Shrewd_Shrew
2024
2015
2014
2018
2018
2017
2021
The rugged crevasses of alien skin and brilliant sheen of lush backgrounds and foregrounds are an incredible feat, especially on the Switch. There were only a few moments of slowdown, and it was even pretty in handheld mode. There were too few bosses, and only a few of them had varied attack patterns. The renowned music of Metroid is sadly reduced to pitifully lackluster boss themes and uninteresting area backing tracks. Since this was my first Metroid game, I can't be sure if Dread's cramped design is a staple of the series or a choice for the modern game journalist.
2019
The main allure of Dandara is the gravity switching, and it was only used decently well in level design and obstructions. The direction in which you launch is guided and automated with no option to disable the line. It removed some agency of movement in my experience, but I can see how it would help newer players adjust to the esoteric mechanic. The boss fights are a good spectacle and are the best part of the pixel artstyle. The story seemed deliberately obfuscating, and frustratingly, it didn't get any clearer after 10 hours. It's at a great price for the content, I got it on sale for 3 bucks.
2021
The solutions are always lying in plain sight, but provide a good amount of challenge in thinking outside of traditional 2D limitations. The score is beepin' and boopin', making nice use of a single theme. There're hidden, more difficult levels, but they don't pad the game out for longer than two hours. Get on sale!
2019
2016
There are a few sequences that are absolutely mesmerizing, and reminded me of Fantasia 2000's Pines of Rome segment. However, the immersion that Abzu tries to attain is shattered by the Switch's poor frame rate and graphical quality. There really isn't any story or other gameplay worth mentioning, so I recommend getting it on a sale with a system more powerful than an iPad, because it's very brief.