Feels like a really cool flash game. Story is kinda impossible to follow but the levels are very good.

The driving feels excellent; the shooting is horrendous. The open world is alright. The plot feels like a stream of contextless scenes from different crime movies strung together with Scotch tape. The humor is generally not really that funny and feels bizarrely dissonant with the relatively serious story the game wants to tell.

Not the best game I've ever played, but I enjoyed my time with it.

Really cute game. The card gameplay was very satisfying and does an excellent job making you feel like you're learning and mastering a card trick. The story is kind of a popcorn read, but it's enjoyably written and very charming. The soundtrack and art direction were really excellent as well. I wish it was a little longer and maybe that it committed more in its story, but I also feel like it was a decent length so as not to overstay its welcome.

My main complaint is that some of the late game card tricks are frustratingly fiddly, namely the false riffle shuffle and the tricks involving rifling through the deck looking for specific cards.

Overall a very enjoyable little game.

This game has resonated with me more than I think any other game has. Part of that is just personal, part of that is how ridiculously well the game captures the feeling of a small rust belt town in decline. It's well written and funny, it's beautifully presented, it's full of cute little sidequests and optional content that makes its setting feel lived in and its simple gameplay feel rewarding. Its political message is a bit hamfisted at times, but I'll be damned if I don't agree with it.

Got me good, great atmosphere, doesn't overstay its welcome. Really excellent sound design. High marks overall.

A really ingeniously designed neo-roguelike/strategy game, and one of the few games I've ever seen people write elaborate chess-style treatises about & argue about the efficacy of different strategies ten years down the line.

It's quite complicated, and is to a certain extent not quite what it looks like on the box--I myself was a little caught off guard by the winning strategy being "murder as many people as you can, if at all possible personally"--so I don't blame anyone who can't get into it. But for me, it really scratches an itch that nothing else ever has, in that it really makes you feel like the commander at the bridge, giving orders to divert power from engines and slamming your fist down on the arm of your chair when that one-in-a-million shot hits you anyway, but where it's also a game that's at its heart about slow, carefully thought-out tactical and strategic decisions, rather than the combination of reflexes and split-second gut decisions games where you're running a ship are usually like.

Pretty good game. Not my favorite in the series--a little too sprawling, and with some running issues (mostly a handful of the bosses feeling overly large, overdesigned, or both)--but has a world that's really enjoyable to explore, some very good boss fights and dungeons, and a pretty interesting plot with some cool characters (I'm a big fan of Blaidd especially.) Would recommend.

three main problems:
- everyone is named "Gaius Julius Ususus" and has the same portrait, so it's impossible to tell anybody apart, making the constant popups about court intrigue incomprehensible
- speed 5 runs so fast the game's unplayable but speed 4 is painfully slow
- the way barbarians spawn means you can get sacked in the first decade by a huge landless army twice your size and can't do shit about it, like ck2 adventurers on steroids

other than that it's still real rough and the mechanics &c. have basically zero documentation online. would not recommend

Probably not as good as Warband, but I like it a lot, in part just for its confidence in its very niche setting. It having a few actual plotlines is cool but I've never gotten around to doing them.

the premise is kinda amusing but the game just controls way too damn bad. like, if it just controlled kinda bad, "what if QWOP was a surgeon" would be funny. but it's just difficult in an unsatisfying way

I thought this seemed kind of interesting, and I really did want to like it. I went in assuming it was "Ace Attorney but you're the judge", an expectation which was quickly dashed. Initially I was receptive to the idea of a game with more open-ended mystery writing, where you have incentives to betray your own conscience, but after a while the game mostly being meter juggling reputation management started to get to me, but I was prepared to settle in for the long haul regardless.

At this point, I assumed the game was done introducing new mechanics wholesale, which set the stage for the revelation that on top of this already weirdly elaborate onion-layered premise, there is also a vaguely mobile game-style city-builder/territory management thing, which all your 20 different reputation meters feed into. I dropped it immediately at that point; maybe that part is actually good, but I felt kind of lied to about what sort of game this was going to be, and the game already felt like it was having enough of an identity crisis as it was. Maybe I'll take a second stab at it someday but I was mostly just tired by my initial experience with the game.

Came for A New Home, stayed for this. Somehow they managed to make a scenario where it's warm the whole time and your main opponent is a company imposed deadline among the most stirring and thought provoking scenarios I've seen in a strategy game.

Interesting concept and I enjoyed the first 2/3 or so, but the fact that you can't really "win" does it a lot of damage from a gameplay perspective.

Was a fun way to spend an afternoon a couple years ago, but it didn't stick with me that much, if I'm being honest.

Obviously it's in early access, but as far as early access games go, it's quite fun. Definitely looking forward to see where it goes, the basis is quite strong all things considered.