendary folk heroes. there is permadeath and multiple difficulty settings, so you can and will lose some people on the way. you can induct your survived heroes into something called your 'Legacy' which will allow you carry them over to other stories if it interests you to do so. it's not the most in-depth thing ever, but every playthrough feels distinct, as do your characters.
the coolest thing I'd say is just how much can change about your character short-term. I had a guy that was a dedicated bowman, but he got his arm caught in a trap and had to amputate. he could only use one hand well after that and replaced the other with a hook, so he started using a one-handed crossbow in his good hand. later on in the game he got charged by this magic mutant boar thing which ripped apart his other good hand, leaving him with two hook hands now, and as a result the characters actually remarked that he wouldn't be able to open doors as efficiently.
so, like I said it's not just oozing with depth but all the things in the game come together to make it pretty interesting and entertaining.
your ultimate goal is to complete the objective of whichever storyline you're doing and turn your characters into legendary folk heroes. there is permadeath and multiple difficulty settings, so you can and will lose some people on the way. you can induct your survived heroes into something called your 'Legacy' which will allow you carry them over to other stories if it interests you to do so. it's not the most in-depth thing ever, but every playthrough feels distinct, as do your characters.
the coolest thing I'd say is just how much can change about your character short-term. I had a guy that was a dedicated bowman, but he got his arm caught in a trap and had to amputate. he could only use one hand well after that and replaced the other with a hook, so he started using a one-handed crossbow in his good hand. later on in the game he got charged by this magic mutant boar thing which ripped apart his other good hand, leaving him with two hook hands now, and as a result the characters actually remarked that he wouldn't be able to open doors as efficiently.
so, like I said it's not just oozing with depth but all the things in the game come together to make it pretty interesting and entertaining.
2017
Mount and Blade except with weird 2D chesspiece-shaped people. it's alright, the gameplay tends to get really unforgiving and samey to the point of tedium the longer you play though. once you've completed one campaign you've done just about everything there is to do.
in short, it's a pretty good game but there's just not a lot of staying power.
in short, it's a pretty good game but there's just not a lot of staying power.
2009
2020
2010
1991