10 reviews liked by Shucks


The advanced haptics on the Dualsense controller are so immersive, I can feel Venom coming inside me!

I'd like to start this review by quoting Kiryu himself in Yakuza 5

"I'm not like you. To you, being Yakuza is a way to die. To me... it's a way to live. We walk the same path, but you're barreling towards death, while I fight for life."

While this might be a Kiryu game in all effectiveness, to me this is a game dedicated to the series itself, and to the moment of glimmer the characters see in a way of life trudging through filth. The way of life that the Yakuza follow.

This game lets us finally see the true impact of what the dissolution of the Yakuza brought about. And in a meta-narrative sense, the end of Kiryu's age or the "Yakuza" series with the rebranding into Like a Dragon.

When you reflect on the series' origin, how Kiryu ended up in this way of life by idolizing a man who held guilt towards his actions. The diamonds of his effort resulted in him having ended the cycle by inspiring his children to be people who walk the path of light. He didn't just end the age of Yakuza in this game, he truly brought about something good from Kazama's actions that kicked off his life no matter how morally grey he was.

To quote Kiryu again,

"I can hide my past all I want. But no matter how much I hate it...I'll always be Yakuza."

"I can erase my name all I want but I can't deny who I am."

He unbashedly acknowledges how he is Yakuza through and through in the series, and while his ideal might've been one of hope and strength the path of violence that he has taken has had its consequences in turn bringing about a cycle of violence that threatened all that was precious to him. And inspiring others to follow it in the wake he leaves.

This is where I'll make a tangent to talk about Shishido, I think he is the best thing to come out of this game. On paper, he might be just a man who tried to prevent the end of the Yakuza because that's the only way of life he knew. But to me, he's more than a character in the narrative, he's a figure who represents every single person in this way of life across the series. He is the result of what Kiryu's life influenced in a twisted way.

Confronting Shishido at the end must've felt like facing a crystallization of his own life to Kiryu. When you see him size himself up with the backdrop of the Omi alliance building, that's when I knew he wasn't just representing himself but the very blood, sweat and tears that went in throughout the series that led to this.

While Yakuza is a series that talks about humanity in criminals, it also deconstructs itself by commenting on the modern age of Yakuza where there are no ideals or honour in the men who identify as such. To them, it's just another way to succeed and indulge in the pleasures of life.

Where Someya is a man who was able to walk the path of the lost ideals despite losing himself, Shishido is someone who inherited the one thing about the Yakuza that's universal across all of them. Tenacity.

He is a cry for survival the Yakuza shout out in their dying blaze. And one that calls out to Kiryu as the man who stands atop it all. An effigy of the ideals that breathe no more.

If Yakuza 6 was about his parenthood being tested and the sacrifices he would make to uphold it, Gaiden is about him coming to confront the past he couldn't in 6. The demons he's built and festered, the legacy that nearly consumed him whole. It's impressive how small-scale and contained the narrative is, focusing solely on the end of the Yakuza. We direly needed to see Kiryu's perspective on this as it isn't just a conclusion to the era but also the end of his life as Kazuma Kiryu.

That's all I have to say about the narrative and how previous entries play into it but to make a few footnotes, it's a little disappointing the first 4 chapters don't do a lot for the story but it's fine considering they are primarily here to serve the finale. The gameplay is good it felt unpolished which isn't surprising with how short of a development cycle it had. What I did of the side content was standard fare for the series, the coliseum is good. The music is great and this is the best-looking game in the series undoubtedly.

To conclude the review with the quote I started it off on if a man whose identity and actions are so tied to a path he finds to be rubbish can start over, I can't help but be inspired.

I'm gonna repeat myself a little here but it is incredibly rewarding emotionally to see that Kiryu's life through the mistakes, partings and suffering he bears, leads to something meaningful. Even if his past being bloody is something he regrets, his purpose as Yakuza resulted in lives brightened as the ultimatum.

To be able to destroy the throne he sat on and subsequently wipe off the face of the Yakuza, I can't think of a more perfect ending for The man who erased his name.

In a strange way, Bravely Default II manages to be a regression in so many ways from the previous entries. Starting mechanically from the battle system which employs a turn gauge that is far more flawed in execution than the original turn system. The other new addition to the core battle system is the counter system where enemies perform specific actions in response to certain triggers, which sounds great in theory, but in execution by around the halfway point of the game you're being bombarded with bosses that have the "counter every ability" trigger. Combined with the turn gauge system some of the battles can involve enemies taking 3-4 turns due to gaining BP from counters before your highest speed character can even take 1 turn.

The side quests in this game are some of the worst I've played in JRPG history, they're even lower than MMORPG sidequests. At least in MMORPGS you get flavour text or something to give you context on why you're doing these bitch quests for people, one amazing npc in this game just tells you "I hate goblin archers!" before the game prompts you to go kill 4 goblin archers. It's ludicrous to forgive content like this just because its optional, especially in a classic style jrpg where exploration is meant to be mechanically rewarded with a decent reward, and there are so many side quests in this game that give you nothing of value.

The story is also a huge step backward, crazily enough, the main cast is okay, with the exception of the main protagonist, Seth, who is an lifeless, boring, flat character insert that just gets incredible powers through a completely nebulous chosen one plot. The side characters also share the same fate as Seth, with the saving grace that they appear for far less time than Seth does. The games presentation is also super flawed, and ruins the emotional impact scenes are meant to have. The cutscene direction is extremely weak except for the last few cutscenes in the game and not even the music can save those scenes from feeling completely undercooked.

Overall Bravely Default II had me oddly perplexed at how little it has to offer, even in the Switch's limited library of exclusive JRPGs. Despite having very low expectations going in, especially after Bravely Second, I find myself astounded by how it has broken those expectations by delivering me one of the most undercooked, underdeveloped, and forgettable JRPG's I've ever played.

You can really FEEL the Dread.
When you aren't it's also pure adrenaline

Missile is the greatest dog in fiction ever.

The job system is super fun and the final battle blew my mind. Yeah the second half is tedious but sometime you have to suffer to get to the good stuff

No karaoke, but you do get to beat up tons of cops. I'd like to hang out with these guys again.

unfiltered kino now at 60 fps