StewpendousMan
Bio
S for Stewpendous! T for Tiger, ferocity of!
S for Stewpendous! T for Tiger, ferocity of!
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1 Years of Service
Being part of the Backloggd community for 1 year
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Loved
Gained 100+ total review likes
Donor
Liked 50+ reviews / lists
Gone Gold
Received 5+ likes on a review while featured on the front page
Well Written
Gained 10+ likes on a single review
Liked
Gained 10+ total review likes
Popular
Gained 15+ followers
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Become mutual friends with at least 3 others
Noticed
Gained 3+ followers
N00b
Played 100+ games
Favorite Games
214
Total Games Played
004
Played in 2024
003
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Aesthetically speaking, a roller coaster is a pretty stark thing. Disney, for all its terrifying power, needs an entire platoon of chain-smoking Imagineers and millions of dollars to make you forget that you’re only looking at 1) a bunch of supports and 2) the thing being supported. The original RCT1 and 2 are unique among sims of the era: Maxis games of the time have similarly endless warrens of detail for the devoted player, but Will Wright’s verve pales in comparison to Chris Sawyer’s knowledge of what elements ought to be spotlighted or relegated to the background. (Sawyer hand-coding RCT in assembly language will remain a top 10 technical achievement in video games for decades to come.) Years of refinement by modders have only made Rollercoaster Tycoon more of what it’s always been: nothing more than a bunch of supports and the thing being supported – more than enough to dominate the skyline.
Astonishing 3D FPS level design, emerging fully-formed from the remains of Doom. Violence is geometry, tracing out arcs and secants, calculating the shortest distance between two Scrags. Combat probably tuned beyond my ken, a rasp against my nervous system. The perfect PING of a grenade as it bounces off a wall directly into an Ogre's asshole.
Come for Yakuza's standard goof-troop shenanigans and crimeboy melodrama, stay for the occasional willingness to meet Ichiban’s gang of miscreants on the level, with a minimum of judgement or sentimentality. I wish there was more of it, because it’s the backbone of some of the best bits of the game: a job system with a penchant for casting your motley crew as service industry workers, crime syndicates built and run by people who had nowhere else to go, a story that raises its stakes as it knocks more and more characters to the margins of society. Though the last third gets bogged down in fanservice and choppy pacing, the finale remembers what made the rest of the game tick – Ichiban’s weeping when he realizes he can’t help but see the villainous mastermind as his equal is a magic trick that rarely gets pulled off this well.
It’s not perfect and the combat system especially needs some polish, but look, man, I’ve been laid off twice in the last four years. We live on a melting iceberg, it’ll come for you too. In the meantime, give me more of this.
It’s not perfect and the combat system especially needs some polish, but look, man, I’ve been laid off twice in the last four years. We live on a melting iceberg, it’ll come for you too. In the meantime, give me more of this.