The first Achievement Unlocked was so much fun because of its simplicity. Adding a bunch of extra rooms and mechanics sounds good on paper, but I actually found that it made the game a little worse. Sometimes, simple is better.

It’s barebones and rough around the edges since it’s an old game by now, but the characters were fun and the set pieces held up well. The difficulty is uneven, though, as the last few chapters presented quite a spike that frustrated me to no end.

I really wanted to like this, but I honestly couldn't stand it. The puzzles were repetitive, sometimes frustrating in their lack of guidance, and worst of all, simply really boring. I also didn't like the art style, the colors used hurt my eyes after a while. I'm sure some people will get something out of this, but I did not.

This was really relaxing and I had a great time finding all of the cute kitties. I just wish it was longer because it only took about 1 hour to beat and another 45 minutes or so to earn all achievements.

The first two and last two hours are fantastic. Everything in between is very meh and I wanted it to be over.

Higurashi finishes with a bit of a whimper, but it's still a satisfactory conclusion on the whole. This is not my favorite chapter, but I don't regret reading it and getting the final conclusion of the series.

I have mixed feelings here. It started off awfully, with the new mechanics coming too slowly to make the gameplay interesting. If you get past the first 5-10 hours and let the game really open up, though, it gets really fun. Unfortunately, that fun turns to endless grinding and waiting around for plot elements to occur for the last quarter of the game, which made me lose a lot of my enjoyment factor again. Overall, if you have played all of the other big name farming games and want a new one, it wasn't a wholly bad experience, but I'd definitely recommend others over this one.

This was cute, and didn't cost me any money. That said, I beat it in under 10 minutes, so don't expect a lot of content here.

Really fun game in the city builder genre. Unfortunately, it runs pretty poorly on modern day machines. It's such a shame it's a pain to run because it mostly holds up pretty well otherwise.

I had a lot of fun with this one, but I wish there was more to it. It only took about two hours to complete, and the mechanics were overstaying their welcome in their simplicity. I'd really like to see this concept fully-fleshed out to be more complex and in a larger game. It was still a good time waster that I am glad I played, though.

I really enjoyed the first remake, but I was still absolutely blown away by the quality of this follow-up. Regularly, I will tell people that my favorite media pieces all have one thing in common: That I couldn't pick my favorite character out of the group because they're all so strong. This holds completely true for Rebirth's cast, as they're all fully fleshed-out characters who feel like real people. Every side quest is tied to a character's development and it gave me a real reason to make sure to clean up the maps and clear out my logbook so I can see what all of my characters have to say in all instances.

In terms of flaws or drawbacks, I really don't have a lot to say beyond feeling like the open world was a bit too barren. I would say the game was weighted too heavily in favor of the open world segments and I would have preferred more dungeon segments, as my favorite parts of the game were when I was practicing resource management in sprawling caves and ruins.

Overall, I absolutely adored this entry in the franchise and hope we get the finale soon so I can see this wonderful cast of characters through to the journey's end.

I enjoy hidden object games. They're pretty casual experiences that I can just sit back and relax while I play. I definitely prefer when the genre utilizes more animations, but I still had a fun hour or two while drinking a cup of tea, which was worth the low price of admission.

I have been playing this game since release off and on, across multiple platforms and characters. I only today finally finished the final quest of the original main storyline, so I guess I can log it now. While I think Fallout 76 is an incredibly flawed game, my unpopular Fallout opinion is that I actually like it more than Fallout 4, even if it never matches the heights of 3 or New Vegas.

The map is my favorite of the franchise. It's varied and full of activities, enemies, and environmental storytelling. While there, admittedly, isn't much of a plot, it's enough to take you from set-piece to set-piece and that's all the narrative really needs to do when there's so much out there to explore or discover. I also love that Bethesda committed to regular updates, even when the game initially launched to a mostly negative reception.

That said, it isn't a perfect game by any means. I really don't enjoy the online features of 76, with a lot of emphasis on daily and repeatable quests. It's a valid part of MMO design, but one that I'm not fond of when it's well-implemented (Final Fantasy XIV), and actively despise when it's poorly-done like it is here. Many of these quests are bare-bones, copy-pasted, and not much fun to do after picking them up once or twice.

Additionally, the survival aspects are hit-or-miss. I actually don't like that there was a change to make hunger and thirst more of a beneficial stat that you get rewarded with buffs for paying attention to, rather than a punishing one that hurts you for ignoring it. Scavenging for food and water in the wasteland, and building camps near water to place purifiers and build up a farm was the aspect of survival that I enjoyed and it didn't feel as useful after this change. On the other side of things, I found weapons and armor decay far too quickly and need to be repaired with increasingly expensive parts, leading to tediously searching the same three map locations for ballistic fiber every single day. The balance of rare part drops never quite felt right to me.

Overall, as you can tell from my final score, the issues I have with Fallout 76 still don't detract from the fact that I had a fun time. After being somewhat disappointed with Fallout 4, I'm happy that this title was more of a return to form on the environmental storytelling front. I just hope we get a traditional, single-player Fallout 5 sometime soon, because while 76 is one I'll continue to play, it's still not quite what I wish it was at the end of the day.

I love a good 3D platformer, and Kirby and the Forgotten Land is one of the better ones I've played. It doesn't quite get up to the highs of Super Mario Odyssey, but I had a ton of fun exploring the worlds and collecting powers.

Overall, my main complaint is that the game felt too short for all the mechanics it throws at you. There are so many powers to collect, puzzles to solve, an entire town-building minigame, and upgradable powers. At the end of the day, however, I was rolling credits at around the 6-8 hour mark without feeling like I had really gotten the ability to scratch the surface of a lot of these mechanics. I guess leaving me wanting more is better than forcing me to sit through an overly-bloated experience, but it was still disappointing to reach the end so quickly.

I have been playing this game for years, and I can't say it's the best game ever by any stretch of the imagination, but it is absolutely perfect for just passing the time while watching a TV show or relaxing at night.