Sutibu
This review contains spoilers
NNK1 was a flawed game that was greater than the sum of its parts. NNK2 is boring, repetitive and uninspired. Instead of refining it, they axed the most interesting part about NNK1 which was the pokemon style creature raising.
I can't believe I finished it.
Things I did like:
Obviously the ghibli aesthetic is quite nice
A middle aged man as the POV protagonist, who doesnt hesitate to pull out a glock when attacked by rats.
The Chinese dog city and the greek mermaid city were very fun concepts.
I can't believe I finished it.
Things I did like:
Obviously the ghibli aesthetic is quite nice
A middle aged man as the POV protagonist, who doesnt hesitate to pull out a glock when attacked by rats.
The Chinese dog city and the greek mermaid city were very fun concepts.
2013
2008
2006
2018
This game would be perfect if they had just written the game around knowing all 8 party members would be around at all times even if they're not in your active party and had everyone chime in plus Tales of style skits (which they do do, barely) As it stands, every single party member is just a stonefaced robot until its their turn to hold the personality ball during their chapter.
That said, this game has my favourite JRPG turn-based combat AND my favourite OST of all time.
That said, this game has my favourite JRPG turn-based combat AND my favourite OST of all time.
1994
2021
1999
Delightfully generic 30hr JRPG. Charmingly dated localisation with mid-90s references giving everything a Saturday Morning cartoon vibe. Although it was a bit grating at first, I really grew to love the amateurish dub.
The characters were all really likable and talk amongst themselves a lot, often chiming in during basic townspeople conversations, it gives the group a lot of life and JRPGs even today don't have half the energy of this group.
The music was top notch but the gameplay suffers from the usual old JRPG jank. Combat is intolerably slow by modern standards (thank god for emulation fast-forward) there's little strategy required, status effects are useless (which makes one character borderline pointless). The UI and especially the limited slot inventory system is a crime but to make it even worse for some reason someone in the localisation team decided to force the MC to waste a vital inventory slot on a key item that does absolutely nothing until the very end of the game. Baffling.
The characters were all really likable and talk amongst themselves a lot, often chiming in during basic townspeople conversations, it gives the group a lot of life and JRPGs even today don't have half the energy of this group.
The music was top notch but the gameplay suffers from the usual old JRPG jank. Combat is intolerably slow by modern standards (thank god for emulation fast-forward) there's little strategy required, status effects are useless (which makes one character borderline pointless). The UI and especially the limited slot inventory system is a crime but to make it even worse for some reason someone in the localisation team decided to force the MC to waste a vital inventory slot on a key item that does absolutely nothing until the very end of the game. Baffling.
About 40 hours in you suddenly wake up and the magic is just gone and its a lethargic shuffle to the final boss, same as BOTW.
I found the entire building system to be very clunky and time consuming. I groaned every time the game forced me to build another glider.
Story is fine. Has the best Ganondorf desig nin the series to date.
I found the entire building system to be very clunky and time consuming. I groaned every time the game forced me to build another glider.
Story is fine. Has the best Ganondorf desig nin the series to date.