First of all, to answer the question “Is this an Undertale clone,” I’ll say no. Gameplay wise, it’s nothing like it. Everhood is by no means an RPG, and is much closer to an action rhythm game, with evasion-based gameplay in time with the music (which slaps). The gameplay is extremely fun, with tons of great boss fights and unique mechanics.
However, the part of the game where I definitely understand the Undertale comparisons is the story. The story wants to be Undertale really badly. It feels very confused about what it wants to say, and the narrative relies heavily on you caring about all the characters, which the player is never given enough time to do.
Another aspect of Everhood I was disappointed by was the art direction. Its quality is very inconsistent throughout; in boss fights it has a super unique psychedelic, colourful combination of 2d and 3d, but outside of combat the world just looks bland.
I know I’m being super negative, but there are still many aspects of this game I like. The fairy tale theme, the music, the boss fights, and some of the characters (Green Mage in particular). If anything, all the flaws just make me more excited for Everhood 2, because I get to see how they’ve improved on the formula.
I know I say this in all my reviews, but I still recommend it to anyone who’s interested.

This review contains spoilers

Rain World was already in my top fifteen games of all time, but somehow Downpour managed to bump it all the way up to the number 3 spot. Not only does it pratically double the amount of content by adding new campaigns, creatures, gamemodes, music, features, and co-op, but all of it is consistently high-quality, often surpassing the base game. It's been ages since I've been so engrossed in a game that I physically can't stop playing it.
The only reason it loses half a star is because of the problems base Rain World already had, but I can barely think of any problems with this DLC. The new campaigns are extremely fun and varied, the added story and lore are fantastic, and the challenge, expedition, and jolly co-op modes add endless replayability. I've heard complaints that the new slugcats are too wacky and powerful to fit the brutal realism of the base game, but I honestly think the opposite, and instead chose to view each slugcat as their own self-contained game. Yes, Survivor and Monk were prey in a hostile ecosystem because that fit the realistic theme of their campaigns, so why can't Spearmaster be a messenger, or Artificer a warrior, or Gourmand a family man? I see no problem with these characters being different from each other, as it offers unique perspectives on this incredibly strange world.
To sum up, I love Rain World: Downpour, and I whole-heartedly think you will too. It's peak.

Here's my ranking of the five new slugcats from worst to best. I enjoyed all of them, but some are worse than others.

5. Spearmaster
Definitely my least favourite campaign, mostly due to having to transport a pearl for the majority of the game, which takes up one of your hands. This removes duel-wielding and makes you constantly have to babysit an item, which makes combat significantly less fun. However, I still very much enjoyed this campaign for its infinite spear shenanigans, interesting iterator lore, fun food mechanic, and the addition of the Looks to the Moon area.
4. Artificer
Unlike Spearmaster, there isn't anything about Artificer I outright dislike, she's just this low by default because the other slugcats are even better. Artificer's campaign is the shortest by far, but it's still a blast to play as an explosive, scavenger-hunting warrior slugcat who, unlike several other characters, isn't driven by a plot revolving around the iterators, but instead just wants revenge for her pups. Love her for the great movement and abilities, fun karma system, and very unique ending.
3. Rivulet
SPEED. This slugcat activates my monkey brain with its sheer mobility. You spend half the campaign zipping through the map at mach fuck, then you get an item that increases your speed even further. My only real problem with Rivulet is that its kinda broken. The short cycles act as a perfect drawback for the first half, but then they're removed and you gain the rarefaction cell, so now Rivulet is just fast, with no catch. It's funny though so I'll give it a pass. Also Submerged Superstructure is goated.
2. Gourmand
Fun as hell. Gourmand probably has the strangest moveset in the game, but that's why I love him so much. Crafting and summoning items, rolling to deflect spears, insanely high spear damage, WWE body slamming, and getting exhausted from doing anything (he's literally me fr). Gourmand's story is very simple, but it's cute ending and fun framing device make it worth it. The exhaustion mechanic can be a bit much sometimes, but I like how it encourages careful planning, rather than aggressively charging into combat. This is also the campaign that took by far the longest, as I was going for the food quest ending, so I got lots of mileage out of this slugcat.
1. Saint
Everybody saw this coming. Not only is Saint extremely fun to play with their tongue mechanic and echo scavenger hunt, not only do they have two of the best regions in the game (Silent Construct and Undergrowth), not only is the new snow-covered world beatiful, not only is the environmental story-telling expertly crafted, not only does it add tons of fantastic lore implications, but this campaign introduces STRAWBERRY LIZARDS. Truly the slugcat of all time.

This feels like it was made before the first game. It takes so many steps back and doesn't really take that many steps forward. It's still good by default since it's built on an incredible foundation, but it's not the sequel Subnautica deserved.

I honestly don't even know what score to give it. Every time I try to formulate an opinion on this game my brain explodes. Some days it's a masterpiece, others it's a disappointment. I've finally decided to end my suffering and simply say "It's a video game."

Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking Can't stop spelunking

On my first moon, my friend found a flashbang, thought it was a beer bottle, said "I love alcohol!", then blinded both of us. This game is awesome.

The baseball bat makes me feel alive again

"Treats your time as precious" my ass.
The world is pretty I guess idk.

This game will beat you into the ground (in a good way). When it comes negative critiques of Rain World, most will immediately jump to the brutally unfair nature of this game, but I don't really see that as a negative. Rain World seems to be trying to create a realistic, simulated ecosystem, unfairness and all, and it does this incredibly well.
This is easily in my top ten favourite games of all time, but it still has a lot of problems keeping it from being a 10/10. It's buggy, the karma mechanic is stupid, the foreground and background look exactly the same sometimes, and the A.I. is phenomenal, but also quite inconsistent. I'm willing to look past all these flaws because of how unique, thrilling, immersive, beautiful, and innovative Rain World is, but it still has a few things holding it back.
I still believe it is a game everyone should play, and I mean everyone.

It's been I while since I've been so immersed that I forgot I was playing a video game

2010

Is it blasphemy to say this game is mediocre? Aside from its stellar art direction and atmosphere, Limbo doesn't really offer much. It feels like so many players and critics fail to mention all its shortcomings, like its generic puzzle mechanics, incredibly bare-bones platforming, and finicky controls.
I still found several puzzles to be enjoyable, and I'd definitely still recommend it to anyone who's interested. This could just be a matter of taste, especially considering how highly this game has been praised.

Erm, guys, this might be a hot take, but Outer Wilds is pretty good

Edith Finch is really, really good.
Not really sure what else to say about it. It's narrative is compelling and tightly written, the gameplay can be quite varied and interesting during the individual character segments, and it has a very satisfying ending.
Go play it. What are you waiting for.