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SylvaSacrane
2019
There's a reason this one Game of the Year at the Game Awards.
Calling back to the original Zelda game with a truly 'Open' world, you can explore 5% of the map for hours at a time.
Yes, the story is disappointing, as a result of the open-ended nature of the gameplay. Yes, the small enemy variety isn't great.
It's not perfect, but in my mind, this is the new quintessential Zelda experience.
Calling back to the original Zelda game with a truly 'Open' world, you can explore 5% of the map for hours at a time.
Yes, the story is disappointing, as a result of the open-ended nature of the gameplay. Yes, the small enemy variety isn't great.
It's not perfect, but in my mind, this is the new quintessential Zelda experience.
2004
Like with The Simpsons: Hit And Run, this was a gold standard for licensed games for a period of time (Until you know what came out, of course). However, despite the excellent controls of swinging around New York City and the city itself, it falls flat in some areas.
The Tie-In nature really shines through with the presentation of the story, being not that great. In addition, the age is starting to show with the graphics, and it doesn't help that we have you know what to compare it to now.
That being said, discounting this game's strives to have us experience the web-slinger is unjustified, in my opinion.
The Tie-In nature really shines through with the presentation of the story, being not that great. In addition, the age is starting to show with the graphics, and it doesn't help that we have you know what to compare it to now.
That being said, discounting this game's strives to have us experience the web-slinger is unjustified, in my opinion.
2013
2008
More or less a traditional adventure game with the Harry Potter skin. As the first one I played, I was surprised with how it almost works like a Zelda game, with dungeons where you find a new spell that helps you proceed.
I also like the emphasis on using characters together to solve puzzles. The grounds of Hogwarts might be a bit plain at times, but the architecture of locations like the courtyards, Hagrid's Hut and the Gryffindor Common Room are realized brilliantly.
I also like the emphasis on using characters together to solve puzzles. The grounds of Hogwarts might be a bit plain at times, but the architecture of locations like the courtyards, Hagrid's Hut and the Gryffindor Common Room are realized brilliantly.
2005
Imagine Kingdom Hearts 1. You got it in your head? Now imagine if you took out the unique areas, engaging story, and simple to pick up gameplay in exchange for procedurally generated but boring rooms, a story that wants to redefine itself at every point, and an uninteresting and unfun card game.
Seeing the final area be double the size of previous areas made me regret putting longer than a couple of hours into this mess.
Seeing the final area be double the size of previous areas made me regret putting longer than a couple of hours into this mess.
2002
2012