Bio
I don't have sex, I just replay bloodborne when I'm horny.
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

Favorite Games

Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater
Dishonored
Dishonored
Bloodborne
Bloodborne
The Last of Us
The Last of Us
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask

004

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Played See More

Ghost of Tsushima
Ghost of Tsushima

Jan 23

Stardew Valley
Stardew Valley

Jan 18

Control
Control

Dec 26

Recently Reviewed See More

I don't think I've ever seen a game loose nigh all of its polish and charm within the span of an hour.
What starts as a charming collectathon platformer devolves very quickly in its second act to a series of poorly designed levels akin to that of what a child would publish on Mario Maker. Jak and Daxter's attempt at creating difficulty in certain areas is often superficial and lacking depth. The game will frequently throw an inflated amount of enemies at the player, which wouldn't be a problem usually were it not for outdated and often unresponsive controls. Dark Souls this game's difficulty is not. The game will at times introduce mechanics and not tutorialise them, or in the case of the game's second main area, allow the player to miss crucial levels that tutorialise mechanics. Leading to unnecessarily frustrating sections of the game that often distract from what the game does well.
And Jak and Daxter does do a plethora of things really well! The game prioritises puzzle platforming that usually requires exploration and an understanding of the geography of levels ala Spyro the Dragon. These levels can often feel deeply rewarding to reach 100% in as they do reward the player's attention more often than the player's skill. And they're a joy to explore too. Jak and Daxter's atmosphere is so palpable you can almost reach out and touch it. From the light percussive music that changes seamlessly between areas to the impressive weather affects and day and night cycle, I've often found myself just standing in place to admire this game's vistas. Very impressive stuff for a game that is now over 20 years old.
However, Jak and Daxter unfortunately hasn't survived the test of time with it's controls though. Usually unresponsive and occasionally outright broken, it's not uncommon for inputs to simply not do anything. Concerning especially when Jak and Daxter's runtime is filled with minigames that require the player to use precise inputs to succeed. These are made all the more painful with poor deadzones and a control scheme that has aged like fine milk.
For all it's charm and brief moments of excellency Jak and Daxter fails to live up to it's initial promise from the game's opening hours.

There's just something about the looming sense of mortality to all of Termina's colourful and cartoonish NPCs that I can't put my finger on.
This was the first game I ever played that really made me feel uncomfortable; from the deeply oppressive atmosphere to how fucking nuts the dungeons are. As a sequel to (what is in essence) a coming of age story, Majora's narrative is about leaving behind the innocence of your childhood and facing the inevitabilities of adulthood; mortality and the passage of time. Loved ones will come and go throughout your life, and when they're gone all you can do is mourn- life is fleeting so enjoy what of it you have, lest you end up like the games antagonist. The eldritch horror that is Majora itself acts as an embodiment of childhood, possessing a child to (essentially) throw an elongated tantrum across the whole game; stomping it's feet and throwing a tantrum in the middle of it's boss fight when it doesn't get its way. Crazy for a series with a protagonist inspired by Peter Pan.
I cannot overstate enough how emotionally intelligent this game is regarding this series's central theme about growing up.
Absolute masterpiece, OOT doesn't have shit on this diamond.