This is every 2014-2017 game cramed into one: a loot system that doesn't need to be there (The Last of Us really was that influential), large levels to give you a false sense of liberty (this game is, just like its predecessor, just one big corridor leading to the end of the game, which isn't bad, I love linear games, but they try and make it seem like the levels are free and almost open-world, even though the only thing that changes is the width of the corridor), forgettable collectibles, and a skill tree. Doesn't mean it isn't good though, even though I think the original is better, because it's a more focused experience.

This is an interactive story, so your appreciation of it will depend on your opinion of them. For a time, it was the best of those games, thanks to attaching characters, interesting gameplay mechanics involving time travel, tough as nails moral choices, great UI, great music, and, the most important part I believe, great themes. The themes of bullying, mental health, rape, moral authority being used in a bad way, are all very modern and harsh, as well as resonating with a lot of people.
The only real downside to this game is the ending, which is just dissapointing. Comparing my journey to my best friend's, they were quite different from one another, up until the end. It's just such a shame that it comes down to a binary choice when it could've been way more interesting. Still, this game is one of the greats of the genre.

It's actually quite easy to see why Fall Guys died as quickly as it did. It's a battle royale, so it's meant to make you play thousands of games, but the minigames, as fun as they are the first time, never change, so they get boring real fast. Compare this to Fortnite, which is unironnicaly a great battle royale game, because it allows for thousands of games to be different from one another, and you get why Fall Guys' hype lasted two weeks: it gets boring once you've understood how to play the minigames. So after my first game I would've said that this game is a 3.5/5, but after my 50th game, it's nothing more than bang average.

Breath of the Wild but Ubisoft. So bad Breath of the Wild.
Seeing other reviews for this game giving it good grades really shows how little people expect from Ubisoft.

There is nothing to this game. it's just sad. Go watch the trailers and you'll get what I mean, you can just see that the game sucks. The one thing that always stuck with me was how cheap the explosions in this game look. It really encapsulates this whole game: cheap, looks horrible, isn't exciting.

This review contains spoilers

I'm not 100% done with the game, but I've done most of it, beating every valkyrie and completing teh story, as well as visting the two optional realms, so I think I'm ready to write a review of this fantastic game.

I'll say this, there is only one big flaw to the game: the story. this main seem surprising, especially given I could've talked about the huge parralels between this and Naughty Dog games or the overreliance on "press circle" prompts to climb, go trhough hidden loading times etc, which are very minor gripes I have with the game. The one thing that stops this from being a 5 star is the story, because it is so frustrating. The characters are great, the character's stories are great. But, the main plot is just filled with Mcguffins. "Go here to grab this" "Oh that doesn't work, go there then" "Oh i forgot about this". The plot could've ended like three different times before it actually did, just because something very random happens. The worst offender of this is when you reach the top of the mountain, where you meet Mimir, who tells you this isn't the highest peak in all of the realms, and guides you to Jotunheim. Had he not been there, the plot would've just ended. Basically, it feels like you reach the great character moments almost by accident, and that's a shame, because those storylines are great. I'll put it like this, the game's story is like a tree with golden branches, but a rotten trunk. Hope ragnarök has a better main plot to unify the great character arcs.

Okay now the good stuff. The combat is neat. Really neat. The valkyrie fights are great. I died a number of times, but only one of them felt unjustified, and that was because my character glitched and couldn't move for some reason. I like that Kratos is super slow, it forces you to block, and basically play like Kratos would actually fight.
The side content is neat. The dwarf favours act as lessons to Atreus, which is neat, and they're mostly just an excuse for more, tougher fights. The valkyries are the best thing about the game.
Lastly, I want to go over the characters, which really are great. This game gets a lot of comparisons to The Last of Us, and it's understandable, but I'll just say that the side characters in this game are better than the one in The Last of Us. Baldur, Freya, Brok and Sindri are all great characters with their own arcs, and they feel like more than just plot devices, which is my main complaint with the secondary characters in The Last of Us, who feel like they don't exist outside the game. Mimir is the best, firstly because he has an Irish accent, secondly because he's a man stuck in a tree trunk, thirdly because he's a dead head hanging to your waist, lastly because he has the best and funniest lines in the game. The main characters aren't as good, which doesn't mean Kratos and Atreus are bad, just that Ellie and Joel are so good that they cannot be touched.

This is the best game to not get a 5/5 that I've played. this is a 4.95/5 game, but I don't round up grades when it comes to 5/5, either the game is a 5 or it's not. Sadly, the overreliance on Mcguffins really hurt the game in my eyes. This is still a must-have, and is definitely worth buying a PS4 just so you can play this.

Let's get this out of the way, the game loos amazing. Isn't it ironic that the most criticized aspect of the game at launch would turn out to be the best thing about the game ? Because it 100% is the best thing about this game, it looks fantastic. Every part of the world, every single patch of grass has so much character, so much care and effort put into it. This contributes to a larger major asset for the game: the ambiance. the music is heavenly. The islands are full of charm. The characters are memorable.
As for gameplay, it's Zelda, so it's great. The combat is a bit too basic, Twilight Princess did it way better than this game, but it's fine and the occasional "press A" prompt helps the combat feel a bit less stale. The puzzles are where it's at though, and these, as always in Zelda games, deliver.
As for the "open world", it's great. 100% completing this game was a joy, even though it seems daunting at first, with all the quadrants on the map having an island in them. The islands vary in size, and I really like them. The smaller ones feel like mini-puzzles, comparable to what a shrine in Breath of the Wild would be. If you enjoy this game, you should 100% it, it really is worth it and fun (except for the trade quest).
The story is also really good, especially the ending which is one of the best if not the best in the Zelda franchise.
My only real piece of criticism are the dungeons, which feel lacking. Dragon Roost cavern and Forbidden Woods are cool, but from there on out they nosedive in qualitiy. Tower of the Gods is pretty whatever and the Earth and Wind temples suck because of the annoying gimmicks that come with them that make you lose plenty of time.

90% of the minigames are fun. Playing this with a friend is the stuff of legend, there's just the right amount of bullsh*t to mess with the players, but without making all skill worthless: a good player will be advantaged, but his win is far from a given, which is great.
Only real gripes I have with the game are the following : the main menu is a bit slow to get to mount minigames. If I want to get to mount minigames, I just want to quickly play through some minigames, so why put in all these animations of the characters getting in a boat, the character arriving at mount minigames, then toad talking etc... It's a bit non-sensical as mount minigames should be about efficiency. More importantly, the board selection isn't the greatest, it isn't bad, but it isn't amazing either. No boards here really sticks out to me as being amazing, but they're all at least decent (I like Peach's birthday Cake even though I know I shouldn't as it's barely more than a circle). If your hesitant about buying this one, go for it. It's a great game to play with friends, or even online or against CPUs.

It's the most basic Ratchet and Clank game out there, which makes it a good game, just nothing much more than that. The story is... there ? Is it ? I don't know. I like Captain Qwark but he is carrying the load here.
The games visuals are insanely good, Ratchet and Clank games have always looked good (Rift Apart is no exception), the game looks like a pixar movie you can play.
As for gameplay, it's Ratchet and Clank, so crazy weapons, a few minigames... The weapons are fun, the combat in general is. It's not awful hard, but you do have to pay attention to what you're doing, definitely. The Clank sections aren't all too hot though.
It's kinda hard for me to not compare this to Rift Apart, which just feels like a better version of this game, with a better story, better visuals (which is insane), better gameplay (the Clank sections are pretty good in Rift Apart). Maybe my comparisons with Rift Apart are unfair and should'nt impact my rating of this game, but I have to say, if you want a Ratchet and Clank game and have a PS5, go directly to Rift Apart, it's better than this in every way, even though this game isn't bad, far from it, just seems a bit dull by comparison to its illustrious successor.

2016

DOOM 2016 is the opposite of a modern day FPS. When games like Call of Duty and Battlefield encourage the player to stay static, especially in their multiplayer campaign, DOOM makes mobility a key to survival. Stay in place, and you'll die. It feels like letting go of the left joystick for five seconds will lead you to certain death. Everything about this game is made to keep you on your toes, to make you feel that rush of adrenaline. Enemies just keep spawning, "surely this is it ?" you'll ask, before the game throws another five waves at you. The movement, as I said is frenetic, the weapons are fun to use and the limited amount of ammo you have for each weapon forces you to constantly be switching, which adds to the nervousness of the gameplay. Truly; this game's gameplay is tight and everything works towards that sole objective of making you tremble with excitement and stress. To be honest, it's quite a draining experience. Some deaths feel unfair because they come from a guy you couldn't see, and some levels aren't as good as others, which are the only reasons for which this is getting a half star knocked off. Play it if you can.

How much you enjoy this game is really going to depend on how much you enjoy the combat system, because let's be real, the story is non-existent for 90% of the game. It only exists outside the disney worlds, and when it's there, it's pretty good. As for the worlds you explore, they're the same as in KH 1, with the exception of Twilight Town.
So let's talk about the combat then. As the rating tells, I like it, a lot actually. Sure it becomes a spam-fest by the end of the game, when all your cards are better than your normal enemies' cards, but it makes for some real good boss fights. They're tense, they force you to adapt your deck (are you going to try and play the long game with more, lesspowerfull cards, or try to force your way through with strongern but fewer cards ?). It forces you to strategise and apply that strategy in the fire of action, which can be really tense. It's a fun experience, at least in my eyes.

(Spoilers for post-game)




As for Riku's gameplay, it's a nice change of pace for the first few hours, but does get pretty boring pretty fast. It's nice to not have to build your own deck at first, and your deck changing between worlds and being imposed to you is a pretty good idea, forcing you to adapt, but the fact that only two types of cards exist really makes it boring pretty fast. It's a simplified version of the gameplay, which is nice for a post-game campaign, but it's simplified to a fault a few hours in. Shaving off a few hours could've been a good idea. I still like the fact that this campaign is here though, as it's probably a better story than the main campaign's one.

This game has some meat on its bones, it's actually a game and not an interactive experience, which tends to be the case with these "interactive stories". don't get me wrong, there are still a lot of QTE's and cutscenes, but this isn't anywhere near Telltale levels. It's more comparable to Until Dawn than The Walking Dead. The gameplay elements are pretty fun, with some detective work and pretty complex story branches. Your choices aren't the only thing that affect the story, what you find or don't find also play a role in that. It's really cool, and really makes it feel more "alive" than a game like Life is Strange, which I love, but in which you can feel that it's a predetermined story.
As for the story, it's really enjoyable. I know it does a good job in delivering its message because it actually made me change my answer to the question that runs through the game, and I'm pretty thick-skulled. Get this game if you can, it's way better than a lot of interactive stories.

I really don't know what to say about this game. The environments are the beautiful, the world in general is, the sound design is on point... Everything relating to the world is great. However, this game is a very generic open world game. This may seem weird, given that most people have claimed that it strived for originality, tried to introduce a few interesting twists on the cliché mechanics of the genre: there is no more minimap, simply the wind guiding you. Birds guide you to close side objectives. The goal is to make you feel immersed in Tsushima, for this not to feel like a game. For me, it kinda fails at this, simply because these aren't new mechanics, they're just a different way to implement the same old mechanics. It doesn't "hide the strings" of said mechanics, for me it makes them even more obvious. The bird mechanic especially really takes me out of it, because he gets stuck everywhere, and because you have to follow him really closely for him to move.
As for gameplay, it's good, but it's all deja vu. The stealth isn't the best, which is a shame given it's supposed to be a key factor of the story. The "form" mechanic is good, it can make the combat against large groups of varied enemies exciting, and I will say the swordfighting overall is pretty awesome. However, all the accessories, like the kunai, the grenade or the bow, aren't exciting to use, I much prefer slashing through my enemies.
As for the story, it suffers from ludo-narrative disconance. The stealth gameplay is bad, so I avoid using it, which makes Jin's "fall from honour" that's detailed in the cutscenes incoherent from my experience with the game. But, the story is pretty good, it has decent characters, an interesting moral complex (doing whatever it takes to win VS doing what's honourable), and a very emotional ending that I won't spoil.
The side activities are not all that interesting, even though there are way too many side missions (some characters give you 9 side missions as a part of single story-arc that could've been done in just five or less), that it can sometimes feel like a collecta-thon, which is fine in a 3D platformer, but not really in an action-adventure game. Most of the activities are just "click R2 here", the only thing changing between activities being how you find the place to click R2. Also, dishonorable mention to the "Liberate Tsushima" missions. I do however have to praise the legendary tales (which are cool side-missions that are interesting and use the beautiful open world to their advantage), the shrines (which offer a great view of the beautiful world), the duels (which use the great swordfighting) and the haiku's (which use the game's interesting setting of a feodal japanese world). Basically, when the side-activities play to the game's strentghts, their great, and when they don't, they aren't all that good.
This game is good, but it feels same-y. Most of the acclaimed originality of the game just feels like a new coat of paint on already tried and tested open-world mechanics. It has some really amazing stuff in there, the visuals, sounds, swordfighting, some side-activites, but there's way too much average stuff to be considered a great game.

I'd argue Ocarina of Time hasn't aged all that well. It's easy to see why it was unanimously considered the best game of all time when it released, but playing it for the first time nowadays, it doesn't hold up all that well. Hyrule Fiels is empty, which is normal for an N64 game, but by modern standards, it really pales in comparison to other entries in the Zelda franchise. In a general manner, you can really feel that this was the first 3D Zelda Game. However, the dungeons are still really good, the story is still great. This game is still great, but it has lost it's status a bit.

This is fun for an afternoon. It's fun to invent your own games, and see your company grow etc, but let's be honest here, there isn't much replayability or very profound gameplay here. It's enjoyable on a first run, because of an enjoyable UI, a satisfying gameplay loop, with dumb spikes of joy when you see your game become a hit. It's also an hommage to the history of gaming, and in that sense it's pretty cool. This is far from a classic, but far from a bad time too.