Platinum # 50

Fantastic setting and intro that completely falls apart under obtuse puzzles and narrative wackiness. The final episode is absolutely bonkers. It reminds me a lot of Fahrenheit/Indigo Prophecy.

One of the rare games that I deliberately slowed down and took my time to play over several months, specifically because I didn't want the story and experience to end.

"Thank you."

Prison Break: The Conspiracy consists of 3 main things: half-decent Prison Break fan service, annoying fight sequences (the fact that there is an optional underground fighting league and versus mode bafflingly implies that people would choose to experience more of this), and outright abysmal instant-fail stealth sections (the kind that I thought we collectively banished to the PS2 era). The total absence of logic doesn't help either.

Mixed feeling on this one. I wasn't upset about the early twist (in fact, I saw it coming before the game even released as it's the only thing that makes sense as a set up for this game) and was thoroughly engaged for the first half. I found myself really struggling to bring myself to play the second half though, as I just didn't care about the characters. I came around by the end though and I see what they were doing with the plot and can appreciate it.
My feelings would probably improve on a repeat playthrough, as the actual gameplay is stellar.

A better Bond movie than Die Another Day.

Multiple choice format really dilutes this and makes it insultingly easy, especially for a trivia purist such as myself.

Definitely a lot of fun, but only with modern accoutrements (rewind, save states, etc.) and a guide for some of the late game stuff. This would be virtually unplayable for me these days on NES.

Platinum #45

Web-swinging is dope, and the story is solid. Combat is a little repetitive and those PS2-era auto-fail stealth sections fucking suck.

A perfect example of easy-to-pick-up-but-difficult-to-master. Still fun as hell no matter where on the difficulty curve you fall.

Better level variety than the original Mario Bros. but the gameplay isn't as addictive. Still very repetitive, but hey, it's an arcade game.

Beat it this evening over a couple of hours on Switch Lite (making liberal use of the rewind function because I wouldn't have the skill or patience for this otherwise).

Knocking over a line of Goombas with a Koopa Troopa shell is extremely satisfying. Seems like Bowser could solve a lot of his problems by simply not hanging out on bridges over lava pits.

A lot of fun for a short period of time, but pretty shallow. The weaker games really drag things down too.

Made it to Phase 30 (using the supremely useful Switch Online save states and rewinds, admittedly) and I think I've seen enough.

The gameplay loop is definitely addictive but deeply repetitive. The fact that the phase layouts don't change at all is rough.

I haven't played the multiplayer (difficult on the Switch Lite), but I imagine that would bump the score up a tad.

This review contains spoilers

The gameplay is great, but my god do I have problems with the plot.
Lara is absolutely insufferable in this one. She wants to:
a) absolve a civilization of its responsibility for watching over an ancient power that they have guarded for GENERATIONS. Why does she think that "unburdening" them is something they want?
b) give the ENTIRE WORLD the literal power of ETERNAL LIFE. Do you have any idea how fucked up the world would be if people didn't die? We're overpopulated as is!

The game never addresses these concerns and just assumes that we're on board with Lara's insane plan to save the world or whatever. And I just was not having any of it.