Man, does this game hold up surprisingly well.

beautiful pixel art, simple but engaging gameplay and an interesting and fun world to explore make this one of the best Zelda games.

An excellent Survival Horror Game.

Scavenging for the bullets while disposing of zombies in a confined Raccoon City is a surreal but fun experience, coupled with photorealistic visuals that make the gore 'pop'.

There's a reason this one Game of the Year at the Game Awards.

Calling back to the original Zelda game with a truly 'Open' world, you can explore 5% of the map for hours at a time.

Yes, the story is disappointing, as a result of the open-ended nature of the gameplay. Yes, the small enemy variety isn't great.

It's not perfect, but in my mind, this is the new quintessential Zelda experience.

Truly no one's favorite Lord of the Rings game.



Like with The Simpsons: Hit And Run, this was a gold standard for licensed games for a period of time (Until you know what came out, of course). However, despite the excellent controls of swinging around New York City and the city itself, it falls flat in some areas.

The Tie-In nature really shines through with the presentation of the story, being not that great. In addition, the age is starting to show with the graphics, and it doesn't help that we have you know what to compare it to now.

That being said, discounting this game's strives to have us experience the web-slinger is unjustified, in my opinion.

Go Tell Aunt Rhody that this is a great horror game.

Damn, who knew Border Patrol was so FUN?

This game can be a bit of a mindfuck having to memorize certain features and locations, but once you get the hang of it, it's pretty fun.

Fucking love Ao Oni.

All my homies love Ao Oni.

Scary.

More or less a traditional adventure game with the Harry Potter skin. As the first one I played, I was surprised with how it almost works like a Zelda game, with dungeons where you find a new spell that helps you proceed.

I also like the emphasis on using characters together to solve puzzles. The grounds of Hogwarts might be a bit plain at times, but the architecture of locations like the courtyards, Hagrid's Hut and the Gryffindor Common Room are realized brilliantly.

Better Combat System
Better areas
Better presentation
Better music
Better story (for now...)

Imagine Kingdom Hearts 1. You got it in your head? Now imagine if you took out the unique areas, engaging story, and simple to pick up gameplay in exchange for procedurally generated but boring rooms, a story that wants to redefine itself at every point, and an uninteresting and unfun card game.

Seeing the final area be double the size of previous areas made me regret putting longer than a couple of hours into this mess.

The story may not be as engaging as the 2017 BioHazard, but the excellent gameplay and replayability more than make up for it.

Despite the Goofy premise that's easy to take the Mickey out of, it works in a surprising way.

Finally, something different for a change.

The use of more open areas as well as a story that concludes the 'Desmond' saga while also bringing new and interesting faces make this a satisfying conclusion to the first set of Assassins Creed games.

Seriously, what is this game?

Who was thinking, "Man, you know what the world REALLY needs right now? An Aragorn game! Surely there's a stone that was left unturned with this character!"

If you want to see Aragorn in his prime, watch the movies.