6807 Reviews liked by TayBeltane


Castlevania, but you get to wear a skirt.

Habe vorhin den letzten Boss besiegt und muss sagen, dass mir das Spiel wirklich gefallen hat. Wundert mich nicht, da ich Aria of Sorrow schon sehr mochte. Schon als es herauskam, wollte ich es direkt spielen, jedoch kam es nie dazu. Hatte es einmal kurz angespielt, als ich PS Plus hatte, und es hat mir sehr gefallen. Allerdings war ich damals irgendwie zu schlecht.

Jetzt aber muss ich sagen, dass das Spiel teilweise sehr leicht war (ich habe ja schließlich auf Normal gespielt), was nicht unbedingt schlecht ist. Ich mag es in Spielen, mich übermächtig zu fühlen, und das hat das Spiel hingekriegt. Ich habe natürlich Bosse mit normalem Equipment oft versucht. Wenn etwas mal zu nervig war, habe ich meine Shards gefarmt und diese hochgelevelt. Das hat sehr viel Spaß gemacht zu sehen, dass die Level-Ups nicht bloße Stat-Boosts sind, sondern man sieht und spürt, dass sie mächtiger werden.

Allerdings muss ich sagen, dass das Spiel an einigen Stellen wirklich nicht schön aussah (z.B. in der Inferno Cave), was es ein wenig schade machte, da Castlevania doch von seiner atemberaubenden Ästhetik gelebt hat.
Mal sehen ob ich noch die 100% machen werde wieder spielen werde ich es aber sicherlich.

Pretty neat for what it is, which is basically just a Castlevania game with a cute gimmick where every enemy can drop an ability that you can use.

I like the combat, the music's great, and you can have a lot of fun with the abilities once the game opens up. It feels like there was a lot of heart and thought put into the game, but maybe they just didn't have the time or budget to really polish things up.

Things I like:
- The characters are fun (the few of them that there are), and I like that the game has a sense of humor
- The freedom to choose a truly customizable loadout from hundreds of abilities
- All of the neat little extra features, like speedrun mode, a built-in randomizer, alternate character modes

Things I don't like:
- Most of the abilities seem pretty useless, I ended up only sticking with a few that seemed obviously useful from the get-go
- There's only like three sidequests, and they all repeat like 20 times with no extra lore, just literally the same dialogue every time
- There's so much grinding. And the crafting system is cool in theory but it all just feels like such a chore. Why am I killing the same enemy over and over again for a specific material instead of actually playing the game?

Honestly, the core formula that this game is going for is really solid, I think. And I feel like if they ever make a sequel it could actually be pretty sick.

Muy buen metroidvania. He sacado el final malo, pero por ahora me doy por satisfecho, en el futuro estoy seguro lo completare al 100% con el final verdadero. Muy divertido el movimiento, las armas, las "magias"... Todo muy bien. De los mejores metroidvanias.

The Peak of Modern Metroidvenias in my humble opinion If you are a fan of the genre this is a MUST play

This game is cursed for getting worse remasters every generation.

worthy successor to Danganronpa. Falls into some of Danganronpa's tropes but due to the format shift was able to execute those in new and interesting ways. Probablly the best VN based title I have played in a long time.

Solid dlc expansion. Basically just more RE4R so if you liked the base game you'll like the dlc. It was cool to see things from original 4 that was initially cut from the remake included.

Okay Zelda fan complaints up top: it was a bit of a letdown having to explore the same map, I wish the dungeons were better, and Ganondorf ended up being pretty weak.

Aside from that: it fixes every issue I had with BotW and then adds a ton of cool new stuff on top. Solving problems with the insane physics system is incredibly fun and gave me some of my favourite moments in a video game this year. Idk if Zelda as a series is for me any more, but I have to admit this game was pretty great and I had a good time with it.

"L4D2" shines as a straightforward, accessible multiplayer experience, offering particular enjoyment when teamed up with friends. The simplicity of its gameplay, coupled with thoughtfully designed zombies that introduce various tactical challenges, and a balanced difficulty on the 'Hard' setting, underpin its enduring appeal. While its core mechanics might seem somewhat basic compared to modern offerings, and solo play may not provide the same enjoyment as group sessions, its nuanced enemy and weapon design ensure engagement across varied playstyles. Even though aspects feel a bit dated, the experience, especially with friends, merits a solid 3/5 rating.

This review contains spoilers

SACOLA NÃO! "Tamo aqui/10"

theres a triangle in our strategy?

Since this is my first Square Enix RPG I'm going to be blunt, Square showed me what they are cable with Triangle Strategy. I loved everything about this game (other than the confusing menu controls). Hearing each of your party menus about the problems suffocating Norzelia makes each one of them feel important to the story. I'm going to go tryout Square's Other 2D RPGs now