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SquallLeonhart reviewed Final Fantasy III

This review contains spoilers

With this experience completed, I now have played through the NES trilogy of Final Fantasy titles. Essentially, this is a better FFI, an evolution if you will, as it takes the jobs and leveling system from it, and makes them even better. While the story may not be as compelling as its predecessor, Final Fantasy II, or even have unique characters that it offers, I think FFIII is the most memorable of the trilogy. From better designed dungeons, awesome locations, and an even better OST, this is definitely the strongest of the Pixel Remasters that I’ve experienced so far (not including VI).

The overworld is amazing and the theme that goes along with it is a perfect combination that truly reinforced the theme of heroes going on a journey, and the various airships were really neat. The Invincible is awesome because it acts like a home base with the ability to rest and buy items/equipment/magic. The dungeon layouts and traversals were designed far better than I and II’s and the worst dungeon, the final one, is still better than a lot of the ones in those games. I am grateful for quick saves and the ability to turn off encounters, since the final dungeon has no way to save, so I ran back to The Invincible and rested before facing off against Cloud of Darkness. The event and set piece that was Saronia was awesome, too.

The job system returns from I, but grants a lot more freedom for your four party members and presents a lot of different setups for the adventure’s various encounters. There’s times the game makes it VERY obvious which jobs you should switch to, (like when they give you a bunch of Dragoon or Dark Knight equipment) and my final jobs for my party ended up being Dragoon, Sage, Ninja, and Magus. I love Dragoons, from it being my true first job in FFXIV (after reaching the minimum level for Lancer), and playing through The Legend of Dragoon recently, I was stoked to have access to this job. Though I did start off with Warrior, Monk, Black & White Mages and kept the Monk around for a while, I switched around the other three constantly as new ones were available. The times where you had to go “mini,” I was not too fond of, because in order to deal damage, you have to swap your whole party to mage jobs if you desire to move forward. Overall, a really solid system, but as the game goes on it makes most previous jobs irrelevant.

After giving us named characters in II and with a darker story, they definitely went back to the simplicity of I. There is some neat subplots from the NPCs that join your party and the whole deal with Master Noah and his disciples, but as a whole, it definitely was not as “grand” as II’s presentation. However, I really liked the idea of “light and dark working together” at the end emphasizing a balance between the two.

Also shoutout first Moogle appearance, love these guys.

1 day ago






2 days ago


2 days ago


SquallLeonhart is now playing Live A Live

4 days ago


4 days ago


SquallLeonhart finished Final Fantasy III

This review contains spoilers

With this experience completed, I now have played through the NES trilogy of Final Fantasy titles. Essentially, this is a better FFI, an evolution if you will, as it takes the jobs and leveling system from it, and makes them even better. While the story may not be as compelling as its predecessor, Final Fantasy II, or even have unique characters that it offers, I think FFIII is the most memorable of the trilogy. From better designed dungeons, awesome locations, and an even better OST, this is definitely the strongest of the Pixel Remasters that I’ve experienced so far (not including VI).

The overworld is amazing and the theme that goes along with it is a perfect combination that truly reinforced the theme of heroes going on a journey, and the various airships were really neat. The Invincible is awesome because it acts like a home base with the ability to rest and buy items/equipment/magic. The dungeon layouts and traversals were designed far better than I and II’s and the worst dungeon, the final one, is still better than a lot of the ones in those games. I am grateful for quick saves and the ability to turn off encounters, since the final dungeon has no way to save, so I ran back to The Invincible and rested before facing off against Cloud of Darkness. The event and set piece that was Saronia was awesome, too.

The job system returns from I, but grants a lot more freedom for your four party members and presents a lot of different setups for the adventure’s various encounters. There’s times the game makes it VERY obvious which jobs you should switch to, (like when they give you a bunch of Dragoon or Dark Knight equipment) and my final jobs for my party ended up being Dragoon, Sage, Ninja, and Magus. I love Dragoons, from it being my true first job in FFXIV (after reaching the minimum level for Lancer), and playing through The Legend of Dragoon recently, I was stoked to have access to this job. Though I did start off with Warrior, Monk, Black & White Mages and kept the Monk around for a while, I switched around the other three constantly as new ones were available. The times where you had to go “mini,” I was not too fond of, because in order to deal damage, you have to swap your whole party to mage jobs if you desire to move forward. Overall, a really solid system, but as the game goes on it makes most previous jobs irrelevant.

After giving us named characters in II and with a darker story, they definitely went back to the simplicity of I. There is some neat subplots from the NPCs that join your party and the whole deal with Master Noah and his disciples, but as a whole, it definitely was not as “grand” as II’s presentation. However, I really liked the idea of “light and dark working together” at the end emphasizing a balance between the two.

Also shoutout first Moogle appearance, love these guys.

4 days ago


4 days ago


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