Neat mod with some cool ideas. I wish it built on them more but at only 45 minutes to an hour long it doesn't have much time.

Really good remake taking many queues from Valve design post Half Life 2. Very faithful when it needs to be and unafraid to take its own direction when the source material doesn't hold up. For the most part it nails bringing Half Life up to date for modern audiences. Everything before Xen is damn near everything I could've asked for in a remake.

Xen on the other hand I'm mixed about. It feels like it's own mini campaign stapled onto Black Mesa. I appreciate all the design work that went into creating the almost entirely new version of the world but I feel Crowbar Collective went too far with it. It's 4 times as long and definitely overstays its welcome. That and they somehow made the Controllers even worse enemies than the original game. Overall the Xen chapters aren't bad but they don't really fit with the design and vibe of the rest of the game.

Decent idea and fairly well done execution. Essentially a horror game.

Much more fun to go back to than Fallout 3. The amount of depth and character Obsidian managed to put in this game is crazy.

Good to have this back with the 25th anniversary of Half Life. Good demo showcasing what the game is all about.

I remember liking this one but thinking it was too hard.

Interesting tech demo and nothing more. Although it did have a lasting impact in that every Valve game since has had a dev commentary mode.

2016

This is how you make Doom work in the modern gaming space.

I know games were simpler on the NES but there's really not much to this game at all.

Also landing isn't hard.

One of those things from your childhood that you are sure was a dream or some amalgamation of things you were too young to understand, then decades later you rediscover it on YouTube.

The pinnacle of Halo. So many hours spent playing the campaign, multiplayer, and messing around in Forge.