Synmad
2001
The controls and the camerawork are a stroke of genius, though there are times when they don't get along with the otherwise enjoyable level design. Everything else seems kinda bland for now, and I partially blame the bad english translation for that, since it unintentionally robs the narrative of any seriousness, drama, heart, and sometimes even readability!
2024
Metroidvanias haven't clicked with me yet but this one might do the trick. On a moment-to-moment scale, the elegant simplicity of the levels and the dope animations come together for a smooth experience where not a single movement feels wasted. Zooming out, the consumable system dissuades you from hoarding and makes each drop exciting. I look forward to playing the whole thing!
2024
2003
2003
2002
2005
TLDR: Although there's much to love here, it does little that hasn't been outdone by later entries.
Resenting the bloat of Yakuza Kiwami, I came here wishing for a slicker, more rudimentary game. It certainly is more rudimentary, but what few pieces it has aren't strong enough to come together into an experience that feels complete. Still, Kamurocho is rendered beautifully enough and the combat is visceral enough for me to look forward to revisiting it in the future.
Resenting the bloat of Yakuza Kiwami, I came here wishing for a slicker, more rudimentary game. It certainly is more rudimentary, but what few pieces it has aren't strong enough to come together into an experience that feels complete. Still, Kamurocho is rendered beautifully enough and the combat is visceral enough for me to look forward to revisiting it in the future.